Name | Type | Description | Notes |
---|---|---|---|
CurrentBalance | Pointer to float32 | Sum of currently active points. | |
PendingBalance | Pointer to float32 | Sum of pending points. | |
ExpiredBalance | Pointer to float32 | DEPRECATED Value is shown as 0. | |
SpentBalance | Pointer to float32 | DEPRECATED Value is shown as 0. | |
TentativeCurrentBalance | Pointer to float32 | Sum of the tentative active points (including additions and deductions) inside the currently open session. The `currentBalance` is updated to this value when you close the session, and the effects are applied. | |
TentativePendingBalance | Pointer to float32 | Sum of pending points (including additions and deductions) inside the currently open session. The `pendingBalance` is updated to this value when you close the session, and the effects are applied. | [optional] |
CurrentTier | Pointer to Tier | [optional] | |
PointsToNextTier | Pointer to float32 | Points required to move up a tier. | [optional] |
func (o *LedgerInfo) GetCurrentBalance() float32
GetCurrentBalance returns the CurrentBalance field if non-nil, zero value otherwise.
func (o *LedgerInfo) GetCurrentBalanceOk() (float32, bool)
GetCurrentBalanceOk returns a tuple with the CurrentBalance field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *LedgerInfo) HasCurrentBalance() bool
HasCurrentBalance returns a boolean if a field has been set.
func (o *LedgerInfo) SetCurrentBalance(v float32)
SetCurrentBalance gets a reference to the given float32 and assigns it to the CurrentBalance field.
func (o *LedgerInfo) GetPendingBalance() float32
GetPendingBalance returns the PendingBalance field if non-nil, zero value otherwise.
func (o *LedgerInfo) GetPendingBalanceOk() (float32, bool)
GetPendingBalanceOk returns a tuple with the PendingBalance field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *LedgerInfo) HasPendingBalance() bool
HasPendingBalance returns a boolean if a field has been set.
func (o *LedgerInfo) SetPendingBalance(v float32)
SetPendingBalance gets a reference to the given float32 and assigns it to the PendingBalance field.
func (o *LedgerInfo) GetExpiredBalance() float32
GetExpiredBalance returns the ExpiredBalance field if non-nil, zero value otherwise.
func (o *LedgerInfo) GetExpiredBalanceOk() (float32, bool)
GetExpiredBalanceOk returns a tuple with the ExpiredBalance field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *LedgerInfo) HasExpiredBalance() bool
HasExpiredBalance returns a boolean if a field has been set.
func (o *LedgerInfo) SetExpiredBalance(v float32)
SetExpiredBalance gets a reference to the given float32 and assigns it to the ExpiredBalance field.
func (o *LedgerInfo) GetSpentBalance() float32
GetSpentBalance returns the SpentBalance field if non-nil, zero value otherwise.
func (o *LedgerInfo) GetSpentBalanceOk() (float32, bool)
GetSpentBalanceOk returns a tuple with the SpentBalance field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *LedgerInfo) HasSpentBalance() bool
HasSpentBalance returns a boolean if a field has been set.
func (o *LedgerInfo) SetSpentBalance(v float32)
SetSpentBalance gets a reference to the given float32 and assigns it to the SpentBalance field.
func (o *LedgerInfo) GetTentativeCurrentBalance() float32
GetTentativeCurrentBalance returns the TentativeCurrentBalance field if non-nil, zero value otherwise.
func (o *LedgerInfo) GetTentativeCurrentBalanceOk() (float32, bool)
GetTentativeCurrentBalanceOk returns a tuple with the TentativeCurrentBalance field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *LedgerInfo) HasTentativeCurrentBalance() bool
HasTentativeCurrentBalance returns a boolean if a field has been set.
func (o *LedgerInfo) SetTentativeCurrentBalance(v float32)
SetTentativeCurrentBalance gets a reference to the given float32 and assigns it to the TentativeCurrentBalance field.
func (o *LedgerInfo) GetTentativePendingBalance() float32
GetTentativePendingBalance returns the TentativePendingBalance field if non-nil, zero value otherwise.
func (o *LedgerInfo) GetTentativePendingBalanceOk() (float32, bool)
GetTentativePendingBalanceOk returns a tuple with the TentativePendingBalance field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *LedgerInfo) HasTentativePendingBalance() bool
HasTentativePendingBalance returns a boolean if a field has been set.
func (o *LedgerInfo) SetTentativePendingBalance(v float32)
SetTentativePendingBalance gets a reference to the given float32 and assigns it to the TentativePendingBalance field.
func (o *LedgerInfo) GetCurrentTier() Tier
GetCurrentTier returns the CurrentTier field if non-nil, zero value otherwise.
func (o *LedgerInfo) GetCurrentTierOk() (Tier, bool)
GetCurrentTierOk returns a tuple with the CurrentTier field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *LedgerInfo) HasCurrentTier() bool
HasCurrentTier returns a boolean if a field has been set.
func (o *LedgerInfo) SetCurrentTier(v Tier)
SetCurrentTier gets a reference to the given Tier and assigns it to the CurrentTier field.
func (o *LedgerInfo) GetPointsToNextTier() float32
GetPointsToNextTier returns the PointsToNextTier field if non-nil, zero value otherwise.
func (o *LedgerInfo) GetPointsToNextTierOk() (float32, bool)
GetPointsToNextTierOk returns a tuple with the PointsToNextTier field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *LedgerInfo) HasPointsToNextTier() bool
HasPointsToNextTier returns a boolean if a field has been set.
func (o *LedgerInfo) SetPointsToNextTier(v float32)
SetPointsToNextTier gets a reference to the given float32 and assigns it to the PointsToNextTier field.