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Spells on Soul are castable through the magic wand. All elements are listed here:
- Weather
- Fire
- Gravity
To use any of these elements, an essence is required. In the appendix, you will find the recipes to craft these essences. After a right-click on an essence, its element becomes active, and when you hold your magic wand, it will change.
Each element has a Passive, Active, and Ultimate. Details are as follows:
All have the same Active with a slight difference in damage, etc.
Fire has, as a Passive, an area where the user is healed, amounting to +0.75 heart per second. As an Ultimate, Fire has an area-of-effect attack that sets all nearby entities on fire and inflicts damage.
Gravity has, as a Passive, an area where entities float into the air and fall with increased damage. As an Ultimate, Gravity has an area where the player can fly in an absurd manner.
Weather has, as a Passive, an area where the damage to the spell caster is halved. As an Ultimate, Water has the effect of doubling the player's damage and halving the damage taken.
The Active is triggered by left-click, the Passive by right-click, and the Ultimate by sneaking+right-click.
The Soul Sword, on right-click, has the ability to mark all entities and players within a radius of 40 blocks, making them glow. While sneaking, there is a dash that allows for flying.
Soul Blood can be used to craft the Soul Sword. It is dropped by the Warden with a low chance.