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name: Build Targets | ||
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on: | ||
push: | ||
branches: [ main ] | ||
pull_request: | ||
branches: [ main ] | ||
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env: | ||
blank-directory: ./UbiGame_Blank | ||
bird-directory: ./UbiGame_FlappBird | ||
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jobs: | ||
build_macOS: | ||
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runs-on: macOS-latest | ||
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steps: | ||
- name: Checkout | ||
uses: actions/checkout@v2 | ||
- name: Build Blank | ||
working-directory: ${{env.blank-directory}} | ||
run: make | ||
- name: Build FlappBird | ||
working-directory: ${{env.bird-directory}} | ||
run: make | ||
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build_windows: | ||
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runs-on: windows-latest | ||
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strategy: | ||
matrix: | ||
buildconfig: [Debug, Release] | ||
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steps: | ||
- name: Checkout | ||
uses: actions/checkout@v2 | ||
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- name: Add MSBuild to PATH | ||
uses: microsoft/setup-msbuild@v1 | ||
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- name: Build Blank | ||
working-directory: ${{env.blank-directory}} | ||
run: msbuild /m /p:Configuration=${{matrix.buildconfig}} UbiGame.sln | ||
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- name: Build FlappBird | ||
working-directory: ${{env.bird-directory}} | ||
run: msbuild /m /p:Configuration=${{matrix.buildconfig}} UbiGame.sln | ||
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#Mac OS files | ||
*/.DS_Store | ||
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#Temporary files | ||
*.o | ||
*/output | ||
UbiGame_Blank/bin | ||
UbiGame_Blank/tmp | ||
UbiGame_FlappBird/bin | ||
UbiGame_FlappBird/tmp | ||
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#Visual Studio Meta data | ||
UbiGame_Blank/.vs | ||
UbiGame_FlappBird/.vs |
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{ | ||
"CurrentProjectSetting": "No Configurations" | ||
} |
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{ | ||
"ExpandedNodes": [ | ||
"", | ||
"\\UbiGame_Blank" | ||
], | ||
"PreviewInSolutionExplorer": false | ||
} |
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MIT License | ||
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Copyright (c) 2020 UbisoftToronto | ||
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Permission is hereby granted, free of charge, to any person obtaining a copy | ||
of this software and associated documentation files (the "Software"), to deal | ||
in the Software without restriction, including without limitation the rights | ||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
copies of the Software, and to permit persons to whom the Software is | ||
furnished to do so, subject to the following conditions: | ||
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The above copyright notice and this permission notice shall be included in all | ||
copies or substantial portions of the Software. | ||
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | ||
SOFTWARE. |
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# HackersNest | ||
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[](https://github.com/UbisoftToronto/HackersNest/actions) | ||
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Base framework for the Ubisoft Toronto Hackathon challenges | ||
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# HackTheNorth Challenge | ||
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Demonstrate your abilities as a game developer and take us on a journey! Our mentors will help you succeed by providing hands on demonstrations, documentation and consultations along the way. | ||
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**Please attend our workshop from 5PM to 5:30PM EST on Friday, Jan 15th** and visit our Hopin booth and Discord channel to meet our mentors Radoslaw Malicki, Nikhil Ramburrun, Xavier Sadoulet and Kevin Jeong. | ||
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In order to be eligible for the prize, your game must be using our API in C++. You must choose at least **ONE** mechanic/theme from the following list to be included in your game: | ||
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* One button game | ||
* 60 second game | ||
* Keep it alive! | ||
* 1 v 1 | ||
* Local multiplayer | ||
* Everything is reversed! | ||
* For example, winning is for losers. | ||
* What else can you reverse in a game? Get creative! | ||
* The more you have, the worse it is! | ||
* Pong | ||
* How can you remake this classic arcade game with a twist? | ||
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## Documentation | ||
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- [Build and Run](https://github.com/UbisoftToronto/HackersNest/wiki/Build-and-Run) | ||
- [Code Overview](https://github.com/UbisoftToronto/HackersNest/wiki/GameEngine-Overview) | ||
- [Step By Step Tutorial](https://github.com/UbisoftToronto/HackersNest/wiki/Step-By-Step-Tutorial) |
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Versions/Current/FLAC |
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Versions/Current/Resources |
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SFML-2.5.0/Frameworks/FLAC.framework/Versions/A/Resources/Info.plist
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<?xml version="1.0" encoding="UTF-8"?> | ||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> | ||
<plist version="1.0"> | ||
<dict> | ||
<key>CFBundleDevelopmentRegion</key> | ||
<string>English</string> | ||
<key>CFBundleExecutable</key> | ||
<string>FLAC</string> | ||
<key>CFBundleIdentifier</key> | ||
<string>org.sfml-dev.FLAC</string> | ||
<key>CFBundleInfoDictionaryVersion</key> | ||
<string>6.0</string> | ||
<key>CFBundlePackageType</key> | ||
<string>FMWK</string> | ||
<key>CFBundleSignature</key> | ||
<string>????</string> | ||
<key>CFBundleVersion</key> | ||
<string>1.0</string> | ||
<key>CFBundleSupportedPlatforms</key> | ||
<array><string>MacOSX</string></array> | ||
</dict> | ||
</plist> |
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A |
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Versions/Current/OpenAL |
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Versions/Current/Resources |
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SFML-2.5.0/Frameworks/OpenAL.framework/Versions/A/Resources/Info.plist
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<?xml version="1.0" encoding="UTF-8"?> | ||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> | ||
<plist version="1.0"> | ||
<dict> | ||
<key>CFBundleDevelopmentRegion</key> | ||
<string>English</string> | ||
<key>CFBundleExecutable</key> | ||
<string>OpenAL</string> | ||
<key>CFBundleIdentifier</key> | ||
<string>org.sfml-dev.OpenAL</string> | ||
<key>CFBundleInfoDictionaryVersion</key> | ||
<string>6.0</string> | ||
<key>CFBundlePackageType</key> | ||
<string>FMWK</string> | ||
<key>CFBundleSignature</key> | ||
<string>????</string> | ||
<key>CFBundleVersion</key> | ||
<string>1.0</string> | ||
<key>CFBundleSupportedPlatforms</key> | ||
<array><string>MacOSX</string></array> | ||
</dict> | ||
</plist> |
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A |
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Versions/Current/Headers |
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Versions/Current/Resources |
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Versions/Current/SFML |
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SFML-2.5.0/Frameworks/SFML.framework/Versions/2.5.0/Headers/Audio.hpp
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//////////////////////////////////////////////////////////// | ||
// | ||
// SFML - Simple and Fast Multimedia Library | ||
// Copyright (C) 2007-2018 Laurent Gomila ([email protected]) | ||
// | ||
// This software is provided 'as-is', without any express or implied warranty. | ||
// In no event will the authors be held liable for any damages arising from the use of this software. | ||
// | ||
// Permission is granted to anyone to use this software for any purpose, | ||
// including commercial applications, and to alter it and redistribute it freely, | ||
// subject to the following restrictions: | ||
// | ||
// 1. The origin of this software must not be misrepresented; | ||
// you must not claim that you wrote the original software. | ||
// If you use this software in a product, an acknowledgment | ||
// in the product documentation would be appreciated but is not required. | ||
// | ||
// 2. Altered source versions must be plainly marked as such, | ||
// and must not be misrepresented as being the original software. | ||
// | ||
// 3. This notice may not be removed or altered from any source distribution. | ||
// | ||
//////////////////////////////////////////////////////////// | ||
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#ifndef SFML_AUDIO_HPP | ||
#define SFML_AUDIO_HPP | ||
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//////////////////////////////////////////////////////////// | ||
// Headers | ||
//////////////////////////////////////////////////////////// | ||
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#include <SFML/System.hpp> | ||
#include <SFML/Audio/InputSoundFile.hpp> | ||
#include <SFML/Audio/Listener.hpp> | ||
#include <SFML/Audio/Music.hpp> | ||
#include <SFML/Audio/OutputSoundFile.hpp> | ||
#include <SFML/Audio/Sound.hpp> | ||
#include <SFML/Audio/SoundBuffer.hpp> | ||
#include <SFML/Audio/SoundBufferRecorder.hpp> | ||
#include <SFML/Audio/SoundFileFactory.hpp> | ||
#include <SFML/Audio/SoundFileReader.hpp> | ||
#include <SFML/Audio/SoundFileWriter.hpp> | ||
#include <SFML/Audio/SoundRecorder.hpp> | ||
#include <SFML/Audio/SoundSource.hpp> | ||
#include <SFML/Audio/SoundStream.hpp> | ||
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#endif // SFML_AUDIO_HPP | ||
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//////////////////////////////////////////////////////////// | ||
/// \defgroup audio Audio module | ||
/// | ||
/// Sounds, streaming (musics or custom sources), recording, | ||
/// spatialization. | ||
/// | ||
//////////////////////////////////////////////////////////// |
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SFML-2.5.0/Frameworks/SFML.framework/Versions/2.5.0/Headers/Audio/AlResource.hpp
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//////////////////////////////////////////////////////////// | ||
// | ||
// SFML - Simple and Fast Multimedia Library | ||
// Copyright (C) 2007-2018 Laurent Gomila ([email protected]) | ||
// | ||
// This software is provided 'as-is', without any express or implied warranty. | ||
// In no event will the authors be held liable for any damages arising from the use of this software. | ||
// | ||
// Permission is granted to anyone to use this software for any purpose, | ||
// including commercial applications, and to alter it and redistribute it freely, | ||
// subject to the following restrictions: | ||
// | ||
// 1. The origin of this software must not be misrepresented; | ||
// you must not claim that you wrote the original software. | ||
// If you use this software in a product, an acknowledgment | ||
// in the product documentation would be appreciated but is not required. | ||
// | ||
// 2. Altered source versions must be plainly marked as such, | ||
// and must not be misrepresented as being the original software. | ||
// | ||
// 3. This notice may not be removed or altered from any source distribution. | ||
// | ||
//////////////////////////////////////////////////////////// | ||
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#ifndef SFML_ALRESOURCE_HPP | ||
#define SFML_ALRESOURCE_HPP | ||
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//////////////////////////////////////////////////////////// | ||
// Headers | ||
//////////////////////////////////////////////////////////// | ||
#include <SFML/Audio/Export.hpp> | ||
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namespace sf | ||
{ | ||
//////////////////////////////////////////////////////////// | ||
/// \brief Base class for classes that require an OpenAL context | ||
/// | ||
//////////////////////////////////////////////////////////// | ||
class SFML_AUDIO_API AlResource | ||
{ | ||
protected: | ||
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//////////////////////////////////////////////////////////// | ||
/// \brief Default constructor | ||
/// | ||
//////////////////////////////////////////////////////////// | ||
AlResource(); | ||
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//////////////////////////////////////////////////////////// | ||
/// \brief Destructor | ||
/// | ||
//////////////////////////////////////////////////////////// | ||
~AlResource(); | ||
}; | ||
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} // namespace sf | ||
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#endif // SFML_ALRESOURCE_HPP | ||
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//////////////////////////////////////////////////////////// | ||
/// \class sf::AlResource | ||
/// \ingroup audio | ||
/// | ||
/// This class is for internal use only, it must be the base | ||
/// of every class that requires a valid OpenAL context in | ||
/// order to work. | ||
/// | ||
//////////////////////////////////////////////////////////// |
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SFML-2.5.0/Frameworks/SFML.framework/Versions/2.5.0/Headers/Audio/Export.hpp
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//////////////////////////////////////////////////////////// | ||
// | ||
// SFML - Simple and Fast Multimedia Library | ||
// Copyright (C) 2007-2018 Laurent Gomila ([email protected]) | ||
// | ||
// This software is provided 'as-is', without any express or implied warranty. | ||
// In no event will the authors be held liable for any damages arising from the use of this software. | ||
// | ||
// Permission is granted to anyone to use this software for any purpose, | ||
// including commercial applications, and to alter it and redistribute it freely, | ||
// subject to the following restrictions: | ||
// | ||
// 1. The origin of this software must not be misrepresented; | ||
// you must not claim that you wrote the original software. | ||
// If you use this software in a product, an acknowledgment | ||
// in the product documentation would be appreciated but is not required. | ||
// | ||
// 2. Altered source versions must be plainly marked as such, | ||
// and must not be misrepresented as being the original software. | ||
// | ||
// 3. This notice may not be removed or altered from any source distribution. | ||
// | ||
//////////////////////////////////////////////////////////// | ||
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#ifndef SFML_AUDIO_EXPORT_HPP | ||
#define SFML_AUDIO_EXPORT_HPP | ||
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//////////////////////////////////////////////////////////// | ||
// Headers | ||
//////////////////////////////////////////////////////////// | ||
#include <SFML/Config.hpp> | ||
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//////////////////////////////////////////////////////////// | ||
// Define portable import / export macros | ||
//////////////////////////////////////////////////////////// | ||
#if defined(SFML_AUDIO_EXPORTS) | ||
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#define SFML_AUDIO_API SFML_API_EXPORT | ||
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#else | ||
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#define SFML_AUDIO_API SFML_API_IMPORT | ||
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#endif | ||
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#endif // SFML_AUDIO_EXPORT_HPP |
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