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fixes ships.set
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stickbear2015 committed Apr 27, 2022
1 parent 71ef883 commit d52ac35
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Showing 2 changed files with 5 additions and 2 deletions.
1 change: 1 addition & 0 deletions Scripts/files/ChangeLog.txt
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Expand Up @@ -31,6 +31,7 @@ Version 2.8.1
*thanks to luna, updates to fix the storing of messages even if comm sounds are off. They store now regardless of sound setting.
*Thanks to Luna: fixed it so that purring softly, as sent by people, doesn't trigger the felo purring.
*Thanks to Luna, streamlined some of the felo code slightly
*minor fix to ships.set
Version 2.8
We got rid of some bari combat sounds that only seemed to trigger sometimes.
In the name of not having a ton of sounds for one function, we got rid of several repair sounds.
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6 changes: 4 additions & 2 deletions Scripts/ship.set
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Expand Up @@ -331,11 +331,13 @@
#Play {Star Conquest\Ship\Misc\EnterDucts*2.wav} @Vol}} {}

#Trigger {The computer reports that * "*" has jumped into the sector.} {
#Sub {%1 %2 has jumped into the sector.};
#gagline voice;
#say {%1 %2 has jumped in.} voiceOnly;
#if {@silent = 1} {
#Play {Star Conquest\Ship\Move\EnterSector1.wav} @Vol}} {}
#Trigger {The computer reports that * "*" has jumped out of the sector.} {
#Sub {%1 %2 has jumped out of the sector.};
#gagline voice;
#say {%1 %2 has jumped in.} voiceOnly;
#if {@silent = 1} {
#Play {Star Conquest\Ship\Move\ExitSector1.wav} @Vol}} {}

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