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MinimumSystemRequirements
Mailaender edited this page Dec 23, 2012
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Shader Model 2.0 capable GPU (Radeon 9500+ / GeForce FX5200+ / GMA X3100+)
1GB Free Hard Drive Space
512MB RAM (the game itself uses ~100MB)
Sound
3 Button Mouse
Network Card (desirable)
Display capable of at least 1024×768
- .NET Framework >= 3.5-SP1
- Tao Framework (included in thirdparty/Tao/) (Tao.OpenGL, Tao.OpenAL, Tao.SDL, customized Tao.FreeType, Tao.Cg are used)
- OpenAL >= 1.1
- Cg Toolkit >= 2.1
- SDL >= 1.2
- freetype6.dll
- zlib1.dll
- libsdl*
- Cg Toolkit
- libmono-* (Note: you dont need all of them, but it works with all of them)
- libopenal1
- libalut0
- mono-devel
- cg
- libopenal0-soft
- freetype2
- SDL
- Mesa-libGL1 (for openSUSE > 12.2)
Technically anything with git and a text editor, but you probably want at least the requirements to run the game, plus:
Git
A C# compiler (Mono’s CGC, xbuild/msbuild)
An IDE (MonoDevelop, Visual Studio)
Install fink, then install glib2-shlibs and glib2-dev. (possibly not the first, try just glib2-dev and pkgconfig)