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Petrenko edited this page Jun 29, 2011
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3 revisions
This is all about being cloaked, detect cloak etc.
DetectCloaked: # If present, unit/structure is able to detect cloak
Range: 6 # Defines the range of detect cloaked units/structures
Cloak:
InitialDelay: 5 # Time in ticks to decloak (must decloak before attack)
CloakDelay: 5 # Time to get cloaked again
CloakSound: appear1.aud # The sound of cloaking
UncloakSound: appear1.aud # The sound of uncloaking