PLEASE DO NOT SUBMIT BUG REPORTS WHILE USING THIS MOD AS THERE ARE SIGNIFICANT CHANGES IF YOU ABSOLUTELY MUST SUBMIT A BUG REPORT PLEASE NOTIFY OWLCAT THAT IT IS IN USE
This mod seeks to adjust the game to be closer to the tabletop Pathfinder ruleset. This is primarily focused on rebuilding spells and fixing improperly implemented rules.
Additionally this mod seeks to add in content that was not included in the base game from the source books. Once a game is saved with this mod is enabled it will likely require this mod to be present to load so do not remove or disable the mod once enabled. You can however disable any feature of the mod at will without breaking saves.
All fixes and added content are configurable and can be disabled by editing the various settings json files present in the UserSettings folder of the mod. If this folder is no present start your game with the mod enabled and it will generate.
How to install
- Download and install Unity Mod Manager, make sure it is at least version 0.23.0
- Run Unity Mod Manger and set it up to find Wrath of the Righteous
- Download the Tabletop Tweaks mod
- Install the mod by dragging the zip file from step 5 into the Unity Mod Manager window under the Mods tab
FEATURES:
Adds One Handed Weapon toggle
Adds The following bloodlines:
Aberrant Sorcerer Bloodline
Destined Sorcerer Bloodline
Aberrant Bloodrager Bloodline
Destined Bloodrager Bloodline
Adds the following spells:
Long Arm
Shadow Enchantment
Shadow Enchantment Greater
Adds the following mythic abilities:
Impossible Speed
Armor Master
Armored Might
Mounted Maniac
Mythic Spell Combat
Precision Critical
Adds the following mythic feats:
Shatter Defenses (Mythic)
Adds the following arcanist exploits:
Quick Study
Familiar
Metamagic Knowledge
Item Crafting
Adds the following magus arcana:
Broad Study
Spell Blending
Adds the following advanced weapon trainings:
Trained Grace
Trained Throw
Defensive Weapon Training
Focused Weapon
Warrior Spirit
Adds the following advanced armor trainings:
Armored Confidence
Armored Juggernaut
Armor Specialization
Critical Deflection
Steel Headbut
Adds the following archetypes:
Bloodrager - Metamagic Rager
Warpriest - Divine Commander
Druid - Nature Fang
Cleric - Channeler of the Unknown
Magus - Bladebound
Adds the following feats:
Dervish Dance
Graceful Athlete
Magical Aptitude
Scholar
Self-Sufficent
Shingle Runner
Street Smarts
Extra Reservoir
Extra Ki
Extra Hex
Extra Arcanist Exploit
Extra Arcana
Extra Rogue Talent
Extra Slayer Talent
Extra Revelation
Extra Discovery
Extra Mercy
Nature Soul
Animal Ally
Greater Spell Specialization
Erastil's Blessing
Stalwart
Improved Stalwart
Celestial Servant
Quick Draw
Undersized Mount
Trick Riding
Adds the following rogue talents:
Graceful Athlete
Adds the following racial traits:
added dwarf stoutheart trait
added dwarf stoic negotiator trait
added elf arcane focus trait
added elf long limbed trait
added elf moon kissed trait
added elf vigilance trait
added gnome keen trait
added gnome fell magic trait
added gnome utilitarian magic trait
added gnome inquisitive trait
added gnome nosophobia trait
added halfling blessed trait
added halfling secretive survivor trait
added halfling underfoot trait
Adds the following backgrounds:
Lecturer
Enables the following data mined content:
Cauldron Witch Archetype
Elemental Master Archetype
Contains the following changes/fixes:
Disables Natural Armor Stacking
Disables Polymorph Stacking
Disables Canny Defense Stacking
Disables Monk AC Stacking with other untyped of same source
Enables activatable abilities like rage to persist after combat if the limitless feature is present
fixes temporary hp not updating properly when damage is taken
Natural 20s now are always a success when rolled during critical confirmation
Limited fixes to shadow spells
Longspears now fill the roll of lances for mounted bonus damage
Vital Strike no longer crits incorrectly
Empower and Maximize no longer stack incorrectly
Skills points properly increase from permanant bonuses
Selective now only works on instaneous effects
Coup De Grace now scales properly (Thanks @Perunq)
Class specific feat selections should now have the correct feats
The Holy Symbol of Iomedae no longer turns itself off
Profane ascention now works corectly for dexterity and strength based characters
DR Rules now more closely follow the tabletop rules
Favorite Metamagic Bolster can now be picked
Reworks the following Mythic Paths:
Aeon
Aeon Bane usages now scale at 2x Mythic level + Character level
Aeon Bane no longer grants disadvantage on spell resistance and instead correctly adds mythic rank to spell resistance checks
Aeon Improved Bane now uses greater dispel magic rules to remove 1/4 CL buffs (where CL is defined as Character Level + Mythic Rank) instead of dispeling all buffs
Aeon Greater Bane damage is now rolled into the main weapon attack instead of a separate instance
Aeon Greater Bane now auto dispels one buff on the first hit
Aeon Greater Bane now allows you to cast swift action spells as a move action
Aeon Gaze selection is no longer limited on the first selection and all selections are available
Aeon Gaze now functions like Inquisitor Judgments where multiple can be activated for the same resouce usage
Aeon Gaze DC has been adjusted from 15 + 2x Mythic Level to 10 + 1/2 Character Level + 2x Mythic level
This takes the DC range from DC 21-35 to DC 21-40 (+2 vs Chaotic)
Azata
Performance usages now scale at Mythic Level + Character Level
Favorable Magic now works on reoccurring saves
Azata songs can now be started outside of combat
Alchemist
Grenadier
No longer gets brew potions
No longer gets poision resistance
Arcansit
Fixed consume spells minimum resources
Bloodrager
Fixes abyssal bulk blood rage feature
Fixes spells per day to prevent premature qualification of prerequisites
Fixed limitless rage not granting extra temp hp
Rebuilt Arcane Bloodrage to work better
Primalist
Prevents qualification of Extra Rage power feat
All Rage powers should now work
Reformed Fiend
Fixes Hatred Against Evil
Cavalier
Adds cavalier mobility feature
Fixes base mount selection
Fixes supreme charge
Gendarme
Fixes transfixing charge
Dragon Disciple
Spellbooks now work:
Stigmitized Witch
Sage Sorcerer
Empyreal Sorcerer
Unlettered Arcansist
Bature Mage
Fighter
Advanced Weapon Training Feat now properly repects prerequisites
Two Handed Weapon Training now works with all Weapon Training effects
Two Handed Fighter
Can now take Advanced Weapon Training feats
Hellknight
Pentamic Faith now requires the Godclaw Order instead of the Diety
Kineticist
Elemental Engine
Fixes bug preventing this from being selectable
Lich
Enabled merging for exploiter wizard and nature mage
Loremaster
Spell Secrets now work
Prerequisites have been fixed
Trickster feats removed from selection
No longer causes you to lose a caster level
The following classes can now progress thier spellbook with loremaster
Hunter
Warpriest
Crossblooded Sorcerer
Espionage Expert
Nature Mage
Magus
Spell combat now works with abilities that have variants
Burst enchantments are now available
Sword Saint
Perfect Critical now correctly costs 2 points of pool instead of 1
Monk
Zen Archer
Perfect Strike now upgrades at level 10
Oracle
Natures Whispers no longer stacks with Scaled Fist
Curses should no progress at the correct rate
Ranger
Reverts favorable enemy outsider to work on all outsiders
Espionage Expert
Trapfinding now addes 1/2 class level to trickery as well as perception
Rogue
Fixes rogue talents being able to be picked more than once
Trapfinding now addes 1/2 class level to trickery as well as perception
Slippery mind now properly updates on stat change
Eldritch Scoundrel
Fixes sneak attack progression
Slayer
Fixes studied target bonus
Trapfinding now addes 1/2 class level to trickery as well as perception
Sorcerer
Crossblooded
Now takes the missing -2 will save penalty
Witch
Fixes hex casting stat for:
Evil eye
Fixes hex descriptors for
Death Curse
Delicious Fright
Evil Eye
Hoarfrost
Restless Slumber
Spells
Updates to better match tabletop versions:
Angelic Aspect Greater
Magical Vestment
Fixes:
Believe in Yourself
Bestow Curse Greater
Break Enchantment
Ode to Miraculous Magic
Crusader's Edge
Second Breath
Bloodlines
Fixes bloodline prerequisites to prevent impossible stacking
Fixed dragon disciple bloodline rules to prevent impossible stacking
Enabled dragonhier scion progression with dragon disciple
Feats
Crane wing now requires a free hand
Slashing grace now always requires a free hand
Fencing grace now always requires a free hand
Mounted Combat now works properly
Indomitable Mount now works properly
Spirited Charage now works properly
Persistant metatmagic can now be applied to spells
Empower metatmagic can now be applied to touch spells
Maximize metatmagic can now be applied to touch spells
Bolster metatmagic can now be applied to touch spells
Bolster metatmagic splash damage should not longer hit you (unless you targeted a friendly)
Mythic Abilities
Bloodline Ascendance now works with mutated bloodlines
Enduring spells now works with temporary item enhancement spells
Second bloodline is now available to mutated bloodlines
Second bloodrager bloodline now works with reformed fiend
Acknowledgments:
- Pathfinder Wrath of The Righteous Discord channel members
- @Balkoth, @Narria, @edoipi, @SpaceHamster and the rest of our great Discord modding community - help.
- PS: Spacehamster's Modding Wiki is an excellent place to start if you want to start modding on your own.
- Join our Discord