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Update for Rimworld 1.5.
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Epicguru committed Apr 9, 2024
1 parent 2893147 commit 05ddc2d
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Showing 81 changed files with 4,240 additions and 94 deletions.
102 changes: 102 additions & 0 deletions 1.5/Defs/Armor/VoidArmor.xml
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<?xml version="1.0" encoding="utf-8" ?>
<Defs>

<ThingDef Name="ApparelVoidArmorBase_AA" ParentName="ArmorMachineableBase" Abstract="True">
<techLevel>Spacer</techLevel>
<recipeMaker>
<unfinishedThingDef>UnfinishedTechArmor</unfinishedThingDef>
<researchPrerequisite>R_VoidArmor_AA</researchPrerequisite>
<skillRequirements>
<Crafting>12</Crafting>
</skillRequirements>
<recipeUsers Inherit="False">
<li>FabricationBench</li>
</recipeUsers>
</recipeMaker>
<graphicData>
<texPath>AntimatterAnnihilation/Pawn/Void_Hulk_south</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<generateCommonality>1.5</generateCommonality>
<statBases>
<WorkToMake>65000</WorkToMake>
<MaxHitPoints>450</MaxHitPoints>
<Mass>10</Mass>
<Flammability>0.4</Flammability>
<ArmorRating_Sharp>1.3</ArmorRating_Sharp>
<ArmorRating_Blunt>0.8</ArmorRating_Blunt>
<ArmorRating_Heat>0.7</ArmorRating_Heat>
<Insulation_Cold>90</Insulation_Cold>
<Insulation_Heat>30</Insulation_Heat>
<EquipDelay>9</EquipDelay>
</statBases>
<equippedStatOffsets>
<MoveSpeed>-0.3</MoveSpeed>
<WorkSpeedGlobal>-0.10</WorkSpeedGlobal>
</equippedStatOffsets>
<thingCategories>
<li>ApparelArmor</li>
</thingCategories>
<tradeTags>
<li>HiTechArmor</li>
</tradeTags>
<costList>
<ComponentSpacer>5</ComponentSpacer>
<Gold>1</Gold>
<AntimatterComposite_AA>60</AntimatterComposite_AA>
<Uranium>25</Uranium>
</costList>
<apparel>
<bodyPartGroups>
<li>Torso</li>
<li>Neck</li>
<li>Shoulders</li>
<li>Arms</li>
<li>Legs</li>
</bodyPartGroups>
<wornGraphicPath>AntimatterAnnihilation/Pawn/Void</wornGraphicPath>
<layers>
<li>Middle</li>
<li>Shell</li>
</layers>
<defaultOutfitTags>
<li>Soldier</li>
</defaultOutfitTags>
<useDeflectMetalEffect>true</useDeflectMetalEffect>
</apparel>
<colorGenerator Class="ColorGenerator_Options">
<options>
<li>
<weight>2</weight>
<min>(0.5921, 0.4862, 0.6862)</min>
<max>(0.8784, 0.3058, 0.8)</max>
</li>
<li>
<weight>10</weight>
<min>(0.85, 0.85, 0.85)</min>
<max>(1, 1, 1)</max>
</li>
</options>
</colorGenerator>
<thingSetMakerTags>
<li>RewardStandardHighFreq</li>
</thingSetMakerTags>
<comps>
<li Class="CompProperties_Biocodable"/>
</comps>
</ThingDef>

<ThingDef ParentName="ApparelVoidArmorBase_AA">
<defName>Apparel_VoidArmor_AA</defName>
<label>void armor</label>
<description>A suit made out of antimatter composite.\n\nEven gliterworld planets struggle to understand and use the technology that allows antimatter composite to so effectively deflect kinetic and energy projectiles.\nCan be used as an EVA suit in outer space.</description>
<apparel>
<tags>
<li>SpacerMilitary</li>
<li>RoyalCombatGear</li>
<li>EVA</li>
</tags>
</apparel>
</ThingDef>

</Defs>
95 changes: 95 additions & 0 deletions 1.5/Defs/Armor/VoidHelmet.xml
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<?xml version="1.0" encoding="utf-8" ?>
<Defs>

<ThingDef Name="ApparelVoidHelmetBase_AA" ParentName="ArmorHelmetMakeableBase" Abstract="True">
<techLevel>Spacer</techLevel>
<recipeMaker>
<unfinishedThingDef>UnfinishedTechArmor</unfinishedThingDef>
<researchPrerequisite>R_VoidArmor_AA</researchPrerequisite>
<skillRequirements>
<Crafting>12</Crafting>
</skillRequirements>
<recipeUsers Inherit="False">
<li>FabricationBench</li>
</recipeUsers>
</recipeMaker>
<graphicData>
<texPath>AntimatterAnnihilation/Pawn/VoidHelmet</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<uiIconScale>1</uiIconScale>
<tradeTags>
<li>HiTechArmor</li>
</tradeTags>
<generateCommonality>2</generateCommonality>
<statBases>
<WorkToMake>30000</WorkToMake>
<MaxHitPoints>280</MaxHitPoints>
<Mass>1.8</Mass>
<Flammability>0.4</Flammability>
<ArmorRating_Sharp>1.35</ArmorRating_Sharp>
<ArmorRating_Blunt>0.85</ArmorRating_Blunt>
<ArmorRating_Heat>0.7</ArmorRating_Heat>
<Insulation_Cold>90</Insulation_Cold>
<Insulation_Heat>30</Insulation_Heat>
<EquipDelay>3.5</EquipDelay>
</statBases>
<costList>
<ComponentSpacer>3</ComponentSpacer>
<Gold>1</Gold>
<AntimatterComposite_AA>35</AntimatterComposite_AA>
<Uranium>10</Uranium>
</costList>
<equippedStatOffsets>
<MoveSpeed>-0.05</MoveSpeed>
<WorkSpeedGlobal>-0.05</WorkSpeedGlobal>
</equippedStatOffsets>
<apparel>
<bodyPartGroups>
<li>FullHead</li>
</bodyPartGroups>
<wornGraphicPath>AntimatterAnnihilation/Pawn/VoidHelmet</wornGraphicPath>
<layers>
<li>Overhead</li>
</layers>
<defaultOutfitTags>
<li>Soldier</li>
</defaultOutfitTags>
<useDeflectMetalEffect>true</useDeflectMetalEffect>
</apparel>
<colorGenerator Class="ColorGenerator_Options">
<options>
<li>
<weight>2</weight>
<min>(0.5921, 0.4862, 0.6862)</min>
<max>(0.8784, 0.3058, 0.8)</max>
</li>
<li>
<weight>10</weight>
<min>(0.85, 0.85, 0.85)</min>
<max>(1, 1, 1)</max>
</li>
</options>
</colorGenerator>
<thingSetMakerTags>
<li>RewardStandardHighFreq</li>
</thingSetMakerTags>
<comps>
<li Class="CompProperties_Biocodable"/>
</comps>
</ThingDef>

<ThingDef ParentName="ApparelVoidHelmetBase_AA">
<defName>Apparel_VoidHelmet_AA</defName>
<label>void helmet</label>
<description>A helmet made out of antimatter composite.\n\nEven gliterworld planets struggle to understand and use the technology that allows antimatter composite to so effectively deflect kinetic and energy projectiles.\nCan be used as an EVA helmet in outer space.</description>
<apparel>
<tags>
<li>SpacerMilitary</li>
<li>RoyalCombatGear</li>
<li>EVA</li>
</tags>
</apparel>
</ThingDef>

</Defs>
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