Skip to content

January 9, 2025 (pre-release)

Pre-release
Pre-release
Compare
Choose a tag to compare
@vchelaru vchelaru released this 07 Jan 13:26
· 9 commits to master since this release

Breaking Changes

  • No breaking changes 🥳

Biggest Changes

  • CTRL + (plus) and CTRL - (minus) now zoom the tool in and out (thanks @kaltinril )
  • Nullable values now have a checkbox for controlling whether they are null
    • Text Max Letters To Show now has a checkbox for All
  • Alpha, Red, Green, and Blue values now use sliders

Gum Tool

  • Lots of fixes to adding/editing variables:
    • Add variable to component/screen now properly sets a default value rather than null
    • New variable window now accepts ENTER and ESC for OK and Cancel buttons
    • New variables are now sorted in the element's XML file immediately
    • All variable operations (add, remove, and rename) produce undo's in the History tab
    • Editing a variable no longer says "Add Variable" in the title
    • Adding variables are now verified against existing variable names
  • Added documentation link to the Help menu item (thanks @kaltinril )
  • When creating a new project you are now immediately prompted on where to save it (thanks @kaltinril )
  • Fixed invalid recursive warning when changing base type on an instance in a behavior
  • Fixed bug where behavior tab wasn't showing properly for screens
  • Referencing a URL or invalid file name on a sprite no longer crashes gum
  • Drag+dropping a behavior now shows the behavior tab on the Component with the behavior
  • Changing the base type on an element now updates visuals immediately
  • 🔴shows on the Errors tab if a component has errors
  • 🟢shows on the Errors tab if a component has no errors
  • Fully generated screens now show up correctly
  • Selecting a behavior now shows highlights for states and components owned by that behavior
  • Renaming components no longer allows duplicate names
  • Added F2 shortcut for renaming screens and components
  • Fixed right-click menu in editor not showing up immediately
  • Fixed right click menu showing no options when no instances are selected
  • Animations play way more smoothly now (improved editor performance)
  • Fixed bug where newly-added behaviors which added states and categories didn't immediately show those variables on instances
  • Fixed crash when setting Text instance color values outside of 0-255 range
  • Tabbing out of file assignment no longer explicitly sets ""
  • Changing source file on a sprite no longer refreshes the entire editor tab (performance improvements)
  • Editor handles are now hidden when an animation is playing
  • Fixed possible crash on startup due to missing Add cursor
  • Textures tab now updates immediately when changing a Sprite's source file
  • Generated screens now inherit from BindableGue
  • Fixed possible crash on file watch
  • Only generate runtime associations if using FindByName
  • Fixed height relative to children when using auto grid (this also affects runtimes)
  • Fixed crash when changing Y on a child which is percentage height when the parent has a height of 0
  • Values like Relative to Container and Percentage of container no change "Container" to "Parent" to clarify the real behavior.
  • Fixed bug where some items would not get highlighted even though they're visually on top
  • Fixed images not being re-loaded due to file watch when first added and they're outside of the gumx location

Gum Runtimes

  • GraphicalUiElements (usually Root) which have been removed from managers do not need to be nulled out when being passed as the root to Update calls.
  • Small improvements/refactors to Menu and MenuItem
  • Added ModuleInitializer to all generated components so association happens even if they are in a separate library
  • Added Cursor.TransformationMatrix for supporting render targets
  • Added positive and negative infinity checks on GraphicalUiElement's X and Y properties to find invalid values before UpdateLayout is called.
  • Fixed text centering bug in TextRuntime

Samples

  • Added example popup to MonoGameGumFormsSample

Full Changelog: Release_December_29_2024...PreRelease_January_7_2025