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VRTRAKILL

Future of the mod

Future of the mod entirely depends on the community it gathered throughout all this time. If you know how to code or even do basic git interactions, feel free to open a pull request and add something of your own, be it new keybindings, wiki entries, bugfixes or even new features, if you ever dare to dig through this dumpster fire of a codebase that I ignored for over two years now.

I'm also planning on rewriting it with applying all of my current knowledge, but I won't guarantee it will happen any time soon since I finally got a life, education and other related problems.

I remembered this repo exists after two years of procrastination. Don't expect updates unless Hakita releases another ULTRAKILL update.



Installation (credits to JamesTRG30) | Controls | Development | Common issues | Discord server

ULTRAKILLing in VR is now a thing.
This mod exists because HuskVR was not being updated for a whole year (ironic), so I was like "Fine, I'll do it myself".

It doesn't have any dependencies aside from BepInEx, like UMM or whatever mod manager/loader they will come up with.
Heck the mod might break if you had them installed.

If you hate having too much money and you want to give me a decent kick in the ass by forcing me to develop the mod out of conscience you can dump it on me here:

XMR: 44iS3E6YhrqVbCegapmQjrZBTJ1YuCxvGLzNZnuTHMQr2vJqW579jeTiB5oFVEA6WhJ5quwkGE2RaGkt1HvvTKBsQ82ToDY
TON: UQB9Yf4aiNaV2EFIfwgM-n2JUIz8nMiO83HWjbI6rC2R6PaZ
ETH: 0xF49392e1593FB25b3ea347C9e498d530B4576E6a