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fix bug when sinAngle is < 1. the value of expandWidth was too much: #12434

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2 changes: 1 addition & 1 deletion packages/engine/Source/Shaders/PolylineCommon.glsl
Original file line number Diff line number Diff line change
Expand Up @@ -160,7 +160,7 @@ vec4 getPolylineWindowCoordinatesEC(vec4 positionEC, vec4 prevEC, vec4 nextEC, f
vec2 u = -thisSegmentForwardWC;
vec2 v = leftWC;
float sinAngle = abs(u.x * v.y - u.y * v.x);
expandWidth = clamp(expandWidth / sinAngle, 0.0, width * 2.0);
expandWidth = clamp(expandWidth / sinAngle, 0.0, width * 0.5);
}

vec2 offset = leftWC * expandDirection * expandWidth * czm_pixelRatio;
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