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* Initial implementation of real time path tracing * Added reprojection to path tracer using motion vectors * Fixed some MacOS issues * Added sky probe generation to path tracer * Bug fixes and path tracing denoising improvements * Further improvements to temporal denoiser * Begin work on bindless resources * More descriptor changes * More work on new descriptor management, also some bug fixes * User defined global descriptor injection works now * Bindless textures are now working * Fixes and cleanups * Some more changes to get everything working on Mac (textures are missing) * Work on fully bindless ray tracing continues * Fixed the rest of the issues * Mac works now * Fixed rest of MoltenVK/Metal isses * Ray tracing should now handle new meshes without a rebuild * Fixed a few things to make software pathtracing work in Voxel app * Some smaller improvements * Experimenting with better TLAS * Fixed a few things * Try fix build pipeline * Fixed a few more things * Try to fix build pipeline * Fix more stuff * More build pipeline changes * More build pipeline fixes * Should reduce pipeline build times * Fix MacOS binding issue * Hardware raytracing + bindless works now * Few more fixes * Update build.yml * Update build.yml * Update build.yml * Update build.yml * Make engine be able to work headlessly * Attempt to fix build pipeline * Try to get more info related to pipeline failure * More build pipeline related changes * A few more fixes * Added test project * Fix CMake issue * Should be cleaned up a bit more * Update build.yml * Update build.yml * Update build.yml * More changes * Fix build * Try again * Try again * Try to enable validation layers * Update build.yml * Update build.yml * Find out more * Log more stuff * More attempts * More fixes * More fixes * Update build.yml * Update build.yml * Update build.yml * Test directly setting env in main * Last try * Disabling validation layer if required ones are not found * Improved automated pipeline tests * Added SpirV caching on ShaderCompiler level * Should fix some issues * Fixed a bunch of things * Revert some previous BVH changes * Some small BVH changes * Some more fixes * Smaller changes * Fixed window not closing issue * Should have fixed a bunch of validation errors * More code style changes * More fixes * Build fixes * Extended tests * Added a new scene and new tests * Some SSGI tests * Did more changes to SSGI * Fixed a few things * Fixed a few things * Small fix for ocean * Fixed some issues * More tests, small fixes * Fix release pipeline * Fix one SSGI issue * Fixed a validation issue regarding shader rollback * Update thirdparty file * Some small improvements
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