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Added model, sprite, working on xml.
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<?xml version="1.0" encoding="utf-8" ?> | ||
<Defs> | ||
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<ThingDef ParentName="AntimatterGunBase_AA"> | ||
<defName>DevastatorSniperRifle_AA</defName> | ||
<label>devastator sniper rifle</label> | ||
<description>A heavy antimatter weapon that deals huge damage over very long ranges. | ||
This weapon incorporates archotech technology. Even with a good understanding of Antimatter tech, this is still incredibly advanced, and can't be crafted using any known means.</description> | ||
<graphicData> | ||
<texPath>AntimatterAnnihilation/Weapons/AntimatterSniperRifle</texPath> | ||
<graphicClass>Graphic_Single</graphicClass> | ||
</graphicData> | ||
<equippedAngleOffset>33.5</equippedAngleOffset> | ||
<weaponTags> | ||
<li>SniperRifleSpacer</li> | ||
</weaponTags> | ||
<statBases> | ||
<WorkToMake>55000</WorkToMake> | ||
<Mass>3.9</Mass> | ||
<AccuracyTouch>0.5</AccuracyTouch> | ||
<AccuracyShort>0.6</AccuracyShort> | ||
<AccuracyMedium>0.9</AccuracyMedium> | ||
<AccuracyLong>0.88</AccuracyLong> | ||
<RangedWeapon_Cooldown>1.2</RangedWeapon_Cooldown> | ||
<MarketValue>5000</MarketValue> | ||
</statBases> | ||
<verbs> | ||
<li> | ||
<verbClass>Verb_Shoot</verbClass> | ||
<hasStandardCommand>true</hasStandardCommand> | ||
<defaultProjectile>Bullet_DevastatorSniperRifle_AA</defaultProjectile> | ||
<warmupTime>2.5</warmupTime> | ||
<range>65</range> | ||
<soundCast>Shot_AntimatterBlaster_AA</soundCast> | ||
<soundCastTail>GunTail_Heavy</soundCastTail> | ||
<muzzleFlashScale>12</muzzleFlashScale> | ||
</li> | ||
</verbs> | ||
<tools> | ||
<li> | ||
<label>stock</label> | ||
<capacities> | ||
<li>Blunt</li> | ||
</capacities> | ||
<power>9</power> | ||
<cooldownTime>2</cooldownTime> | ||
</li> | ||
<li> | ||
<label>barrel</label> | ||
<capacities> | ||
<li>Blunt</li> | ||
<li>Poke</li> | ||
</capacities> | ||
<power>9</power> | ||
<cooldownTime>2</cooldownTime> | ||
</li> | ||
</tools> | ||
</ThingDef> | ||
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<ThingDef ParentName="BaseBullet"> | ||
<defName>Bullet_DevastatorSniperRifle_AA</defName> | ||
<label>antimatter charge</label> | ||
<graphicData> | ||
<texPath>Things/Projectile/Charge_Small</texPath> | ||
<graphicClass>Graphic_Single</graphicClass> | ||
</graphicData> | ||
<projectile> | ||
<damageDef>Annihilate_AA</damageDef> | ||
<stoppingPower>3</stoppingPower> | ||
<damageAmountBase>35</damageAmountBase> | ||
<armorPenetrationBase>0.85</armorPenetrationBase> | ||
<speed>75</speed> | ||
</projectile> | ||
</ThingDef> | ||
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</Defs> |
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