Update build.yml (#136) #69
build.yml
on: push
client-unity-test
23m 42s
client-web-build
56s
client-web-test
1m 4s
map-editor-build
46s
sdk-cpp-build-docker-image
2m 46s
sdk-cpp-check-style
41s
sdk-python-build
35s
sdk-python-build-docker-image
49s
sdk-python-test
1m 4s
sdk-python-check-style
54s
sdk-python-lint
40s
server-build-docker-image
1m 1s
server-check-style
56s
Matrix: client-unity-build
Matrix: sdk-cpp-build
Matrix: server-build
Matrix: server-check-test-coverage
Matrix: server-test
Annotations
23 errors and 9 warnings
server-check-test-coverage (macos-latest)
Process completed with exit code 1.
|
sdk-cpp-check-style
Process completed with exit code 1.
|
sdk-python-lint
Process completed with exit code 30.
|
sdk-python-check-style
Process completed with exit code 1.
|
sdk-cpp-build (x64, windows, windows-latest)
Process completed with exit code 1.
|
sdk-cpp-build (x86_64, linux, ubuntu-latest)
Process completed with exit code 255.
|
server-check-test-coverage (windows-latest)
Process completed with exit code 1.
|
server-check-test-coverage (ubuntu-latest)
Process completed with exit code 1.
|
server-test (macos-latest)
Process completed with exit code 1.
|
server-test (ubuntu-latest)
Process completed with exit code 1.
|
server-test (windows-latest)
Process completed with exit code 1.
|
client-unity-build (StandaloneOSX)
Assets/Scripts/Command/AmmoChangeCommand.cs(4,7): error CS0246: The type or namespace name 'UnityEditorInternal' could not be found (are you missing a using directive or an assembly reference?)
|
client-unity-build (StandaloneOSX)
Assets/Scripts/Command/BuffAddCommand.cs(1,17): error CS0234: The type or namespace name 'Unity' does not exist in the namespace 'Microsoft' (are you missing an assembly reference?)
|
client-unity-build (StandaloneOSX)
Error building Player because scripts had compiler errors
|
client-unity-build (StandaloneOSX)
Build failed with exit code 101
|
client-unity-build (StandaloneWindows64)
Assets/Scripts/Command/AmmoChangeCommand.cs(4,7): error CS0246: The type or namespace name 'UnityEditorInternal' could not be found (are you missing a using directive or an assembly reference?)
|
client-unity-build (StandaloneWindows64)
Assets/Scripts/Command/BuffAddCommand.cs(1,17): error CS0234: The type or namespace name 'Unity' does not exist in the namespace 'Microsoft' (are you missing an assembly reference?)
|
client-unity-build (StandaloneWindows64)
Error building Player because scripts had compiler errors
|
client-unity-build (StandaloneWindows64)
Build failed with exit code 101
|
client-unity-build (StandaloneLinux64)
Assets/Scripts/Command/AmmoChangeCommand.cs(4,7): error CS0246: The type or namespace name 'UnityEditorInternal' could not be found (are you missing a using directive or an assembly reference?)
|
client-unity-build (StandaloneLinux64)
Assets/Scripts/Command/BuffAddCommand.cs(1,17): error CS0234: The type or namespace name 'Unity' does not exist in the namespace 'Microsoft' (are you missing an assembly reference?)
|
client-unity-build (StandaloneLinux64)
Error building Player because scripts had compiler errors
|
client-unity-build (StandaloneLinux64)
Build failed with exit code 101
|
client-unity-build (StandaloneOSX)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
client-unity-build (StandaloneOSX)
A polygon of Mesh 'AncientBlockVertical00' in Assets/Resources/Prefabs/Wall/AncientBlockVertical00.fbx is self-intersecting and has been discarded.
|
client-unity-build (StandaloneOSX)
A polygon of Mesh 'AncientBlockVertical00' in Assets/_DLNK/Ancient Ruins Pack/Source/Mesh/2.0/fbx/AncientBlockVertical00.fbx is self-intersecting and has been discarded.
|
client-unity-build (StandaloneWindows64)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
client-unity-build (StandaloneWindows64)
A polygon of Mesh 'AncientBlockVertical00' in Assets/Resources/Prefabs/Wall/AncientBlockVertical00.fbx is self-intersecting and has been discarded.
|
client-unity-build (StandaloneWindows64)
A polygon of Mesh 'AncientBlockVertical00' in Assets/_DLNK/Ancient Ruins Pack/Source/Mesh/2.0/fbx/AncientBlockVertical00.fbx is self-intersecting and has been discarded.
|
client-unity-build (StandaloneLinux64)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
client-unity-build (StandaloneLinux64)
A polygon of Mesh 'AncientBlockVertical00' in Assets/Resources/Prefabs/Wall/AncientBlockVertical00.fbx is self-intersecting and has been discarded.
|
client-unity-build (StandaloneLinux64)
A polygon of Mesh 'AncientBlockVertical00' in Assets/_DLNK/Ancient Ruins Pack/Source/Mesh/2.0/fbx/AncientBlockVertical00.fbx is self-intersecting and has been discarded.
|
Artifacts
Produced during runtime
Name | Size | |
---|---|---|
thuai-8-client-web-ba9525566dba1db6beef765378b24ffa01c39968
|
187 KB |
|
thuai-8-sdk-cpp-macosx-arm64-ba9525566dba1db6beef765378b24ffa01c39968
|
265 KB |
|
thuai-8-server-linux-arm-ba9525566dba1db6beef765378b24ffa01c39968
|
488 KB |
|
thuai-8-server-linux-arm64-ba9525566dba1db6beef765378b24ffa01c39968
|
493 KB |
|
thuai-8-server-linux-musl-arm-ba9525566dba1db6beef765378b24ffa01c39968
|
489 KB |
|
thuai-8-server-linux-musl-arm64-ba9525566dba1db6beef765378b24ffa01c39968
|
495 KB |
|
thuai-8-server-linux-musl-x64-ba9525566dba1db6beef765378b24ffa01c39968
|
493 KB |
|
thuai-8-server-linux-x64-ba9525566dba1db6beef765378b24ffa01c39968
|
492 KB |
|
thuai-8-server-osx-arm64-ba9525566dba1db6beef765378b24ffa01c39968
|
501 KB |
|
thuai-8-server-osx-x64-ba9525566dba1db6beef765378b24ffa01c39968
|
500 KB |
|
thuai-8-server-win-arm64-ba9525566dba1db6beef765378b24ffa01c39968
|
519 KB |
|
thuai-8-server-win-x64-ba9525566dba1db6beef765378b24ffa01c39968
|
527 KB |
|
thuai-8-server-win-x86-ba9525566dba1db6beef765378b24ffa01c39968
|
516 KB |
|
thuasta~thuai-8~6ZCXHB.dockerbuild
|
21.9 KB |
|
thuasta~thuai-8~UBL6NC.dockerbuild
|
63.7 KB |
|
thuasta~thuai-8~WDJK99.dockerbuild
|
26.7 KB |
|