This is just like the unity package manager but for gumroads Library
page. It allows you to explore your personal collection of items that you have purchased from the gumroad store and optionally import/extract them into your unity project.
It can download and automatically extract .unitypackage's and if it is a txt file with a google drive link, auto navigate and download the google drive contents into your project.
Finally it caches the downloaded items on your hard drive with an easy to find path (Simply click Open Download Folder
) in the UI.
There are some requirements in order for this to work properly. Below in the How To Use
section it says to extract your cookie
value. This is the cookie
header that is sent with every gumroad request. Below will explain how you can get this cookie value. If you ever have to login to gumroad again for any reason (typing in your username and password) you will have to get this cookie value again.
- Login to gumroad, any page it doesn't matter
- On that page you logged in (Library page in image), right click on that page and click "Inspect"
6. There should be a bunch of network events happen. The first one should be the request to load the page
7. Right click on the page load request and copy it as curl
8. Paste the contents into a text file
9. Copy the "cookie" header (Blurred out in image because this is secret to you)
10. Paste the cookie header into the `CBGames > Gumroad Package Manager > Editor > Authentication > GumroadCredentials.asset` 11. If you did this right you can now follow the "How To Use" Section to use this.
NOTE: You will need to refresh your cookie doing the above if you ever have to re-login to gumroad again.
- Navigate to
CBGames > Gumroad Package Manager > Editor > Authentication > GumroadCredentials.asset
- Extract your
cookie
value from your web browser and place it into this field - In your toolbar navigate to
Window > Gumroad > Package Manager
- Click the refresh icon to see if it can successfully pull your personal
Library
list from gumroad. - If it can you're all set! If not you probably typed something wrong in the cookie field
The license file can be found in the Editor
directory. This is under the AGPL license. Basically you can do anything you want with this (even commercially) except if you make changes to this you can't close it off and sell it. You will have to release those changes under open-source with the AGPL license as well.