Freedom
The mod is finally ready to leave the parental nest and fly free.
- Updated the lobby tab
- Added the ability to make the lobby private
- Added the ability to connect to a private lobby using a code
- Removed the ability to shoot in various menus
- Fixed menus overlap
- Fixed error spam in the console, which should improve performance
- Painted the discord server button in blurple color
- Added various useful messages to make the lobby more convenient to use
- Added mod version markings to the lower left corner of some mod menus
- Remade the list of players, added new buttons there
- Completely got rid of the old interface
- Added a prototype of the public lobby browser
- Added a full lobby list with some additional information
- Fixed the movement in the lobby list
- Changed the names of some maps in the lobby list
- Added the ability to change the lobby name
- Enabled auto-update of the public lobbies list
- Added lobby search by name
- Added a pointer, like in portal :3
- Synchronized pointers
- Added a simple animation of the birth and death of the pointer
- Added display of overhealth
- Added a sketch of new control settings
- Moved control settings from UMM to the settings menu
- Added tts volume saving
- Added reset settings button
- Added the ability to block cheats and turn off PvP in the lobby
- Added auto-turn off taunting after loading scene
- Fixed a bug related to previous change
- Added boss health multiplier
- Added safe events
- Transferred the majority of listeners to safe events
- Completely got rid of dependence on UMM
- Made player indicators always visible if pvp is disabled
- Fixed hand health synchronization
- Fixed the green health bars of bosses
- Added the ability to make the hand always green
- Added the ability to return freeze frames
- Added the ability to kick players out of the lobby
- Fixed a few minor bugs
- Fixed auto aim on teammates
- Blocked sending the rank to the Steam leaderboard if multiplayer was enabled on the level
- Slightly changed the structure of the project by stuffing assets into subfolders
- Fixed an invisible error when loading the game
- Enemies are now loaded via addressable assets
- Synchronized dev plushies position in the museum
- Added the ability to move items between clients
- Minor polishing of item mechanics
- Added a new interface menu displaying the health and railgun charge of teammates
- Added a human command handler to get rid of crutches
- Added new chat commands
- Slightly changed the welcome message
- Added a command for spawning a dev plushy
- Optimized data writing
- Added synchronization of items (skulls, baits, etc.)
- Added synchronization of altars with objects
- Fixed the client taking skulls
- Fixed the transfer of skulls from hand to hand
- Fixed killing an idol with a hook
- Fixed some doors activated by altars
- Added saving auto tts
- Fixed a bug with ghost players in the chat
- Fixed indicators pointing to exited players
- Plushies now drop from a player who has left the game
- Added a list of all mod authors and contributors
- Added the ability to use dashes on a skateboard
- Added an interface for displaying stamina and skateboard speed
- Updated README for release 1.0.0
- Added an interactive guide so that people don't ask about F1 anymore
- Fixed a bug with ghostly husks
- Synchronized fire from the torch
- Fixed the absence of V2 in the second phase
- Fixed the display of health in the boss bar after the death of an enemy