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chore: release 0.30.0 (#72)
ci #195: Commit eed59b7 pushed by fallenoak
February 5, 2024 06:04 54s main
February 5, 2024 06:04 54s
February 5, 2024 05:53 57s
feat(map): fade doodads in and out based on distance
ci #193: Commit 199ec9e pushed by fallenoak
February 4, 2024 17:23 36s main
February 4, 2024 17:23 36s
chore(model): create unique materials per model
ci #192: Commit f9b8106 pushed by fallenoak
February 4, 2024 17:00 34s main
February 4, 2024 17:00 34s
feat(world): add fade constants and scaling logic
ci #191: Commit 42cc70a pushed by fallenoak
February 4, 2024 16:35 1m 0s main
February 4, 2024 16:35 1m 0s
fix(model): correct alpha handling using separate blend func
ci #190: Commit b96720c pushed by fallenoak
February 4, 2024 06:07 45s main
February 4, 2024 06:07 45s
chore(model): skip texture transform uniforms if unused
ci #189: Commit 14f5883 pushed by fallenoak
February 2, 2024 22:43 33s main
February 2, 2024 22:43 33s
chore(map): reduce cost of culling doodads
ci #188: Commit 7e0b863 pushed by fallenoak
February 2, 2024 21:52 34s main
February 2, 2024 21:52 34s
February 2, 2024 04:09 48s
chore(model): correct normalized flag for model normal attrs
ci #186: Commit 1382b7c pushed by fallenoak
February 2, 2024 02:22 47s main
February 2, 2024 02:22 47s
chore: release 0.29.0 (#66)
ci #185: Commit 00f1c9b pushed by fallenoak
February 1, 2024 04:19 42s main
February 1, 2024 04:19 42s
chore(model): avoid creating unnecessary texture weight tracks
ci #184: Commit c7bc88b pushed by fallenoak
February 1, 2024 04:16 58s main
February 1, 2024 04:16 58s
feat(model): use track types to determine interpolation mode
ci #183: Commit 9026ae6 pushed by fallenoak
January 31, 2024 22:46 41s main
January 31, 2024 22:46 41s
chore(model): avoid unnecessary update matrix world calls
ci #182: Commit 46ba589 pushed by fallenoak
January 31, 2024 05:33 38s main
January 31, 2024 05:33 38s
fix(model): account for sequence bounds when culling models
ci #181: Commit 7f9e0e6 pushed by fallenoak
January 31, 2024 04:06 41s main
January 31, 2024 04:06 41s
fix(model): account for sequence bounds when culling models
ci #180: Commit ce59687 pushed by fallenoak
January 31, 2024 03:59 52s main
January 31, 2024 03:59 52s
chore(model): only create skeleton if model needs skinning
ci #179: Commit ee57a0c pushed by fallenoak
January 30, 2024 03:54 34s main
January 30, 2024 03:54 34s
feat(map): pause doodad animations when doodads aren't visible
ci #178: Commit 89ba316 pushed by fallenoak
January 30, 2024 03:06 37s main
January 30, 2024 03:06 37s