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Update to 1.4.
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Epicguru committed Oct 6, 2022
1 parent c5b77e4 commit 2893147
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Showing 75 changed files with 4,253 additions and 11 deletions.
102 changes: 102 additions & 0 deletions 1.4/Defs/Armor/VoidArmor.xml
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<?xml version="1.0" encoding="utf-8" ?>
<Defs>

<ThingDef Name="ApparelVoidArmorBase_AA" ParentName="ArmorMachineableBase" Abstract="True">
<techLevel>Spacer</techLevel>
<recipeMaker>
<unfinishedThingDef>UnfinishedTechArmor</unfinishedThingDef>
<researchPrerequisite>R_VoidArmor_AA</researchPrerequisite>
<skillRequirements>
<Crafting>12</Crafting>
</skillRequirements>
<recipeUsers Inherit="False">
<li>FabricationBench</li>
</recipeUsers>
</recipeMaker>
<graphicData>
<texPath>AntimatterAnnihilation/Pawn/Void_Hulk_south</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<generateCommonality>1.5</generateCommonality>
<statBases>
<WorkToMake>65000</WorkToMake>
<MaxHitPoints>450</MaxHitPoints>
<Mass>10</Mass>
<Flammability>0.4</Flammability>
<ArmorRating_Sharp>1.3</ArmorRating_Sharp>
<ArmorRating_Blunt>0.8</ArmorRating_Blunt>
<ArmorRating_Heat>0.7</ArmorRating_Heat>
<Insulation_Cold>90</Insulation_Cold>
<Insulation_Heat>30</Insulation_Heat>
<EquipDelay>9</EquipDelay>
</statBases>
<equippedStatOffsets>
<MoveSpeed>-0.3</MoveSpeed>
<WorkSpeedGlobal>-0.10</WorkSpeedGlobal>
</equippedStatOffsets>
<thingCategories>
<li>ApparelArmor</li>
</thingCategories>
<tradeTags>
<li>HiTechArmor</li>
</tradeTags>
<costList>
<ComponentSpacer>5</ComponentSpacer>
<Gold>1</Gold>
<AntimatterComposite_AA>60</AntimatterComposite_AA>
<Uranium>25</Uranium>
</costList>
<apparel>
<bodyPartGroups>
<li>Torso</li>
<li>Neck</li>
<li>Shoulders</li>
<li>Arms</li>
<li>Legs</li>
</bodyPartGroups>
<wornGraphicPath>AntimatterAnnihilation/Pawn/Void</wornGraphicPath>
<layers>
<li>Middle</li>
<li>Shell</li>
</layers>
<defaultOutfitTags>
<li>Soldier</li>
</defaultOutfitTags>
<useDeflectMetalEffect>true</useDeflectMetalEffect>
</apparel>
<colorGenerator Class="ColorGenerator_Options">
<options>
<li>
<weight>2</weight>
<min>(0.5921, 0.4862, 0.6862)</min>
<max>(0.8784, 0.3058, 0.8)</max>
</li>
<li>
<weight>10</weight>
<min>(0.85, 0.85, 0.85)</min>
<max>(1, 1, 1)</max>
</li>
</options>
</colorGenerator>
<thingSetMakerTags>
<li>RewardStandardHighFreq</li>
</thingSetMakerTags>
<comps>
<li Class="CompProperties_Biocodable"/>
</comps>
</ThingDef>

<ThingDef ParentName="ApparelVoidArmorBase_AA">
<defName>Apparel_VoidArmor_AA</defName>
<label>void armor</label>
<description>A suit made out of antimatter composite.\n\nEven gliterworld planets struggle to understand and use the technology that allows antimatter composite to so effectively deflect kinetic and energy projectiles.\nCan be used as an EVA suit in outer space.</description>
<apparel>
<tags>
<li>SpacerMilitary</li>
<li>RoyalCombatGear</li>
<li>EVA</li>
</tags>
</apparel>
</ThingDef>

</Defs>
95 changes: 95 additions & 0 deletions 1.4/Defs/Armor/VoidHelmet.xml
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<?xml version="1.0" encoding="utf-8" ?>
<Defs>

<ThingDef Name="ApparelVoidHelmetBase_AA" ParentName="ArmorHelmetMakeableBase" Abstract="True">
<techLevel>Spacer</techLevel>
<recipeMaker>
<unfinishedThingDef>UnfinishedTechArmor</unfinishedThingDef>
<researchPrerequisite>R_VoidArmor_AA</researchPrerequisite>
<skillRequirements>
<Crafting>12</Crafting>
</skillRequirements>
<recipeUsers Inherit="False">
<li>FabricationBench</li>
</recipeUsers>
</recipeMaker>
<graphicData>
<texPath>AntimatterAnnihilation/Pawn/VoidHelmet</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<uiIconScale>1</uiIconScale>
<tradeTags>
<li>HiTechArmor</li>
</tradeTags>
<generateCommonality>2</generateCommonality>
<statBases>
<WorkToMake>30000</WorkToMake>
<MaxHitPoints>280</MaxHitPoints>
<Mass>1.8</Mass>
<Flammability>0.4</Flammability>
<ArmorRating_Sharp>1.35</ArmorRating_Sharp>
<ArmorRating_Blunt>0.85</ArmorRating_Blunt>
<ArmorRating_Heat>0.7</ArmorRating_Heat>
<Insulation_Cold>90</Insulation_Cold>
<Insulation_Heat>30</Insulation_Heat>
<EquipDelay>3.5</EquipDelay>
</statBases>
<costList>
<ComponentSpacer>3</ComponentSpacer>
<Gold>1</Gold>
<AntimatterComposite_AA>35</AntimatterComposite_AA>
<Uranium>10</Uranium>
</costList>
<equippedStatOffsets>
<MoveSpeed>-0.05</MoveSpeed>
<WorkSpeedGlobal>-0.05</WorkSpeedGlobal>
</equippedStatOffsets>
<apparel>
<bodyPartGroups>
<li>FullHead</li>
</bodyPartGroups>
<wornGraphicPath>AntimatterAnnihilation/Pawn/VoidHelmet</wornGraphicPath>
<layers>
<li>Overhead</li>
</layers>
<defaultOutfitTags>
<li>Soldier</li>
</defaultOutfitTags>
<useDeflectMetalEffect>true</useDeflectMetalEffect>
</apparel>
<colorGenerator Class="ColorGenerator_Options">
<options>
<li>
<weight>2</weight>
<min>(0.5921, 0.4862, 0.6862)</min>
<max>(0.8784, 0.3058, 0.8)</max>
</li>
<li>
<weight>10</weight>
<min>(0.85, 0.85, 0.85)</min>
<max>(1, 1, 1)</max>
</li>
</options>
</colorGenerator>
<thingSetMakerTags>
<li>RewardStandardHighFreq</li>
</thingSetMakerTags>
<comps>
<li Class="CompProperties_Biocodable"/>
</comps>
</ThingDef>

<ThingDef ParentName="ApparelVoidHelmetBase_AA">
<defName>Apparel_VoidHelmet_AA</defName>
<label>void helmet</label>
<description>A helmet made out of antimatter composite.\n\nEven gliterworld planets struggle to understand and use the technology that allows antimatter composite to so effectively deflect kinetic and energy projectiles.\nCan be used as an EVA helmet in outer space.</description>
<apparel>
<tags>
<li>SpacerMilitary</li>
<li>RoyalCombatGear</li>
<li>EVA</li>
</tags>
</apparel>
</ThingDef>

</Defs>
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