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Automatic changelog compile [ci skip]
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actions-user committed Dec 14, 2020
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Expand Up @@ -1092,95 +1092,6 @@ <h3 class="author">zxaber updated:</h3>
<li class="rscadd">Adds a camera viewing app, SecurEye, available for download on laptops and modular consoles to those that have security access.</li>
<li class="tweak">Camera console UIs (including for SecurEye) now have the search field locked on screen, rather than scrolling up with the camera list.</li>
</ul>

<h2 class="date">12 October 2020</h2>
<h3 class="author">ArcaneDefence updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Species without blood won't spawn with a vestigial heart any more</li>
</ul>
<h3 class="author">ArcaneMusic updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Showers once again react with a 10u reaction quantity per tick instead of... 1000u.</li>
<li class="bugfix">Mice properly spawn during the mouse migration event.</li>
</ul>
<h3 class="author">Cobby (Ideas pooled from Anne and ATH) updated:</h3>
<ul class="changes bgimages16">
<li class="balance">BSbodybags now inherit the weight of its heaviest item.</li>
<li class="balance">It is much easier for a <i>conscious</i> individual to escape the bluespace bodybag.</li>
</ul>
<h3 class="author">Couls updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can slap people by aiming at the mouth with disarm intent</li>
</ul>
<h3 class="author">Dennok updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed syndicate shuttle catalog entity, admins can now spawn the advanced syndicate infiltator during a round</li>
</ul>
<h3 class="author">Ghilker updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">stimball reaction</li>
<li class="rscdel">ammonia crystals</li>
<li class="rscdel">hexane_n2o_filtering</li>
<li class="rscdel">all three gas crystal_production</li>
<li class="rscdel">proto_nitrate_plasma_response</li>
</ul>
<h3 class="author">IndieanaJones updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Reports indicate that space dragons now come in a variety of colors akin to space carps. Due to this, our researchers have started giving them names to distinct them from one another.</li>
<li class="balance">Space dragons now vomit up anything living inside them, preventing changelings and blob zombies from killing them from the inside.</li>
<li class="balance">Carp rifts now move around every so often when fully charged, making it harder to simply box them in.</li>
<li class="balance">Random space dragons are now as common as random blobs.</li>
</ul>
<h3 class="author">Jared-Fogle updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Teleporter machinery now auto links with each other. This makes the old screwdriver + wirecutter interaction redundant, so it has been removed.</li>
</ul>
<h3 class="author">Kathy Ryals updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Nanotrasen has recently hired a new clothing company to design some stylish, science-themed beret ! The Research Director is provided with a free sample in his locker, and three more are available in your nearest Sci-Drobe !</li>
</ul>
<h3 class="author">Kylerace updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">holodeck carpets work now</li>
</ul>
<h3 class="author">Orange man actually looked at the runtimes, Willox, Inept-At-Job figured out the symptoms, Kylerace owned a map editor, ActionNinja figured out why it was broken, and LemonInTheDark did a one line change updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes a memory leak, there's a good chance that it's the same one that killed kilo.</li>
</ul>
<h3 class="author">Owai-Seek updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Serving Trays can now hold things again.</li>
</ul>
<h3 class="author">PolishUser updated:</h3>
<ul class="changes bgimages16">
<li class="balance">HoS and Captain Laserguns are now normal sized.</li>
</ul>
<h3 class="author">TemporalOroboros updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Makes plasteel/plastitanium and a few other alloys actual materials.</li>
</ul>
<h3 class="author">Timberpoes updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Even more dark omens can befall anyone unlucky enough to get a cursed coupon...</li>
<li class="rscadd">Admins can now smite players with Bad Luck to make them rather accident prone.</li>
<li class="bugfix">Using mecha drills to turn living things into not living piles of gibs will no longer prevent you from doing surgery for the rest of the round.</li>
<li class="bugfix">Null rods will no longer banish themselves into the nether realms (never to be seen again) when you select a new null rod skin while your active hand contains anything but the null rod.</li>
<li class="bugfix">Latejoin chaplains should no longer have invisible bibles in certain circumstances.</li>
<li class="bugfix">Crafting recipes that require both bottles and reagents now craft properly when the bottle contains the reagent, without duplicating items.</li>
<li class="bugfix">Crafting that consumes items that have some sort of inventory should now dump the inventory contents out instead of deleting them.</li>
</ul>
<h3 class="author">VexingRaven updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Nanotrasen has performed repairs on the escape pod navigation computers and they will once again dock at the CentComm recovery ship in the unlikely event of an evacuation.</li>
</ul>
<h3 class="author">necromanceranne updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Moves the marisa robe back sprite one pixel to the left.</li>
</ul>
<h3 class="author">qustinnus updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">sodium chloride is now called salt</li>
</ul>
</div>

<b>GoonStation 13 Development Team</b>
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