#A Base to Build From!
Comes with most basic requirements for a mod.
This is simply a base for people to build from and includes no content, aside from a few example recipes.
My hope is that it is simple to understand and easy to use.
##How to use:
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Clone that repository using any Git client. (alternatively, download the zip)
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Setup your Gradle workspace. I suggest following this tutorial by LexManos. I also suggest running
setupDecompWorkspace
instead ofsetupDevWorkspace
. Look in gradlew for what everything does. -
Open it up in your IDE and refactor everything.
EG: BaseMod.java -> YourModName.java
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Write the content of your mod.
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Release to your loving fans and hope you didn't screw anything up.
I do not require any credit for this. I wrote it primarily for myself to use in my own mods and there's literally no reason for it to not be public.
##Suggestions or Feedback?
Join my channel (#TehNut) on Espernet and discuss there.
##FAQ:
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Oh no! I found a bug/leak with it! D:
Please feel free to make a PR with a fix or open an issue on GitHub.
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Can you include X feature?
Possibly. I don't want to do all the work for modders, and I don't want this to become a coremod/dependency.
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Why should I use this?
I feel it saves time for beginning modders so they don't have to rewrite everything whenever they start a new project. If you don't feel it's useful, don't use it. Simple as that.
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Can you port to Minecraft 1.X.X?
Sure, why not. However, most of this will work in all versions. One large exception being the config GUI.
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Who the heck are you?
I am the lead dev of Redstone Armory.
I am working on a BigReactors addon-overhaul called NuclearCubes.
I am a maintainer of Tombenpotter's Electro-Magic Tools.
I am also the newest TPPI dev.
##Additional Tips: