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fixing scope on EntityMonoBehaviour.OnDestroy
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tbg10101 committed Apr 24, 2020
1 parent edaec02 commit 933c5d5
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Showing 2 changed files with 2 additions and 2 deletions.
2 changes: 1 addition & 1 deletion Runtime/Scripts/MonoBehaviours/EntityMonoBehaviour.cs
Original file line number Diff line number Diff line change
Expand Up @@ -48,7 +48,7 @@ protected virtual void Awake() {
#endif
}

public virtual void OnDestroy() {
protected virtual void OnDestroy() {
Instances.Remove(_entity);
}

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2 changes: 1 addition & 1 deletion package.json
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
{
"name": "com.10101software.dots.hybridsimulation",
"description": "A framework for using FixedUpdate in a simulation world which is linked to a GameObject-based presentation layer.",
"version": "0.2.0",
"version": "0.2.1",
"unity": "2020.1",
"displayName": "DOTS Hybrid Simulation Worlds",
"dependencies": {
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