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chore(release): 6.0.0 [skip ci]
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# [6.0.0](5.0.21...6.0.0) (2024-05-19)

### Features

* Added 4 new convenience values to the TileInstance ([19f2de4](19f2de4))
* Added proper support for rule's offsets and randomized offsets (previously they would layer improperly) ([76c1e9f](76c1e9f))

### Performance Improvements

* Avoid a null check in a high-iteration context ([25c315e](25c315e))
* Changed how the import profiling is enabled via a scripting define to never run unnessesary Profiler API calls ([2749c69](2749c69))
* Optimized getting the FlipX and FlipY values from TileInstance ([f21d6ea](f21d6ea))
* Prevent unnessesary tilemap API calls to SetTileFlags, SetColor and SetTransformMatrix ([92b3afa](92b3afa))

### BREAKING CHANGES

* The generated tilemap hierarchy is different; Only one tilemap will exist per layer with auto tiles.
* `LDtkComponentLayerTilesetTiles.Tilemaps` list has been changed to a single `Tilemap`
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semantic-release-bot committed May 19, 2024
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22 changes: 22 additions & 0 deletions Assets/LDtkUnity/CHANGELOG.md
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# [6.0.0](https://github.com/Cammin/LDtkToUnity/compare/5.0.21...6.0.0) (2024-05-19)


### Features

* Added 4 new convenience values to the TileInstance ([19f2de4](https://github.com/Cammin/LDtkToUnity/commit/19f2de41fff623c586872f9ccda8a14db9a5f472))
* Added proper support for rule's offsets and randomized offsets (previously they would layer improperly) ([76c1e9f](https://github.com/Cammin/LDtkToUnity/commit/76c1e9f106a295003274cef67f2c1d3a3f8903f1))


### Performance Improvements

* Avoid a null check in a high-iteration context ([25c315e](https://github.com/Cammin/LDtkToUnity/commit/25c315eb077042800e315c582c31e3269d6e490b))
* Changed how the import profiling is enabled via a scripting define to never run unnessesary Profiler API calls ([2749c69](https://github.com/Cammin/LDtkToUnity/commit/2749c69594930a59e1cce08795205e9b09fcde1d))
* Optimized getting the FlipX and FlipY values from TileInstance ([f21d6ea](https://github.com/Cammin/LDtkToUnity/commit/f21d6eaa4729d8d614a1c45d163d08585d08c093))
* Prevent unnessesary tilemap API calls to SetTileFlags, SetColor and SetTransformMatrix ([92b3afa](https://github.com/Cammin/LDtkToUnity/commit/92b3afabdfb493cae43ed5fb45270d6451e75c81))


### BREAKING CHANGES

* The generated tilemap hierarchy is different; Only one tilemap will exist per layer with auto tiles.
* `LDtkComponentLayerTilesetTiles.Tilemaps` list has been changed to a single `Tilemap`

## [5.0.21](https://github.com/Cammin/LDtkToUnity/compare/5.0.20...5.0.21) (2024-05-13)

## [5.0.20](https://github.com/Cammin/LDtkToUnity/compare/5.0.19...5.0.20) (2024-05-13)
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2 changes: 1 addition & 1 deletion Assets/LDtkUnity/package.json
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{
"name": "com.cammin.ldtkunity",
"version": "5.0.21",
"version": "6.0.0",
"displayName": "LDtk to Unity",
"description": "A Unity importer system for the Level Designer Toolkit.",
"documentationUrl": "https://cammin.github.io/LDtkToUnity/",
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