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Proposal: Auto Keyframes in stateful applications #43
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So typically the way timelines in Blender and After Effects, e.g., work is you can move the playhead to the desired frame, adjust your property, and the software will set a keyframe for a specific value at that time. Was that what you had in mind for this feature? What does "magic" mean in this context? Or did you mean something closer to Auto Keyframes where the keyframes are more interactive? See https://www.youtube.com/watch?v=6vzzlWWB3sk for a demo of both. |
Auto Keyframes is exactly what this is. I had first encountered the concept in apple software as "magic move", so I thought that's what this kind of thing was called. Auto Keyframe is more accurate. |
Can you detail the user interaction a bit more? The timeline would be playing and the values from a slider would be stored as keyframes? Or how do you see this? |
Timeline would be paused, but seek-able by dragging. From a user's perspective, any top-level control that defines the visualization (such as view state, a slider, a filter value) will be stored in each keyframe. The user would have the ability to either define new keyframes or update an existing one. I've got this UI design to illustrate a basic flow and auxiliary states. Side note: The term "visualization definition" would need to be contextualized for each application this Auto Keyframe is implemented for. If we're building for kepler.gl (or forks, like unfolded or carto), I'd propose "visualization definition" is limited to values you'd find in their |
Ah okay. Then this seems more similar to the standard way keyframes are set in After Effects - move the playhead, change a value, and the value gets keyframed, while the timeline is paused. Auto keyframes is more about interactively changing a value, and then having all of the intermediate values saved as keyframes while the timeline is playing. See https://www.youtube.com/watch?v=ostDsH_Jjzw Blender, for instance, allows you to change values without updating keyframes until you specifically ask to insert a keyframe (with |
Users need a method to quickly and automatically define an animation with hubble.gl.
The ideal solution is one which can automatically animate any change in visual appearance or data query. Ultimately, an auto keyframe needs to translate into a fluid visual appearance, which can be interpolated to transition from one keyframe to the next.
Some prototype code exists in master...magic-prototype