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添加玩家角色倒地技能
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storyoftime66 committed Mar 23, 2023
1 parent b09fcf5 commit c1e4847
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Showing 25 changed files with 4 additions and 1 deletion.
1 change: 1 addition & 0 deletions Config/DefaultGameplayTags.ini
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Expand Up @@ -71,6 +71,7 @@ NetIndexFirstBitSegment=16
+GameplayTagList=(Tag="SekiroLike.Event.BreakDown",DevComment="破体事件")
+GameplayTagList=(Tag="SekiroLike.Event.Execute",DevComment="处决")
+GameplayTagList=(Tag="SekiroLike.Event.ExecutionWindowBegin",DevComment="玩家可以开始处决")
+GameplayTagList=(Tag="SekiroLike.Event.FallDown",DevComment="倒地")
+GameplayTagList=(Tag="SekiroLike.Event.Hit",DevComment="")
+GameplayTagList=(Tag="SekiroLike.Event.Hurt",DevComment="")
+GameplayTagList=(Tag="SekiroLike.Event.Parried",DevComment="")
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Binary file modified Content/SekiroLike/Blueprints/UMG/UMG_Gameplay.uasset
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4 changes: 3 additions & 1 deletion Source/SekiroLike/Private/Characters/BaseCharacter.cpp
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Expand Up @@ -220,8 +220,10 @@ void ABaseCharacter::SetWalkMode(EWalkMode NewWalkMode)
case Walk:
NewSpeed = WalkSpeed;
break;
case None:
NewSpeed = 0.0f;
break;
default:
// Note: 需不需要设为0?
break;
}
GetCharacterMovement()->MaxWalkSpeed = NewSpeed;
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