
Code-Blooded
Interested in Problem Solving and Algorithms. Music Lover, Guitarist.
- College Station, Texas
Highlights
- Pro
Pinned Loading
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Procedural-Level-Generation
Procedural-Level-Generation PublicIn this project I have used Cellular Automata algorithm to generate random maps(Levels) and then used Marching Squares algorithm to turn these maps into meshes which can be used as gameobjects in g…
C#
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