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Merge branch 'Develop'
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Epicguru committed Apr 9, 2024
2 parents 4ac1a63 + 05ddc2d commit 280e3de
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Showing 81 changed files with 4,241 additions and 95 deletions.
102 changes: 102 additions & 0 deletions 1.5/Defs/Armor/VoidArmor.xml
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<?xml version="1.0" encoding="utf-8" ?>
<Defs>

<ThingDef Name="ApparelVoidArmorBase_AA" ParentName="ArmorMachineableBase" Abstract="True">
<techLevel>Spacer</techLevel>
<recipeMaker>
<unfinishedThingDef>UnfinishedTechArmor</unfinishedThingDef>
<researchPrerequisite>R_VoidArmor_AA</researchPrerequisite>
<skillRequirements>
<Crafting>12</Crafting>
</skillRequirements>
<recipeUsers Inherit="False">
<li>FabricationBench</li>
</recipeUsers>
</recipeMaker>
<graphicData>
<texPath>AntimatterAnnihilation/Pawn/Void_Hulk_south</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<generateCommonality>1.5</generateCommonality>
<statBases>
<WorkToMake>65000</WorkToMake>
<MaxHitPoints>450</MaxHitPoints>
<Mass>10</Mass>
<Flammability>0.4</Flammability>
<ArmorRating_Sharp>1.3</ArmorRating_Sharp>
<ArmorRating_Blunt>0.8</ArmorRating_Blunt>
<ArmorRating_Heat>0.7</ArmorRating_Heat>
<Insulation_Cold>90</Insulation_Cold>
<Insulation_Heat>30</Insulation_Heat>
<EquipDelay>9</EquipDelay>
</statBases>
<equippedStatOffsets>
<MoveSpeed>-0.3</MoveSpeed>
<WorkSpeedGlobal>-0.10</WorkSpeedGlobal>
</equippedStatOffsets>
<thingCategories>
<li>ApparelArmor</li>
</thingCategories>
<tradeTags>
<li>HiTechArmor</li>
</tradeTags>
<costList>
<ComponentSpacer>5</ComponentSpacer>
<Gold>1</Gold>
<AntimatterComposite_AA>60</AntimatterComposite_AA>
<Uranium>25</Uranium>
</costList>
<apparel>
<bodyPartGroups>
<li>Torso</li>
<li>Neck</li>
<li>Shoulders</li>
<li>Arms</li>
<li>Legs</li>
</bodyPartGroups>
<wornGraphicPath>AntimatterAnnihilation/Pawn/Void</wornGraphicPath>
<layers>
<li>Middle</li>
<li>Shell</li>
</layers>
<defaultOutfitTags>
<li>Soldier</li>
</defaultOutfitTags>
<useDeflectMetalEffect>true</useDeflectMetalEffect>
</apparel>
<colorGenerator Class="ColorGenerator_Options">
<options>
<li>
<weight>2</weight>
<min>(0.5921, 0.4862, 0.6862)</min>
<max>(0.8784, 0.3058, 0.8)</max>
</li>
<li>
<weight>10</weight>
<min>(0.85, 0.85, 0.85)</min>
<max>(1, 1, 1)</max>
</li>
</options>
</colorGenerator>
<thingSetMakerTags>
<li>RewardStandardHighFreq</li>
</thingSetMakerTags>
<comps>
<li Class="CompProperties_Biocodable"/>
</comps>
</ThingDef>

<ThingDef ParentName="ApparelVoidArmorBase_AA">
<defName>Apparel_VoidArmor_AA</defName>
<label>void armor</label>
<description>A suit made out of antimatter composite.\n\nEven gliterworld planets struggle to understand and use the technology that allows antimatter composite to so effectively deflect kinetic and energy projectiles.\nCan be used as an EVA suit in outer space.</description>
<apparel>
<tags>
<li>SpacerMilitary</li>
<li>RoyalCombatGear</li>
<li>EVA</li>
</tags>
</apparel>
</ThingDef>

</Defs>
95 changes: 95 additions & 0 deletions 1.5/Defs/Armor/VoidHelmet.xml
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<?xml version="1.0" encoding="utf-8" ?>
<Defs>

<ThingDef Name="ApparelVoidHelmetBase_AA" ParentName="ArmorHelmetMakeableBase" Abstract="True">
<techLevel>Spacer</techLevel>
<recipeMaker>
<unfinishedThingDef>UnfinishedTechArmor</unfinishedThingDef>
<researchPrerequisite>R_VoidArmor_AA</researchPrerequisite>
<skillRequirements>
<Crafting>12</Crafting>
</skillRequirements>
<recipeUsers Inherit="False">
<li>FabricationBench</li>
</recipeUsers>
</recipeMaker>
<graphicData>
<texPath>AntimatterAnnihilation/Pawn/VoidHelmet</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<uiIconScale>1</uiIconScale>
<tradeTags>
<li>HiTechArmor</li>
</tradeTags>
<generateCommonality>2</generateCommonality>
<statBases>
<WorkToMake>30000</WorkToMake>
<MaxHitPoints>280</MaxHitPoints>
<Mass>1.8</Mass>
<Flammability>0.4</Flammability>
<ArmorRating_Sharp>1.35</ArmorRating_Sharp>
<ArmorRating_Blunt>0.85</ArmorRating_Blunt>
<ArmorRating_Heat>0.7</ArmorRating_Heat>
<Insulation_Cold>90</Insulation_Cold>
<Insulation_Heat>30</Insulation_Heat>
<EquipDelay>3.5</EquipDelay>
</statBases>
<costList>
<ComponentSpacer>3</ComponentSpacer>
<Gold>1</Gold>
<AntimatterComposite_AA>35</AntimatterComposite_AA>
<Uranium>10</Uranium>
</costList>
<equippedStatOffsets>
<MoveSpeed>-0.05</MoveSpeed>
<WorkSpeedGlobal>-0.05</WorkSpeedGlobal>
</equippedStatOffsets>
<apparel>
<bodyPartGroups>
<li>FullHead</li>
</bodyPartGroups>
<wornGraphicPath>AntimatterAnnihilation/Pawn/VoidHelmet</wornGraphicPath>
<layers>
<li>Overhead</li>
</layers>
<defaultOutfitTags>
<li>Soldier</li>
</defaultOutfitTags>
<useDeflectMetalEffect>true</useDeflectMetalEffect>
</apparel>
<colorGenerator Class="ColorGenerator_Options">
<options>
<li>
<weight>2</weight>
<min>(0.5921, 0.4862, 0.6862)</min>
<max>(0.8784, 0.3058, 0.8)</max>
</li>
<li>
<weight>10</weight>
<min>(0.85, 0.85, 0.85)</min>
<max>(1, 1, 1)</max>
</li>
</options>
</colorGenerator>
<thingSetMakerTags>
<li>RewardStandardHighFreq</li>
</thingSetMakerTags>
<comps>
<li Class="CompProperties_Biocodable"/>
</comps>
</ThingDef>

<ThingDef ParentName="ApparelVoidHelmetBase_AA">
<defName>Apparel_VoidHelmet_AA</defName>
<label>void helmet</label>
<description>A helmet made out of antimatter composite.\n\nEven gliterworld planets struggle to understand and use the technology that allows antimatter composite to so effectively deflect kinetic and energy projectiles.\nCan be used as an EVA helmet in outer space.</description>
<apparel>
<tags>
<li>SpacerMilitary</li>
<li>RoyalCombatGear</li>
<li>EVA</li>
</tags>
</apparel>
</ThingDef>

</Defs>
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