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Physics engine + more scene improvements (#44)
* Started scene rework * Refactored the new scene a bit * More changes * Attempt fix * Subset on scene level with scene entity implemented * Compilation works again * Fixed a bunch of issues * First iteration of physics integration * Some fixes + some improvements * Some more fixes * Fixed a few things * Box shape for rigid body supported + fixes * Many improvements * Scaled physics shapes work now + fixes * Made ray tracing world optional in scene * Terrain can be inserted into physics world + bug fixes
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