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@xzxADIxzx xzxADIxzx released this 22 Nov 17:08
· 942 commits to main since this release

The mod is finally ready to leave the parental nest and fly free.

  • Updated the lobby tab
  • Added the ability to make the lobby private
  • Added the ability to connect to a private lobby using a code
  • Removed the ability to shoot in various menus
  • Fixed menus overlap
  • Fixed error spam in the console, which should improve performance
  • Painted the discord server button in blurple color
  • Added various useful messages to make the lobby more convenient to use
  • Added mod version markings to the lower left corner of some mod menus
  • Remade the list of players, added new buttons there
  • Completely got rid of the old interface
  • Added a prototype of the public lobby browser
  • Added a full lobby list with some additional information
  • Fixed the movement in the lobby list
  • Changed the names of some maps in the lobby list
  • Added the ability to change the lobby name
  • Enabled auto-update of the public lobbies list
  • Added lobby search by name
  • Added a pointer, like in portal :3
  • Synchronized pointers
  • Added a simple animation of the birth and death of the pointer
  • Added display of overhealth
  • Added a sketch of new control settings
  • Moved control settings from UMM to the settings menu
  • Added tts volume saving
  • Added reset settings button
  • Added the ability to block cheats and turn off PvP in the lobby
  • Added auto-turn off taunting after loading scene
  • Fixed a bug related to previous change
  • Added boss health multiplier
  • Added safe events
  • Transferred the majority of listeners to safe events
  • Completely got rid of dependence on UMM
  • Made player indicators always visible if pvp is disabled
  • Fixed hand health synchronization
  • Fixed the green health bars of bosses
  • Added the ability to make the hand always green
  • Added the ability to return freeze frames
  • Added the ability to kick players out of the lobby
  • Fixed a few minor bugs
  • Fixed auto aim on teammates
  • Blocked sending the rank to the Steam leaderboard if multiplayer was enabled on the level
  • Slightly changed the structure of the project by stuffing assets into subfolders
  • Fixed an invisible error when loading the game
  • Enemies are now loaded via addressable assets
  • Synchronized dev plushies position in the museum
  • Added the ability to move items between clients
  • Minor polishing of item mechanics
  • Added a new interface menu displaying the health and railgun charge of teammates
  • Added a human command handler to get rid of crutches
  • Added new chat commands
  • Slightly changed the welcome message
  • Added a command for spawning a dev plushy
  • Optimized data writing
  • Added synchronization of items (skulls, baits, etc.)
  • Added synchronization of altars with objects
  • Fixed the client taking skulls
  • Fixed the transfer of skulls from hand to hand
  • Fixed killing an idol with a hook
  • Fixed some doors activated by altars
  • Added saving auto tts
  • Fixed a bug with ghost players in the chat
  • Fixed indicators pointing to exited players
  • Plushies now drop from a player who has left the game
  • Added a list of all mod authors and contributors
  • Added the ability to use dashes on a skateboard
  • Added an interface for displaying stamina and skateboard speed
  • Updated README for release 1.0.0
  • Added an interactive guide so that people don't ask about F1 anymore
  • Fixed a bug with ghostly husks
  • Synchronized fire from the torch
  • Fixed the absence of V2 in the second phase
  • Fixed the display of health in the boss bar after the death of an enemy