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I've made a simulation of what somewhat resembles Game of Life in 3D.
Lights will have different amount of neighbors - based on a fixed distance.
State (alive/dead) of a light is calculated based on the portion of alive neighbors.
This has some interesting properties, some areas go into loops; they repeat the same effect until another pattern intrudes it.
I've no clue how this will look on the real tree, though.
Currently working on making lights that were just "born" illuminate in a different color. -> Draft Request for now.
I've followed the discussion about brightness. For this, I just assumed full brightness for all active lights. Around 120-180 are active simultaneously.
If that is too much, let me know!
Might share the code, but gotta clean it up first.
Thanks for reading.