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philippzentner authored Jan 13, 2018
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Expand Up @@ -60,6 +60,15 @@ PublicDependencyModuleNames.AddRange(new string[] { "StomtPlugin" }); // Add "St
**Alternatively access the variables**
<img alt="STOMT Plugin configuraton" src="https://i.imgur.com/RkZtEaR.jpg" />
## Form Triggers
The widget can be opened and closed whenever you want by using our trigger functions.
That allows you to:
* Put a button into the main menu [(Example)](https://imgur.com/5SoQzfj)
* Put a button into the HUD [(Example)](https://imgur.com/t9wPpJj)
* Only show the button to certain players (e.g. power users)
* Trigger the form after certain events
## Event-Callbacks
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## Versioning
We use [SemVer](http://semver.org/) for versioning. For the versions available, see the [tags on this repository](https://github.com/stomt/stomt-unity-sdk/tags).
We use [SemVer](http://semver.org/) for versioning. For the versions available, see the [tags on this repository](https://github.com/stomt/stomt-unreal-plugin/tags).
## Contribution
We would love to see you contributing to this project. Please read [CONTRIBUTING.md](https://github.com/stomt/stomt-unreal-engine-plugin/blob/master/CONTRIBUTING.md) for details on our code of conduct, and the process for submitting pull requests to us.
We would love to see you contributing to this project. Please read [CONTRIBUTING.md](https://github.com/stomt/stomt-unreal-plugin/blob/master/CONTRIBUTING.md) for details on our code of conduct, and the process for submitting pull requests to us.
Visit the [project on STOMT](https://www.stomt.com/stomt-unreal-engine-plugin) to support with your ideas, wishes and feedback.
Visit the [project on STOMT](https://www.stomt.com/stomt-unreal-plugin) to support with your ideas, wishes and feedback.
## Authors
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