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!build_rust fix test #5

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!build_rust fix test #5

wants to merge 145 commits into from

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FunnyMan3595
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!build_rust

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@FunnyMan3595
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!build_rust

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GitHub Actions can not push to the repository without "Allow edits and access to secrets by maintainers" checked.

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!build_rust

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Building Rust library failed, see the action run log for details: https://github.com/FunnyMan3595/Paradise/actions/runs/12433940999

paradisess13 bot and others added 4 commits December 20, 2024 22:01
* refactor: Movement cross/uncross implementation.

* wrong var name

* fix unit tests dropping PDAs into nowhere

* Add documentation.

* remove unused constants

* say which procs are off limits

* fix simpleanimal z change runtime

* helps not to leave merge conflicts

* kill me

* fix typecast

* fix projectile/table collision

* treadmills don't cause MC to crash anymore

* connect_loc is appropriate here

* fix windoors and teleporters

* fix bonfires and clarify docs

* fix proximity sensors

Tested with sensors in crates, sensors in modsuits
Tested new proximity component with firing projectiles at singularity
Tested new proximity component with portable flashes
Tested new proximity component with facehuggers

* lint

* fix: polarized access helper false positives

* Revert "fix: polarized access helper false positives"

This reverts commit 9814f98.

* hopefully the right change for mindflayer steam

* Changes following cameras

* fix glass table collision

* appears to fix doorspam

* fix ore bags not picking up ore

* fix signatures of /Exited

* remove debug log

* remove duplicate signal registrar

* fix emptying bags into locations

* I don't trust these nested Move calls

* use connect_loc for upgraded resonator fields

* use moveToNullspace

* fix spiderweb crossing

* fix pass checking for windows from a tile off

* fix bluespace closet/transparency issues

* fix mechs not interacting with doors and probably other things

* fix debug

* fix telepete

* add some docs

* stop trying to shoehorn prox monitor into cards

* I should make sure things build

* kill override signal warning

* undef signal

* not many prox monitors survive going off like this

* small fixes to storage

* make moving wormholes respect signals

* use correct signals for pulse demon

* fix pulse heart too

* fix smoke signals

* may have fucked singulo projectile swerve

* fix singulo projectile arcing

* remove duplicate define

* just look at it

* hopefully last cleanups of incorrect signal usage

* fix squeaking

* may god have mercy on my soul

* Apply suggestions from code review

Co-authored-by: Luc <[email protected]>
Signed-off-by: warriorstar-orion <[email protected]>

* lewc review

* Apply suggestions from code review

Co-authored-by: Burzah <[email protected]>
Signed-off-by: warriorstar-orion <[email protected]>

* burza review

* fix bad args for grenade assemblies

* Update code/__DEFINES/is_helpers.dm

Co-authored-by: Luc <[email protected]>
Signed-off-by: warriorstar-orion <[email protected]>

---------

Signed-off-by: warriorstar-orion <[email protected]>
Co-authored-by: DGamerL <[email protected]>
Co-authored-by: Luc <[email protected]>
Co-authored-by: Burzah <[email protected]>
FunnyMan3595 and others added 29 commits December 27, 2024 20:10
* Why is this not working

* Oh that's why

* Komrad request
* sprites

* side sprites removed a pixel (arm)
* Re enables beta CI

* aaaaaaaaaaaaaa
…adiseSS13#27725)

* Why bait me to think these are flags

* Fixes some autodocs

* Update airalarm.dm

* Fix defines
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