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Added romfs example based on the 3ds-examples one, not yet ready for …
…use.
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#--------------------------------------------------------------------------------- | ||
.SUFFIXES: | ||
#--------------------------------------------------------------------------------- | ||
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ifeq ($(strip $(DEVKITPRO)),) | ||
$(error "Please set DEVKITPRO in your environment. export DEVKITPRO=<path to>/devkitpro") | ||
endif | ||
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TOPDIR ?= $(CURDIR) | ||
include $(DEVKITPRO)/libnx/switch_rules | ||
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#--------------------------------------------------------------------------------- | ||
# TARGET is the name of the output | ||
# BUILD is the directory where object files & intermediate files will be placed | ||
# SOURCES is a list of directories containing source code | ||
# DATA is a list of directories containing data files | ||
# INCLUDES is a list of directories containing header files | ||
# EXEFS_SRC is the optional input directory containing data copied into exefs, if anything this normally should only contain "main.npdm". | ||
# | ||
# NO_ICON: if set to anything, do not use icon. | ||
# NO_NACP: if set to anything, no .nacp file is generated. | ||
# APP_TITLE is the name of the app stored in the .nacp file (Optional) | ||
# APP_AUTHOR is the author of the app stored in the .nacp file (Optional) | ||
# APP_VERSION is the version of the app stored in the .nacp file (Optional) | ||
# APP_TITLEID is the titleID of the app stored in the .nacp file (Optional) | ||
# ICON is the filename of the icon (.jpg), relative to the project folder. | ||
# If not set, it attempts to use one of the following (in this order): | ||
# - <Project name>.jpg | ||
# - icon.jpg | ||
# - <libnx folder>/default_icon.jpg | ||
#--------------------------------------------------------------------------------- | ||
TARGET := $(notdir $(CURDIR)) | ||
BUILD := build | ||
SOURCES := source | ||
DATA := data | ||
INCLUDES := include | ||
EXEFS_SRC := exefs_src | ||
ROMFS := romfs | ||
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#--------------------------------------------------------------------------------- | ||
# options for code generation | ||
#--------------------------------------------------------------------------------- | ||
ARCH := -march=armv8-a -mtune=cortex-a57 -mtp=soft -fPIE | ||
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CFLAGS := -g -Wall -O2 -ffunction-sections \ | ||
$(ARCH) $(DEFINES) | ||
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CFLAGS += $(INCLUDE) -DSWITCH | ||
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CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions -std=gnu++11 | ||
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ASFLAGS := -g $(ARCH) | ||
LDFLAGS = -specs=$(DEVKITPRO)/libnx/switch.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map) | ||
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LIBS := -lnx | ||
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#--------------------------------------------------------------------------------- | ||
# list of directories containing libraries, this must be the top level containing | ||
# include and lib | ||
#--------------------------------------------------------------------------------- | ||
LIBDIRS := $(PORTLIBS) $(LIBNX) | ||
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#--------------------------------------------------------------------------------- | ||
# no real need to edit anything past this point unless you need to add additional | ||
# rules for different file extensions | ||
#--------------------------------------------------------------------------------- | ||
ifneq ($(BUILD),$(notdir $(CURDIR))) | ||
#--------------------------------------------------------------------------------- | ||
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export OUTPUT := $(CURDIR)/$(TARGET) | ||
export TOPDIR := $(CURDIR) | ||
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export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \ | ||
$(foreach dir,$(DATA),$(CURDIR)/$(dir)) | ||
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export DEPSDIR := $(CURDIR)/$(BUILD) | ||
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CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c))) | ||
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp))) | ||
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s))) | ||
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*))) | ||
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#--------------------------------------------------------------------------------- | ||
# use CXX for linking C++ projects, CC for standard C | ||
#--------------------------------------------------------------------------------- | ||
ifeq ($(strip $(CPPFILES)),) | ||
#--------------------------------------------------------------------------------- | ||
export LD := $(CC) | ||
#--------------------------------------------------------------------------------- | ||
else | ||
#--------------------------------------------------------------------------------- | ||
export LD := $(CXX) | ||
#--------------------------------------------------------------------------------- | ||
endif | ||
#--------------------------------------------------------------------------------- | ||
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export OFILES := $(addsuffix .o,$(BINFILES)) \ | ||
$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o) | ||
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export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \ | ||
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \ | ||
-I$(CURDIR)/$(BUILD) | ||
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export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib) | ||
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export BUILD_EXEFS_SRC := $(TOPDIR)/$(EXEFS_SRC) | ||
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ifeq ($(strip $(ICON)),) | ||
icons := $(wildcard *.jpg) | ||
ifneq (,$(findstring $(TARGET).jpg,$(icons))) | ||
export APP_ICON := $(TOPDIR)/$(TARGET).jpg | ||
else | ||
ifneq (,$(findstring icon.jpg,$(icons))) | ||
export APP_ICON := $(TOPDIR)/icon.jpg | ||
endif | ||
endif | ||
else | ||
export APP_ICON := $(TOPDIR)/$(ICON) | ||
endif | ||
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ifeq ($(strip $(NO_ICON)),) | ||
export NROFLAGS += --icon=$(APP_ICON) | ||
endif | ||
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ifeq ($(strip $(NO_NACP)),) | ||
export NROFLAGS += --nacp=$(CURDIR)/$(TARGET).nacp | ||
endif | ||
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ifneq ($(APP_TITLEID),) | ||
export NACPFLAGS += --titleid=$(APP_TITLEID) | ||
endif | ||
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ifneq ($(ROMFS),) | ||
export NROFLAGS += --romfs=$(CURDIR)/$(ROMFS) | ||
endif | ||
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.PHONY: $(BUILD) clean all | ||
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#--------------------------------------------------------------------------------- | ||
all: $(BUILD) | ||
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$(BUILD): | ||
@[ -d $@ ] || mkdir -p $@ | ||
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile | ||
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#--------------------------------------------------------------------------------- | ||
clean: | ||
@echo clean ... | ||
@rm -fr $(BUILD) $(TARGET).pfs0 $(TARGET).nso $(TARGET).nro $(TARGET).nacp $(TARGET).elf | ||
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#--------------------------------------------------------------------------------- | ||
else | ||
.PHONY: all | ||
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DEPENDS := $(OFILES:.o=.d) | ||
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#--------------------------------------------------------------------------------- | ||
# main targets | ||
#--------------------------------------------------------------------------------- | ||
all : $(OUTPUT).pfs0 $(OUTPUT).nro | ||
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$(OUTPUT).pfs0 : $(OUTPUT).nso | ||
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$(OUTPUT).nso : $(OUTPUT).elf | ||
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ifeq ($(strip $(NO_NACP)),) | ||
$(OUTPUT).nro : $(OUTPUT).elf $(OUTPUT).nacp | ||
else | ||
$(OUTPUT).nro : $(OUTPUT).elf | ||
endif | ||
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$(OUTPUT).elf : $(OFILES) | ||
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#--------------------------------------------------------------------------------- | ||
# you need a rule like this for each extension you use as binary data | ||
#--------------------------------------------------------------------------------- | ||
%.bin.o : %.bin | ||
#--------------------------------------------------------------------------------- | ||
@echo $(notdir $<) | ||
@$(bin2o) | ||
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-include $(DEPENDS) | ||
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#--------------------------------------------------------------------------------------- | ||
endif | ||
#--------------------------------------------------------------------------------------- |
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# romfs | ||
This example shows how to use RomFS embedded in the application. | ||
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Currently this is not yet ready for use (automatic RomFS-building missing). | ||
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#include <string.h> | ||
#include <stdio.h> | ||
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#include <switch.h> | ||
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void printfile(const char* path) | ||
{ | ||
FILE* f = fopen(path, "r"); | ||
if (f) | ||
{ | ||
char mystring[100]; | ||
while (fgets(mystring, sizeof(mystring), f)) | ||
{ | ||
int a = strlen(mystring); | ||
if (mystring[a-1] == '\n') | ||
{ | ||
mystring[a-1] = 0; | ||
if (mystring[a-2] == '\r') | ||
mystring[a-2] = 0; | ||
} | ||
puts(mystring); | ||
} | ||
printf(">>EOF<<\n"); | ||
fclose(f); | ||
} | ||
} | ||
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int main(int argc, char **argv) | ||
{ | ||
gfxInitDefault(); | ||
consoleInit(NULL); | ||
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Result rc = romfsInit(); | ||
if (rc) | ||
printf("romfsInit: %08X\n", rc); | ||
else | ||
{ | ||
printf("romfs Init Successful!\n"); | ||
printfile("romfs:/folder/file.txt"); | ||
// Test reading a file with non-ASCII characters in the name | ||
printfile("romfs:/フォルダ/ファイル.txt"); | ||
} | ||
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// Main loop | ||
while(appletMainLoop()) | ||
{ | ||
//Scan all the inputs. This should be done once for each frame | ||
hidScanInput(); | ||
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//hidKeysDown returns information about which buttons have been just pressed (and they weren't in the previous frame) | ||
u32 kDown = hidKeysDown(CONTROLLER_P1_AUTO); | ||
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if (kDown & KEY_PLUS) break; // break in order to return to hbmenu | ||
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gfxFlushBuffers(); | ||
gfxSwapBuffers(); | ||
gfxWaitForVsync(); | ||
} | ||
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romfsExit(); | ||
gfxExit(); | ||
return 0; | ||
} | ||
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