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Add scripts to dark matter
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Daniel Salinas authored and Daniel Salinas committed Nov 21, 2024
1 parent d7e4d33 commit ff345b5
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13 changes: 12 additions & 1 deletion campaigns/zdm/campaign.json
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"starfall",
"dm_epilogue"
],
"hidden_scenarios": [
"lost_quantum",
"in_the_shadow_of_earth",
"strange_moons",
"introspection_continued"
],
"setup": [
"prologue",
"intro",
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"id": "prologue",
"type": "story",
"title": "In Space, No One Can Hear You Scream",
"text": "“He mentioned the establishment of the Dynasty in Carcosa, the lakes which connected Hastur, Aldebaran, and the mystery of the Hyades. He spoke of Cassilda and Camilla, and sounded the cloudy depths of Demhe and the Lake of Hali.”\n– Robert W. Chambers, “The Repairer of Reputations”"
"text": "“He mentioned the establishment of the Dynasty in Carcosa, the lakes which connected Hastur, Aldebaran, and the mystery of the Hyades. He spoke of Cassilda and Camilla, and sounded the cloudy depths of Demhe and the Lake of Hali.”\n– Robert W. Chambers, “The Repairer of Reputations”",
"narration": {
"id": "zdm.campaign.prologue",
"name": "In Space, No One Can Hear You Scream",
"lang": []
}
},
{
"id": "intro",
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28 changes: 24 additions & 4 deletions campaigns/zdm/dm_epilogue.json
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{
"id": "epilogue_1",
"type": "story",
"text": "Despite all odds, humanity survived the second apocalypse. Beneath the light of new stars and amidst the dust of the dead, humanity enters a golden era of scientific development and prosperity. When the white dwarf that used to be the sun extinguishes, mankind will have colonized half a galaxy worth of stars. Some of the worlds will succumb to the madness of the Ancient Ones, but most will survive — and thrive. And yet, after billions and billions of years, the net entropy of the universe continues to increase, slowly and steadily. The stars go dim, one by one, until what the beings that descended from what was once humanity must survive by extracting the negligible amount of radiation released by the only celestial bodies remaining in the universe — black holes. And still, after a finite but uncountable time, even the black holes will evaporate…"
"text": "Despite all odds, humanity survived the second apocalypse. Beneath the light of new stars and amidst the dust of the dead, humanity enters a golden era of scientific development and prosperity. When the white dwarf that used to be the sun extinguishes, mankind will have colonized half a galaxy worth of stars. Some of the worlds will succumb to the madness of the Ancient Ones, but most will survive — and thrive. And yet, after billions and billions of years, the net entropy of the universe continues to increase, slowly and steadily. The stars go dim, one by one, until what the beings that descended from what was once humanity must survive by extracting the negligible amount of radiation released by the only celestial bodies remaining in the universe — black holes. And still, after a finite but uncountable time, even the black holes will evaporate…",
"narration": {
"id": "zdm.epilogue.epilogue_1",
"name": "Epilogue 1",
"lang": []
}
},
{
"id": "epilogue_2",
"type": "story",
"text": "Humanity may have perished along with its star, but not all life in the universe is aligned with the Ancients Ones. The fungoid Mi-Go scientists escaped the solar system with the infinite trove of knowledge they collected from observing the humans. The descendants of the Mi-Go would live on, and colonize many galaxies in search of more knowledge to satisfy their ravenous curiosity. And yet, after billions and billions of years, the net entropy of the universe continues to increase, slowly and steadily. The stars go dim, one by one, until what the beings that descended from what was once the Mi-Go must survive by extracting the negligible amount of radiation released by the only celestial bodies remaining in the universe — black holes. And still, after a finite but uncountable time, even the black holes will evaporate…"
"text": "Humanity may have perished along with its star, but not all life in the universe is aligned with the Ancients Ones. The fungoid Mi-Go scientists escaped the solar system with the infinite trove of knowledge they collected from observing the humans. The descendants of the Mi-Go would live on, and colonize many galaxies in search of more knowledge to satisfy their ravenous curiosity. And yet, after billions and billions of years, the net entropy of the universe continues to increase, slowly and steadily. The stars go dim, one by one, until what the beings that descended from what was once the Mi-Go must survive by extracting the negligible amount of radiation released by the only celestial bodies remaining in the universe — black holes. And still, after a finite but uncountable time, even the black holes will evaporate…",
"narration": {
"id": "zdm.epilogue.epilogue_2",
"name": "Epilogue 2",
"lang": []
}
},
{
"id": "check_migo_escaped",
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{
"id": "epilogue_3",
"type": "story",
"text": "And when all the black holes do disappear, and all that is left is a vacuum of vastly separated photons and electrons, life in the cosmos will cease to exist. Our universe succumbs to a cold and empty death, leaving behind a world of maximum decay and infinite dark matter — A world that was once known to some as Carcosa."
"text": "And when all the black holes do disappear, and all that is left is a vacuum of vastly separated photons and electrons, life in the cosmos will cease to exist. Our universe succumbs to a cold and empty death, leaving behind a world of maximum decay and infinite dark matter — A world that was once known to some as Carcosa.",
"narration": {
"id": "zdm.epilogue.epilogue_3",
"name": "Epilogue 3",
"lang": []
}
},
{
"id": "realm_of_carcosa_overtook_our_universe",
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{
"id": "epilogue_4",
"type": "story",
"text": "But humanity is not alone. They have encountered countless alien species throughout the universe and shared their knowledge and advancements towards finding a way to reverse entropy. The final piece of the puzzle was information that had been collected by the Mi-Go scientists of Yuggoth — the data within six human brains that once populated a kindergarten class on Earth, before the Ancient Ones first awakened. And thus, with the essential help of the Mi-Go, the Royal Family of Carcosa was imprisoned in their mad realm of Carcosa once more, and yellow stars rise again in the rebirth of a brighter universe."
"text": "But humanity is not alone. They have encountered countless alien species throughout the universe and shared their knowledge and advancements towards finding a way to reverse entropy. The final piece of the puzzle was information that had been collected by the Mi-Go scientists of Yuggoth — the data within six human brains that once populated a kindergarten class on Earth, before the Ancient Ones first awakened. And thus, with the essential help of the Mi-Go, the Royal Family of Carcosa was imprisoned in their mad realm of Carcosa once more, and yellow stars rise again in the rebirth of a brighter universe.",
"narration": {
"id": "zdm.epilogue.epilogue_4",
"name": "Epilogue 4",
"lang": []
}
},
{
"id": "hastur_and_tassilda_are_imprisoned",
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7 changes: 6 additions & 1 deletion campaigns/zdm/dm_prologue.json
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{
"id": "intro",
"type": "story",
"text": "You turn over the folded program in your hand, reading it for what seems like the hundredth time. “Miskatonic Playhouse presents: The King in Yellow,” it reads. “A special one-night engagement at Arkham’s very own Ward Theatre. An irresistible drama in two acts. Production staged and directed by Nigel Engram.” The cast is a small ensemble, with one unattributed credit at the end: “The Stranger.”\nTo have such a highly anticipated play come to Arkham all the way from Paris is a noteworthy event, even if it is just for one night. For weeks leading up to the show, it was the talk of the town. It seemed so unassuming…and yet, you have evidence something sinister is at work. It started with the disappearance of one of the stagehands at the theatre—a boy of only seventeen who missed rehearsal one night and was never seen again. Then, less than two weeks before the performance, there was the musician whose corpse was found with a gun in its mouth. Perhaps most chilling was the crazed man the coppers had picked up in Independence Square who had been ranting and raving about the “King’s return.” He was brought to Arkham Asylum, and you were surprised to discover that he was not alone in his delusions.\nFinding these events suspicious, you and your companions have delved deeper into the matter. Although no connection can be proven, these weren’t the only strange events surrounding the up-and-coming play. Instances of suicide and madness have followed in its wake, and you are determined to discover why.\nThe lights in the auditorium dim, and a spotlight shines on the stage. What unfolds is not quite what you expected. Slow-paced and monotonous, the first act of The King in Yellow is a tedious bore. The setting and characters are compelling, but the meandering and nonsensical story does little to entertain or inform. You begin to wonder whether the dreadful events surrounding The King in Yellow aren’t connected, after all. Perhaps it was just your overactive imagination; how could such a trivial and unassuming show cause such pandemonium? You are surprised when the first act closes without any rising action or revelation. The lights rise for the intermission, and you consider leaving early, stifling a yawn. Before you are able to decide, however, you find yourself drifting…drifting…to sleep."
"text": "You turn over the folded program in your hand, reading it for what seems like the hundredth time. “Miskatonic Playhouse presents: The King in Yellow,” it reads. “A special one-night engagement at Arkham’s very own Ward Theatre. An irresistible drama in two acts. Production staged and directed by Nigel Engram.” The cast is a small ensemble, with one unattributed credit at the end: “The Stranger.”\nTo have such a highly anticipated play come to Arkham all the way from Paris is a noteworthy event, even if it is just for one night. For weeks leading up to the show, it was the talk of the town. It seemed so unassuming…and yet, you have evidence something sinister is at work. It started with the disappearance of one of the stagehands at the theatre—a boy of only seventeen who missed rehearsal one night and was never seen again. Then, less than two weeks before the performance, there was the musician whose corpse was found with a gun in its mouth. Perhaps most chilling was the crazed man the coppers had picked up in Independence Square who had been ranting and raving about the “King’s return.” He was brought to Arkham Asylum, and you were surprised to discover that he was not alone in his delusions.\nFinding these events suspicious, you and your companions have delved deeper into the matter. Although no connection can be proven, these weren’t the only strange events surrounding the up-and-coming play. Instances of suicide and madness have followed in its wake, and you are determined to discover why.\nThe lights in the auditorium dim, and a spotlight shines on the stage. What unfolds is not quite what you expected. Slow-paced and monotonous, the first act of The King in Yellow is a tedious bore. The setting and characters are compelling, but the meandering and nonsensical story does little to entertain or inform. You begin to wonder whether the dreadful events surrounding The King in Yellow aren’t connected, after all. Perhaps it was just your overactive imagination; how could such a trivial and unassuming show cause such pandemonium? You are surprised when the first act closes without any rising action or revelation. The lights rise for the intermission, and you consider leaving early, stifling a yawn. Before you are able to decide, however, you find yourself drifting…drifting…to sleep.",
"narration": {
"id": "zdm.prolgoue.intro",
"name": "Intro",
"lang": []
}
}
]
}
35 changes: 30 additions & 5 deletions campaigns/zdm/electric_nightmare.json
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{
"id": "intro",
"type": "story",
"text": "You struggle to follow the pace of the little girl as she skips and hops towards the small town. \"My name is Maja. My directive is to store and manage the information archives on the ship.\" She hastily explains that a few of her classmates and her were kidnapped from their school by the 'bad people' on January 16th, 2045. Their brains were surgically removed and preserved in a special experimental machine that eventually became the powerful supercomputer operating the Tatterdemalion, K2-PS187.\nAs you walk through the town, it becomes clear that something horrible has happened here. Everything appears to be in disarray, as if a riot has recently passed through. Freshly-painted yellow graffiti depicting strange symbols and hieroglyphs can be seen. Everywhere are splatters of blood, spent shell casings, and pale face masks. There are no bodies, but you can hear the sound of distant screams, gunshots, and sirens coming from beyond the streets. Nearby is an overturned police car and a black box truck lying on its side. Huge claw marks have torn into the metal of the truck and its rear doors hang open. As you walk past, a radio from within crackles and sputters, then blares, “Hello, Unit 12? Unit 12, is that you? Please respond.\" Maja clarifies that this virtual environment that represents K2-PS187's dreams takes the form of the day they got captured, the day the entire world ended. What could possibly have happened on Earth in the distant future? Or rather, the distant past?\nYou finally arrive outside of a large brick building. Maja halts and gestures towards it. \"This is where my friends are hiding. The bad people made us translate a scary story and make a movie for them. We didn't want to read it, but they made us. A few days later, Annie, the universal translator, she — she —\" Maja struggles to utter the words. There is a desperate fear in her eyes. \"You won't believe me, but I swear, it was the Boogeyman! I saw the Boogeyman eat her! I ran away and searched the archives to see if anything, anyone could help. After a long time, I finally found someone and called out to them. That's when you woke up! Now that you're inside our system, you can save us!\"\nBefore you is a path leading to a pair of double doors, above which are the words “Public School 187.” Underneath, someone has written “HASTUR RISES!” in yellow spray paint. An inhuman howl echoes through the halls inside the school, followed by children screaming in terror."
"text": "You struggle to follow the pace of the little girl as she skips and hops towards the small town. \"My name is Maja. My directive is to store and manage the information archives on the ship.\" She hastily explains that a few of her classmates and her were kidnapped from their school by the 'bad people' on January 16th, 2045. Their brains were surgically removed and preserved in a special experimental machine that eventually became the powerful supercomputer operating the Tatterdemalion, K2-PS187.\nAs you walk through the town, it becomes clear that something horrible has happened here. Everything appears to be in disarray, as if a riot has recently passed through. Freshly-painted yellow graffiti depicting strange symbols and hieroglyphs can be seen. Everywhere are splatters of blood, spent shell casings, and pale face masks. There are no bodies, but you can hear the sound of distant screams, gunshots, and sirens coming from beyond the streets. Nearby is an overturned police car and a black box truck lying on its side. Huge claw marks have torn into the metal of the truck and its rear doors hang open. As you walk past, a radio from within crackles and sputters, then blares, “Hello, Unit 12? Unit 12, is that you? Please respond.\" Maja clarifies that this virtual environment that represents K2-PS187's dreams takes the form of the day they got captured, the day the entire world ended. What could possibly have happened on Earth in the distant future? Or rather, the distant past?\nYou finally arrive outside of a large brick building. Maja halts and gestures towards it. \"This is where my friends are hiding. The bad people made us translate a scary story and make a movie for them. We didn't want to read it, but they made us. A few days later, Annie, the universal translator, she — she —\" Maja struggles to utter the words. There is a desperate fear in her eyes. \"You won't believe me, but I swear, it was the Boogeyman! I saw the Boogeyman eat her! I ran away and searched the archives to see if anything, anyone could help. After a long time, I finally found someone and called out to them. That's when you woke up! Now that you're inside our system, you can save us!\"\nBefore you is a path leading to a pair of double doors, above which are the words “Public School 187.” Underneath, someone has written “HASTUR RISES!” in yellow spray paint. An inhuman howl echoes through the halls inside the school, followed by children screaming in terror.",
"narration": {
"id": "zdm.electric_nightmare.intro",
"name": "Intro",
"lang": []
}
},
{
"id": "check_memories",
Expand Down Expand Up @@ -120,7 +125,12 @@
"id": "desync_story",
"title": "Desynchronization",
"type": "story",
"text": "An overturned schoolbus gathers dust on the school grounds. As you examine the vandalized windows, you notice a glimpse of your own reflection. However, you no longer recognize the person looking back at you. The frame, the distinct facial features, they all seem so familiar to you, yet you know this is not your body. You stare into the glass in disbelief. The face of your reflection morphs into a blank, pale mask with no mouth, nose or eyes. The virtual reality no longer recognizes your residual self image anymore — the mental projection of your digital self has decayed into nothingness."
"text": "An overturned schoolbus gathers dust on the school grounds. As you examine the vandalized windows, you notice a glimpse of your own reflection. However, you no longer recognize the person looking back at you. The frame, the distinct facial features, they all seem so familiar to you, yet you know this is not your body. You stare into the glass in disbelief. The face of your reflection morphs into a blank, pale mask with no mouth, nose or eyes. The virtual reality no longer recognizes your residual self image anymore — the mental projection of your digital self has decayed into nothingness.",
"narration": {
"id": "zdm.electric_nightmare.desync",
"name": "Desynchronization",
"lang": []
}
},
{
"id": "desync_effect",
Expand Down Expand Up @@ -639,7 +649,12 @@
"trapped_in_a_virtual_nightmare",
"all_insane",
"lose_campaign"
]
],
"narration": {
"id": "zdm.electric_nightmare.resolution_1",
"name": "Resolution 1",
"lang": []
}
},
{
"id": "R2",
Expand All @@ -652,7 +667,12 @@
"ask_reminiscence",
"earn_xp",
"$upgrade_decks"
]
],
"narration": {
"id": "zdm.electric_nightmare.resolution_1",
"name": "Resolution 1",
"lang": []
}
},
{
"id": "R3",
Expand All @@ -664,7 +684,12 @@
"ask_reminiscence",
"earn_xp",
"$upgrade_decks"
]
],
"narration": {
"id": "zdm.electric_nightmare.resolution_1",
"name": "Resolution 1",
"lang": []
}
}
]
}
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