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Section 3.2.1: Add N48 - bandwidth feedback speed #118

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18 changes: 17 additions & 1 deletion index.html
Original file line number Diff line number Diff line change
Expand Up @@ -299,6 +299,14 @@ <h4>Game streaming</h4>
delay. This requirement is addressed by jitterBufferTarget, defined in
[[?WebRTC-Extensions]] Section 6.</td>
</tr>
<tr>
<td>N48</td>
<td>The application should be designed to offer suggestions for
timing parameter preferences to the User Agent (UA). This allows
the application to contribute to the management of packet loss
and optimization of packet reception timing without interfering
with UA congestion control algorithms.</td>
</tr>
</tbody>
</table>
<p>Experience: Microsoft's Xbox Cloud Gaming and NVIDIA's GeForce NOW are examples of this use case, with media
Expand Down Expand Up @@ -1068,9 +1076,17 @@ <h3>Requirements Summary</h3>
<td>The WebRTC connection can generate signals indicating demands
for keyframes, and surface those to the application.</td>
</tr>
<tr id="N48">
<td>N48</td>
<td>The application should be designed to offer suggestions for
timing parameter preferences to the User Agent (UA). This allows
the application to contribute to the management of packet loss
and optimization of packet reception timing without interfering
with UA congestion control algorithms.</td>
</tr>
</tbody>
</table>
<p class="note">Requirements N40-N47 have unresolved comments from a Call for Consensus (CfC).</p>
<p class="note">Requirements N40-N48 have unresolved comments from a Call for Consensus (CfC).</p>
</section>
</body>
</html>