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Added model, sprite, working on xml.
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Epicguru committed May 28, 2020
1 parent bc305d1 commit 6d2f5b5
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76 changes: 76 additions & 0 deletions Defs/Items/Guns/DevastatorSniperRifle.xml
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<?xml version="1.0" encoding="utf-8" ?>
<Defs>

<ThingDef ParentName="AntimatterGunBase_AA">
<defName>DevastatorSniperRifle_AA</defName>
<label>devastator sniper rifle</label>
<description>A heavy antimatter weapon that deals huge damage over very long ranges.
This weapon incorporates archotech technology. Even with a good understanding of Antimatter tech, this is still incredibly advanced, and can't be crafted using any known means.</description>
<graphicData>
<texPath>AntimatterAnnihilation/Weapons/AntimatterSniperRifle</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<equippedAngleOffset>33.5</equippedAngleOffset>
<weaponTags>
<li>SniperRifleSpacer</li>
</weaponTags>
<statBases>
<WorkToMake>55000</WorkToMake>
<Mass>3.9</Mass>
<AccuracyTouch>0.5</AccuracyTouch>
<AccuracyShort>0.6</AccuracyShort>
<AccuracyMedium>0.9</AccuracyMedium>
<AccuracyLong>0.88</AccuracyLong>
<RangedWeapon_Cooldown>1.2</RangedWeapon_Cooldown>
<MarketValue>5000</MarketValue>
</statBases>
<verbs>
<li>
<verbClass>Verb_Shoot</verbClass>
<hasStandardCommand>true</hasStandardCommand>
<defaultProjectile>Bullet_DevastatorSniperRifle_AA</defaultProjectile>
<warmupTime>2.5</warmupTime>
<range>65</range>
<soundCast>Shot_AntimatterBlaster_AA</soundCast>
<soundCastTail>GunTail_Heavy</soundCastTail>
<muzzleFlashScale>12</muzzleFlashScale>
</li>
</verbs>
<tools>
<li>
<label>stock</label>
<capacities>
<li>Blunt</li>
</capacities>
<power>9</power>
<cooldownTime>2</cooldownTime>
</li>
<li>
<label>barrel</label>
<capacities>
<li>Blunt</li>
<li>Poke</li>
</capacities>
<power>9</power>
<cooldownTime>2</cooldownTime>
</li>
</tools>
</ThingDef>

<ThingDef ParentName="BaseBullet">
<defName>Bullet_DevastatorSniperRifle_AA</defName>
<label>antimatter charge</label>
<graphicData>
<texPath>Things/Projectile/Charge_Small</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<projectile>
<damageDef>Annihilate_AA</damageDef>
<stoppingPower>3</stoppingPower>
<damageAmountBase>35</damageAmountBase>
<armorPenetrationBase>0.85</armorPenetrationBase>
<speed>75</speed>
</projectile>
</ThingDef>

</Defs>
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