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Lua Scripting Support #50
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tippesi
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Feb 15, 2024
# Conflicts: # src/editor/FileImporter.cpp # src/editor/FileImporter.h # src/editor/ui/panels/EntityPropertiesPanel.cpp # src/editor/ui/panels/EntityPropertiesPanel.h # src/editor/ui/windows/ContentBrowserWindow.cpp # src/editor/ui/windows/SceneWindow.cpp # src/engine/scene/EntitySerializer.h # src/engine/scene/SceneSerializer.cpp # src/engine/scene/components/ComponentSerializer.h # src/engine/scene/components/Components.h
# Conflicts: # data/scenes/sponza.aescene # src/engine/scene/components/Components.h # src/engine/scene/components/TransformComponent.cpp
…las-Engine into feature/lua-scripting
# Conflicts: # src/engine/CMakeLists.txt # src/engine/graphics/GraphicsDevice.h
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tippesi
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Mar 24, 2024
* Added initial lua scripting component using sol2 library * Added external file script support with hot reload * Improved scripting, added serialization for scripts * Added exported property support for lua scripts * Should fix the resulting merge issues * Moved lua state into LuaScriptManager * Script properties are now serialized * More bindings and fixes * Push script as well * More script bindings * Attempt to fix build issues * Many bug fixes related to/uncovered by scripting * Fixed a bunch of issues + no more autosave * Many adjustments * Update thirdparty license file * Smaller fixes * Smaller adjustments * Update build.yml * Some improvements * Fixed the import of a scene from mesh * Improved CPU performance for scenes with many meshes * More performance improvements * Graphics queue submission can now be done async * Fixed the pipeline again + more improvements * Fixed many issues * Keyboard bindings for lua * Fix code smells and scene * More changes and an ongoing investigation into Vulkan queues * Fixed some synchronization/threading issues * Even more fixes * Many fixes and improvements * Trying to find out why artifacts won't run * Fix build pipeline issue * Final updates * More fixes --------- Co-authored-by: Simon Tippe <[email protected]>
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