This is a simple Bukkit minigame plugin based on Dodgeball.
The functionality of the game is not completely alike to Dodgeball, instead it works with an unlimited gun that throws balls and you should dodge it to prevent getting eliminated.
The plugin allows you to create many game arenas on a single server, making it able to have many players playing at the same time and same server.
core - This module is the abstract part of the game in general.
plugin - This module is the implementation of the core module above.
This plugin supports PlaceholderAPI! These are the currently implemented placeholders:
-
%game_total_kills%
,%game_monthly_kills%
and%game_weekly_kills%
-
%game_total_deaths%
,%game_monthly_deaths%
and%game_weekly_deaths%
-
%game_total_wins%
,%game_monthly_wins%
and%game_weekly_wins%
-
%game_total_defeats%
,%game_monthly_defeats%
and%game_weekly_defeats%
When a player enters the Waiting for Players
stage he will not have a pre-selected team, he can select the team on his own (that way being able to team up with other friends) or choose not to. All players that haven't picked a team will receive a team on Starting Game
stage, always selecting the less players team.
The game has a minimum amount of players (2)
and a maximum amount of players (20)
. It will go to Starting Game
stage when the teams are on a even amount of players. If the amount of players returns to an odd amount of players, it will go back to the Waiting for Players
stage.
When the game starts, it will have an end timer. The players can win/lose the game by themselves by eliminating other players, but, if no one wins/lose the game until the end timer stops, the game will pick a winner itself.
When a game ends, it will reset automatically going back to the early stage Waiting for Players
and that way being available to play again. The players will return to the main lobby.