Releases: GrayFace/Misc
MM7Patch v2.4
[+] HD textures support in Hardware 3D mode with bitmaps.lwd archives.
[+] Better quality water in Hardware 3D mode.
[+] Chests are populated with compact non-random stacking if more items fit this way.
[+] Items are stacked vertically when you place them into chests.
[+] Sprites dimensions are tweaked based on vertical view angle. This makes them behave more realistically, especially when looking up at big monsters.
[+] Explosions won't cause mistargeting in software rendering mode anymore.
[+] UI.txt: ShrinkStatusbar option makes statusbar size depend on text size.
[+] TreeHints option controls whether to show hints for trees, flowers etc.
[-] GrandMaster of Axe didn't halve armor class.
[-] My/DirectX bug: Game was failing to start in resolutions over 1080p, because Direct3D 7 doesn't support them.
[-] Glory Shield and Lady's Escort artifacts fixed.
[+] And smaller changes...
MM6Patch v2.4
[+] Chests are populated with compact non-random stacking if more items fit this way.
[+] Items are stacked vertically when you place them into chests.
[+] Sprites dimensions are tweaked based on vertical view angle. This makes them behave more realistically, especially when looking up at big monsters.
[+] Explosions won't cause mistargeting in software rendering mode anymore.
[+] If NoIntro=1 the intro is shown when you click the New Game button.
[+] And smaller changes...
MM8Patch v2.3.1
[+] Right click menu works in item selection dialog of Enchant Item and similar spells. In MM7 it already works by default.
[-] My bug: ScalingParam1 and ScalingParam2 options were ignored in flexible UI mode.
[+] UI.txt: Clicking on the man that symbolizes party buffs now brings up the quest log. Turns out that's what happens if you click the top-left pixel of it in regular UI mode.
MM7Patch v2.3.1
[-] My bug: ScalingParam1 and ScalingParam2 options were ignored in flexible UI mode.
MM6Patch v2.3.1
[+] Right click menu works in item selection dialog of Enchant Item and similar spells. In MM7 it already works by default.
[-] My bug: Enchant Item and Golden Touch spells were bugged, effected by PaperDollInChests option.
MM8Patch v2.3
[+] Widescreen-friendly flexible UI in Hardware 3D mode.
[+] PaperDollInChests option shows paper doll in chest dialog.
[+] Keyboard control: some dialogs can now be controlled by pressing Up/Down and Enter. E.g. NPC conversations.
[+] Save/load dialogs now react to Enter key.
[-] And other fixes...
MM7Patch v2.3
[+] Widescreen-friendly flexible UI in Hardware 3D mode.
[+] PaperDollInChests option shows paper doll in chest dialog.
[+] Keyboard control: some dialogs can now be controlled by pressing Up/Down and Enter. E.g. NPC conversations.
[+] Save/load dialogs now react to Enter key.
[-] Bracada Desert (out06): Shops didn't have a teleporter leading to them, instead there were two Temple teleporters.
[-] And other fixes...
MM6Patch v2.3
[+] PaperDollInChests option shows paper doll in chest dialog.
[+] Keyboard control: some dialogs can now be controlled by pressing Up/Down and Enter. E.g. NPC conversations.
[+] Save/load dialogs now react to Enter key.
[-] Some bugs fixed...
MMPatches v2.2 Source Code
Now should contain all source code files. Releases below didn't contain MMPatch.inc file. Their binaries are fine.
MM8Patch v2.2
[+] Accurate sprites coordinates in D3D mode.
[+] Better water animation.
[+] Quick load key now works during the death movie.
[+] Game window is resizeable.
[+] Game can be stretched to get rid of black bars in Borderless Fullscreen mode.
[+] Now in Software rendering mode the view is always scaled linearly, which makes it less flickery.
[+] Mouse look cursor for HD mode, customizable mouse cursors.
[+] Minimaps zoom level is remembered always, not just outdoors as before.
[+] Now you can select inactive characters, but they can't act.
[-] 8 leftmost pixels of paper doll area didn't react to clicks.
[-] Inactive characters couldn't interact with chests.
[+] And smaller changes...