Releases: twohoursonelife/OneLife
2HOL_v20319
- reduced number of sprites: sacks, crates
- updated sprinkler mechanics:
- chance of water absorbed at sprinkler: 0.2 -> 0.1
- old mechanics:
- range (in radius): 1 tile = 50%, 2 tiles = 40%, 4 tiles = 10%
- watering chance: 50% to be watered for each tapped tile
- new:
- range: 3 tiles fixed, 3 max tapouts per bowl of water, watering chance 100% (implication: won't be getting that unlucky plot that stays dry)
- changed water economy, affecting regen time of pond, and uses of diesel pump, newcomen pump and pump with pipe with and without tank. Newcomen is optional again, can use valve directly on dry deep well.
- consistent stick usage: all uses of sticks should go through the rng, last use turns into broken stick. Weak stick lasts forever except tilling and fixing arrow.
- can drop cooked pizza
- dug leafy plant and fragaria
- reworked cat tapouts.
- fixed the bug that cats with partial uses do not tapout.
- cat taps 1 bird each time it moves
- removed the animation, added new moving animation. Should be more obvious they're hunting
- reworked bell spam filter
- upped the spammy range
- all bells heard, spammy or not, are saved in a list. A new bell close to any of them is considered spammy
- removing a bell from coords list explicitly ignore it
- in coords list, last-heard (so non-spammy non-ignored) bell is bright purple
- WASD no longer opens non-auto doors
- jason put in decay time varation to avoid lock-step decays (e.g. all milkweed changes when you walk in an area). The variation range is [0.9, 1.0] of decay time. So long decay can be seriously out-of-sync (e.g. light post). Now an addition max difference of 5 sec is in place.
- wild carrot doesn't flash as yum for domestic carrot.
- VOG QoL to clear floor (shift+right click) and cursor-drag to spawn objects
2HOL_v20318
- reworked sandwich into burger
- manholes, electric cable and pliers
- working power transmission mechanics
- rolling mill
- light posts now have proper decay time of an hour
- cast iron beams, steel slab, changed steel beam recipe
- new natural objects, mine probabilities
- purged many unused objects and sprites
- slightly reworked sacks, now holds 6 uses
- orange paint; and new yellow paint recipe
- setting and toggle (key is N) to have names always displayed; name labels are drawn on top of cursor-tips now
- tapout trigger tag is removed from the object names
- batch-firing flower pots and mugs in stone kiln
- linen clothes on hangers
- seal toy
2HOL_v20317
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Fixed cast iron stove bug
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Cart moves 3 times as fast on tracks
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Tapout changes. We can tapout in the 4 directions, instead of an area or grid. Also allows tapout for floor. Use case will be underground power line, which is not yet craftable.
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Pottery glaze
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Steel table
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Lab table for doing chemistry
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Coke oven
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Diesel generator
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Working light post (when power transmission is sorted out in future update, more than one post can be lit from one generator)
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Some objects with fire are started with a wooden spill (short shaft of fire) instead of firebrand
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Replaced that weird way to make gold coins into gold ingot with firebrand
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Can get rid of raw pizza of any stage
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Glasswort dries in piles
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Can't rope milk cow once it leaves the calf
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Containable bowl of moss and full bee box (can't harvest the comb on table tho)
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Small rose crown, forsythia crowns and blueprint
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Can remove metal scrap from crucibles
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Windmill is uncraftable, but left as decorative object
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Buff leather one more time
2HOL_v20316
- Fixed crash when healing with contained object
- Fixed meta data overwriting when id wraps around after reaching the max
- Fixed flower pots decay changing large table to small
- Fixed categories of newcomen boilers
- Missed new shelves in some cont category
2HOL_v20315
- chess pieces
- sandstone arch, wall shelves and windowsill; sandstone wall window resprited
- flower pots
- new characters
- tray, aka trolley without wheels
- hand cart and adobe wall doesn't decay anymore
- chicken breeding doesn't delete the nest
- nerfed compost slightly
- can dismantle dry newcomen pump without needing to exhaust it
- new sprite for domestic hedge bush; one more horizontal hedge wall variant added
- cast iron trash can
- changed bamboo propagation
- containable written stone and way to erase carving
- writing desk to copy maps
- kapok gives 3 logs, 0 firewood (firewood goes in trash pit and trash can)
- radio on table
- black powder bottle
- can put syrup on partial stack of pancake
- adjusted font size of hover tips and character names, and speech bubbble border
- no longer need to shift + B to show uses
- fixed coords rounding, gives a bit more precision
- can use medic bag on shevles
- alt + num keys didn't work, they work now
- mallet doesn't spend uses with stakes and arrow signs
- fixed forever puppy and wolf puppy
- pile of copper wire, antenna recipe changed
- able to move unsliced pizza
- can use watering can on compost
- shovel to dig flowers instead of knife
- removed moles
- carrot and wild carrot removed from compost items, mash them first
- cocoa tree has 6 uses
- charcoal box has 12 uses
- fixed baby jump crash
2HOL_v20314
- Fixed bug with targetFamily
- Fixed map crash on linux
- Fixed fertility tag crash on linux
- /FIND without arguments clears last query
- Say buffer
- Missed new cont pos code for animated containers
2HOL_v20313
Data changes
- shelves on more walls and half walls
- windowsills, and calico cat on them
- able to farm willow and cypress, and make tree pits of them
- QoL - pile of honeycomb
- QoL - tools don't break when tearing down walls
- QoL - able to remove ornament from undyed hats
- QoL - able to pick up stack of baskets and buckets
- bug fix - backpack and poipack sound and slot pos
- removed primitive fishing pole
- reworked composting and worm farming
- containability of shafts and pile of them
- containable harvested rice, and stack of them
- stack of dead rabbits, cactus fruits and grapes
- flag stand and scarecrow stand is now the same object, adjusted flag position. Can rinse flag roll back to dyed bolt
- straws don't despawn anymore
- bunch of other bug fixes and containment pos adjustments
- salt water for glasswort
- pile of alpaca fleece
- buffed paint to 6 uses
- pile of straw
Other changes
- first food in tutorial is now grapes, not berry bush. You start with half-filled bar.
- removed trick to "stand on item" to avoid deadly animals
- new players now have slower food burn (may or may not in effect yet)
- you now get a message when a new player is born to you (may or may not in effect yet)
- you can adjust UI size in settings page
- minor changes to minitech UI, can do "STONE." for exact search
- smooth VOG scrolling
- show player's name under character when hovered
- spawn code dropdown no longer goes off screen. Instead you can scroll or use up/down key to navigate
Advanced features in vanilla client:
Most (not all, intentionally) of the hetuw features are now re-implemented (means that they are deliberately not exactly the same, e.g. with a style more fitting to the vanilla game) in the base game. See ESC help screen, help message in UI, and hover tips in settings page and in the game for more info. (Ideally you should be able to know all the controls from the game.)
- Coordinates, save with /MARK
- Object finder, /FIND
- Command shortcuts, you can save commands/speech and automatically input them with number keys
- Permanent emote
- Yum finder
- Family display
- dangerous tile, and avoidance with WASD (This is not fool proof, as in Hetuw, with the fix that removes "stand on item" trick)
- Saving town planner maps
- Show pips of held food
- Updated help screen (also shows shift + right click to remove floor)
- Grid lines for builders
2HOL_v20312
- A more vanilla look for minitech (not in Hetuw)
- Minitech allows multi-term search, and allows hyphen as NOT operator (not in Hetuw)
- Some minor fixes for minitech, including showing "Full Use" hint (e.g. New hammer required to make workbench)
- Vanilla center camera and zoom is tweaked to be more like Hetuw
- Stack of gold nuggets
- New small painting
- Dyed linen clothes
- Polar teddy bear
- Fountain variants and retexture
- Lotus in water barrel
- Changes to make contained position of objects more easily adjustable
- ID offsets do not affect cache generation
2HOL_v20311
- cast iron fence, gate, fountain, gazebo, bench, light post
- replaced bacon with jerky
- replaced tobacco sprites and minor changes to recipes
- replaced glass pane sprite and changes to recipes
- changed primitive fence so it is more straight forward (e.g. removed shaky stage, gate doesn't require a rope, can chop down fence and gate at any stage)
- now you need to shift right click to interact with floors (so you can safely drop adze on wooden floor)
- fixed so that you can mouse-click the top level of shelf when there is a wall behind it, same goes with clothing rack, and fruit trees, in vanilla only for now (an apple tree is in tutorial)
- easier snake pinning
2HOL_v20310
- shallow water bridge
- ways to get rid of panels, doors, scarecrow stand
- buffed flax
- buffed cats. Hunting cats are visibly different and can be picked up; they have more moves and actively seek pillows when less than half of the moves are left
- buffed bamboo
- can pick up stack of flatrock
- flatrock smolders fire into hot coal
- can remove clean bee wax from bowl and stack them. Despawn when not stacked
- minor changes to headwrap to make it less confusing
- trough to feed shorn sheeps
- other bug fixes