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Section 3.2.1: Add N49 - video decoding after loss
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Partial fixes for w3c#103
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xingri committed Mar 31, 2024
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Expand Up @@ -299,6 +299,13 @@ <h4>Game streaming</h4>
delay. This requirement is addressed by jitterBufferTarget, defined in
[[?WebRTC-Extensions]] Section 6.</td>
</tr>
<tr>
<td>N49</td>
<td>The application should be designed with a flexible video decoding
recovery system. This system must ensure uninterrupted decoding operations,
capable of handling frame-loss scenarios efficiently without the exclusive
reliance on key frames for recovery.<td>
</tr>
</tbody>
</table>
<p>Experience: Microsoft's Xbox Cloud Gaming and NVIDIA's GeForce NOW are examples of this use case, with media
Expand Down Expand Up @@ -1071,9 +1078,16 @@ <h3>Requirements Summary</h3>
<td>The WebRTC connection can generate signals indicating demands
for keyframes, and surface those to the application.</td>
</tr>
<tr id="N49">
<td>N49</td>
<td>The application should be designed with a flexible video decoding
recovery system. This system must ensure uninterrupted decoding operations,
capable of handling frame-loss scenarios efficiently without the exclusive
reliance on key frames for recovery.<td>
</tr>
</tbody>
</table>
<p class="note">Requirements N40-N47 have unresolved comments from a Call for Consensus (CfC).</p>
<p class="note">Requirements N40-N49 have unresolved comments from a Call for Consensus (CfC).</p>
</section>
</body>
</html>

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