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Added 4 new convenience values to the TileInstance (19f2de4)
Added proper support for rule's offsets and randomized offsets (previously they would layer improperly) (76c1e9f)
Performance Improvements
Avoid a null check in a high-iteration context (25c315e)
Changed how the import profiling is enabled via a scripting define to never run unnessesary Profiler API calls (2749c69)
Optimized getting the FlipX and FlipY values from TileInstance (f21d6ea)
Prevent unnessesary tilemap API calls to SetTileFlags, SetColor and SetTransformMatrix (92b3afa)
Only one auto layer tilemap is generated per layer instead of multiple. This is done by making additional rule tiles exist in a different tilemap z cell. To keep the tiles looking good despite having different cell z values, the cellGap.z of the Grid components are now -1 (76c1e9f)
Added some dictionary capacity allocations for tile placement (76c1e9f)
Prevent unnessesary tileset artifact load attempts while building tile/auto layers (76c1e9f)
Various other small optimizations related to building tile/auto layers (76c1e9f)
BREAKING CHANGES
The generated tilemap hierarchy is different; Only one tilemap will exist per layer with auto tiles.
LDtkComponentLayerTilesetTiles.Tilemaps list has been changed to a single Tilemap