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Добавление ru_name для инструментов (#527)
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## About The Pull Request

ПР является переводом инструментов

## Why It's Good For The Game

Русский язык

## Changelog

:cl:

/:cl:
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Podvaldeda authored Oct 7, 2024
1 parent d09f441 commit 548f9d9
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10 changes: 10 additions & 0 deletions code/game/objects/items/tools/crowbar.dm
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/obj/item/crowbar
name = "pocket crowbar"
RU_NAMES_LIST_INIT("pocket crowbar", "карманный лом", "карманного лома", "карманному лому", "карманный лом", "карманным ломом", "карманном ломе")
desc = "A small crowbar. This handy tool is useful for lots of things, such as prying floor tiles or opening unpowered doors."
icon = 'icons/obj/tools.dmi'
icon_state = "crowbar"
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/obj/item/crowbar/abductor
name = "alien crowbar"
RU_NAMES_LIST_INIT("alien crowbar", "инопланетный лом", "инопланетного лома", "инопланетному лому", "инопланетный лом", "инопланетным ломом", "инопланетном ломе")
desc = "A hard-light crowbar. It appears to pry by itself, without any effort required."
icon = 'icons/obj/antags/abductor.dmi'
usesound = 'sound/items/weapons/sonic_jackhammer.ogg'
Expand All @@ -55,6 +57,7 @@

/obj/item/crowbar/large
name = "large crowbar"
RU_NAMES_LIST_INIT("large crowbar", "большой лом", "большого лома", "большому лому", "большой лом", "большим ломом", "большом ломе")
desc = "It's a big crowbar. It doesn't fit in your pockets, because it's big."
force = 12
w_class = WEIGHT_CLASS_NORMAL
Expand All @@ -67,11 +70,13 @@

/obj/item/crowbar/large/emergency
name = "emergency crowbar"
RU_NAMES_LIST_INIT("emergency crowbar", "аварийный лом", "аварийного лома", "аварийному лому", "аварийный лом", "аварийным ломом", "аварийном ломе")
desc = "It's a bulky crowbar. It almost seems deliberately designed to not be able to fit inside of a backpack."
w_class = WEIGHT_CLASS_BULKY

/obj/item/crowbar/hammer
name = "claw hammer"
RU_NAMES_LIST_INIT("claw hammer", "молоток-гвоздодер", "молотка-гвоздодера", "молотку-гвоздодеру", "молоток-гвоздодер", "молотком-гвоздодером", "молотке-гвоздодере")
desc = "It's a heavy hammer with a pry bar on the back of its head. Nails aren't common in space, but this tool can still be used as a weapon or a crowbar."
force = 11
w_class = WEIGHT_CLASS_NORMAL
Expand All @@ -90,13 +95,15 @@

/obj/item/crowbar/large/heavy //from space ruin
name = "heavy crowbar"
RU_NAMES_LIST_INIT("heavy crowbar", "тяжелый лом", "тяжелого лома", "тяжелому лому", "тяжелый лом", "тяжелым ломом", "тяжелом ломе")
desc = "It's a big crowbar. It doesn't fit in your pockets, because it's big. It feels oddly heavy.."
force = 20
icon_state = "crowbar_powergame"
inhand_icon_state = "crowbar_red"

/obj/item/crowbar/large/old
name = "old crowbar"
RU_NAMES_LIST_INIT("old crowbar", "старый лом", "старого лома", "старому лому", "старый лом", "старым ломом", "старом ломе")
desc = "It's an old crowbar. Much larger than the pocket sized ones, carrying a lot more heft. They don't make 'em like they used to."
throwforce = 10
throw_speed = 2
Expand Down Expand Up @@ -162,6 +169,7 @@

/obj/item/crowbar/power/syndicate
name = "jaws of death"
RU_NAMES_LIST_INIT("jaws of death", "челюсти смерти", "челюстей смерти", "челюстям смерти", "челюсти смерти", "челюстями смерти", "челюстях смерти")
desc = "An improved, faster, and smaller copy of Nanotrasen's standard jaws of life. Can be used to force open airlocks in its crowbar configuration."
icon_state = "jaws_syndie"
w_class = WEIGHT_CLASS_SMALL
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/obj/item/crowbar/cyborg
name = "hydraulic crowbar"
RU_NAMES_LIST_INIT("hydraulic crowbar", "гидравлический лом", "гидравлического лома", "гидравлическому лому", "гидравлический лом", "гидравлическим ломом", "гидравлическом ломе")
desc = "A hydraulic prying tool, simple but powerful."
icon = 'icons/obj/items_cyborg.dmi'
icon_state = "toolkit_engiborg_crowbar"
Expand All @@ -199,6 +208,7 @@

/obj/item/crowbar/mechremoval
name = "mech removal tool"
RU_NAMES_LIST_INIT("mech removal tool", "огромный лом", "огромного лома", "огромному лому", "огромный лом", "огромным ломом", "огромном ломе")
desc = "A... really big crowbar. You're pretty sure it could pry open a mech, but it seems unwieldy otherwise."
icon_state = "mechremoval0"
base_icon_state = "mechremoval"
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4 changes: 4 additions & 0 deletions code/game/objects/items/tools/screwdriver.dm
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@@ -1,5 +1,6 @@
/obj/item/screwdriver
name = "screwdriver"
RU_NAMES_LIST_INIT("screwdriver", "отвёртка", "отвёртки", "отвёртке", "отвёртку", "отвёрткой", "отвёртке")
desc = "You can be totally screwy with this."
icon = 'icons/obj/tools.dmi'
icon_state = "screwdriver_map"
Expand Down Expand Up @@ -63,6 +64,7 @@

/obj/item/screwdriver/abductor
name = "alien screwdriver"
RU_NAMES_LIST_INIT("alien screwdriver", "инопланетная отвёртка", "инопланетной отвёртки", "инопланетной отвёртке", "инопланетную отвёртку", "инопланетной отвёрткой", "инопланетной отвёртке")
desc = "An ultrasonic screwdriver."
icon = 'icons/obj/antags/abductor.dmi'
icon_state = "screwdriver_a"
Expand All @@ -79,6 +81,7 @@

/obj/item/screwdriver/power
name = "hand drill"
RU_NAMES_LIST_INIT("hand drill", "дрель-шуруповерт", "дрели-шуруповерта", "дрели-шуруповерту", "дрель-шуруповерт", "дрелью-шуруповертом", "дрели-шуруповерте")
desc = "A simple powered hand drill."
icon_state = "drill"
belt_icon_state = null
Expand Down Expand Up @@ -147,6 +150,7 @@

/obj/item/screwdriver/cyborg
name = "automated screwdriver"
RU_NAMES_LIST_INIT("automated screwdriver", "автоматическая отвёртка", "автоматической отвёртки", "автоматической отвёртке", "автоматическую отвёртку", "автоматической отвёрткой", "автоматической отвёртке")
desc = "A powerful automated screwdriver, designed to be both precise and quick."
icon = 'icons/obj/items_cyborg.dmi'
icon_state = "toolkit_engiborg_screwdriver"
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1 change: 1 addition & 0 deletions code/game/objects/items/tools/spess_knife.dm
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Expand Up @@ -2,6 +2,7 @@

/obj/item/spess_knife
name = "spess knife"
RU_NAMES_LIST_INIT("spess knife", "швейцарский нож", "швейцарского ножа", "швейцарскому ножу", "швейцарский нож", "швейцарским ножом", "швейцарском ноже")
desc = "Unleash the cosmic ingenuity at your fingertips. It seamlessly shifts forms, revealing hidden talents that might just save the day. Who knows what secrets lie within this celestial tool?"
icon = 'icons/obj/tools.dmi'
icon_state = "spess_knife"
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7 changes: 7 additions & 0 deletions code/game/objects/items/tools/weldingtool.dm
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@@ -1,5 +1,6 @@
/obj/item/weldingtool
name = "welding tool"
RU_NAMES_LIST_INIT("welding tool", "сварочный инструмент", "сварочного инструмента", "сварочному инструменту", "сварочный инструмент", "сварочным инструментом", "сварочном инструменте")
desc = "A standard edition welder provided by Nanotrasen."
icon = 'icons/obj/tools.dmi'
icon_state = "welder"
Expand Down Expand Up @@ -326,6 +327,7 @@

/obj/item/weldingtool/largetank
name = "industrial welding tool"
RU_NAMES_LIST_INIT("industrial welding tool", "промышленный сварочный инструмент", "промышленного сварочного инструмента", "промышленному сварочному инструменту", "промышленный сварочный инструмент", "промышленным сварочным инструментом", "промышленном сварочном инструменте")
desc = "A slightly larger welder with a larger tank."
icon_state = "indwelder"
max_fuel = 40
Expand All @@ -339,6 +341,7 @@

/obj/item/weldingtool/largetank/cyborg
name = "integrated welding tool"
RU_NAMES_LIST_INIT("integrated welding tool", "интегрированный сварочный инструмент", "интегрированного сварочного инструмента", "интегрированному сварочному инструменту", "интегрированный сварочный инструмент", "интегрированным сварочным инструментом", "интегрированном сварочном инструменте")
desc = "An advanced welder designed to be used in robotic systems. Custom framework doubles the speed of welding."
icon = 'icons/obj/items_cyborg.dmi'
icon_state = "indwelder_cyborg"
Expand All @@ -352,6 +355,7 @@

/obj/item/weldingtool/mini
name = "emergency welding tool"
RU_NAMES_LIST_INIT("emergency welding tool", "аварийный сварочный инструмент", "аварийного сварочного инструмента", "аварийному сварочному инструменту", "аварийный сварочный инструмент", "аварийным сварочным инструментом", "аварийном сварочном инструменте")
desc = "A miniature welder used during emergencies."
icon_state = "miniwelder"
max_fuel = 10
Expand All @@ -367,6 +371,7 @@

/obj/item/weldingtool/abductor
name = "alien welding tool"
RU_NAMES_LIST_INIT("alien welding tool", "инопланетный сварочный инструмент", "инопланетного сварочного инструмента", "инопланетному сварочному инструменту", "инопланетный сварочный инструмент", "инопланетным сварочным инструментом", "инопланетном сварочном инструменте")
desc = "An alien welding tool. Whatever fuel it uses, it never runs out."
icon = 'icons/obj/antags/abductor.dmi'
icon_state = "welder"
Expand All @@ -383,6 +388,7 @@

/obj/item/weldingtool/hugetank
name = "upgraded industrial welding tool"
RU_NAMES_LIST_INIT("upgraded industrial welding tool", "улучшенный сварочный инструмент", "улучшенного сварочного инструмента", "улучшенному сварочному инструменту", "улучшенный сварочный инструмент", "улучшенным сварочным инструментом", "улучшенном сварочном инструменте")
desc = "An upgraded welder based of the industrial welder."
icon_state = "upindwelder"
inhand_icon_state = "upindwelder"
Expand All @@ -391,6 +397,7 @@

/obj/item/weldingtool/experimental
name = "experimental welding tool"
RU_NAMES_LIST_INIT("experimental welding tool", "экспериментальный сварочный инструмент", "экспериментального сварочного инструмента", "экспериментальному сварочному инструменту", "экспериментальный сварочный инструмент", "экспериментальным сварочным инструментом", "экспериментальном сварочном инструменте")
desc = "An experimental welder capable of self-fuel generation and less harmful to the eyes."
icon_state = "exwelder"
inhand_icon_state = "exwelder"
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1 change: 1 addition & 0 deletions code/game/objects/items/tools/wirebrush.dm
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Expand Up @@ -4,6 +4,7 @@
*/
/obj/item/wirebrush
name = "wirebrush"
RU_NAMES_LIST_INIT("wirebrush", "проволочная щётка", "проволочной щётки", "проволочной щётке", "проволочную щётку", "проволочной щёткой", "проволочной щётке")
desc = "A tool that is used to scrub the rust thoroughly off walls. Not for hair!"
icon = 'icons/obj/tools.dmi'
icon_state = "wirebrush"
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3 changes: 3 additions & 0 deletions code/game/objects/items/tools/wirecutters.dm
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@@ -1,5 +1,6 @@
/obj/item/wirecutters
name = "wirecutters"
RU_NAMES_LIST_INIT("wirecutters", "кусачки", "кусачек", "кусачкам", "кусачек", "кусачками", "кусачках")
desc = "This cuts wires."
icon = 'icons/obj/tools.dmi'
icon_state = "cutters_map"
Expand Down Expand Up @@ -66,6 +67,7 @@

/obj/item/wirecutters/abductor
name = "alien wirecutters"
RU_NAMES_LIST_INIT("alien wirecutters", "инопланетные кусачки", "инопланетных кусачек", "инопланетным кусачкам", "инопланетных кусачек", "инопланетными кусачками", "инопланетных кусачках")
desc = "Extremely sharp wirecutters, made out of a silvery-green metal."
icon = 'icons/obj/antags/abductor.dmi'
custom_materials = list(/datum/material/iron =SHEET_MATERIAL_AMOUNT * 2.5, /datum/material/silver = SHEET_MATERIAL_AMOUNT*1.25, /datum/material/plasma =HALF_SHEET_MATERIAL_AMOUNT, /datum/material/titanium =SHEET_MATERIAL_AMOUNT, /datum/material/diamond =SHEET_MATERIAL_AMOUNT)
Expand All @@ -76,6 +78,7 @@

/obj/item/wirecutters/cyborg
name = "powered wirecutters"
RU_NAMES_LIST_INIT("powered wirecutters", "электрические кусачки", "электрических кусачек", "электрическим кусачкам", "электрических кусачек", "электрическими кусачками", "электрических кусачках")
desc = "Cuts wires with the power of ELECTRICITY. Faster than normal wirecutters."
icon = 'icons/obj/items_cyborg.dmi'
icon_state = "toolkit_engiborg_cutters"
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6 changes: 6 additions & 0 deletions code/game/objects/items/tools/wrench.dm
Original file line number Diff line number Diff line change
@@ -1,5 +1,6 @@
/obj/item/wrench
name = "wrench"
RU_NAMES_LIST_INIT("wrench", "гаечный ключ", "гаечного ключа", "гаечному ключу", "гаечный ключ", "гаечным ключом", "гаечном ключе")
desc = "A wrench with common uses. Can be found in your hand."
icon = 'icons/obj/tools.dmi'
icon_state = "wrench"
Expand Down Expand Up @@ -40,6 +41,7 @@

/obj/item/wrench/abductor
name = "alien wrench"
RU_NAMES_LIST_INIT("alien wrench", "инопланетный гаечный ключ", "инопланетного гаечного ключа", "инопланетному гаечному ключу", "инопланетный гаечный ключ", "инопланетным гаечным ключом", "инопланетном гаечном ключе")
desc = "A polarized wrench. It causes anything placed between the jaws to turn."
icon = 'icons/obj/antags/abductor.dmi'
belt_icon_state = "wrench_alien"
Expand All @@ -50,6 +52,7 @@

/obj/item/wrench/medical
name = "medical wrench"
RU_NAMES_LIST_INIT("medical wrench", "медицинский гаечный ключ", "медицинского гаечного ключа", "медицинскому гаечному ключу", "медицинский гаечный ключ", "медицинским гаечным ключом", "медицинском гаечном ключе")
desc = "A medical wrench with common(medical?) uses. Can be found in your hand."
icon_state = "wrench_medical"
inhand_icon_state = "wrench_medical"
Expand Down Expand Up @@ -86,13 +89,15 @@

/obj/item/wrench/cyborg
name = "hydraulic wrench"
RU_NAMES_LIST_INIT("hydraulic wrench", "гидравлический гаечный ключ", "гидравлического гаечного ключа", "гидравлическому гаечному ключу", "гидравлический гаечный ключ", "гидравлическим гаечным ключом", "гидравлическом гаечном ключе")
desc = "An advanced robotic wrench, powered by internal hydraulics. Twice as fast as the handheld version."
icon = 'icons/obj/items_cyborg.dmi'
icon_state = "toolkit_engiborg_wrench"
toolspeed = 0.5

/obj/item/wrench/combat
name = "combat wrench"
RU_NAMES_LIST_INIT("combat wrench", "боевой гаечный ключ", "боевого гаечного ключа", "боевому гаечному ключу", "боевой гаечный ключ", "боевым гаечным ключом", "боевом гаечном ключе")
desc = "It's like a normal wrench but edgier. Can be found on the battlefield."
icon_state = "wrench_combat"
inhand_icon_state = "wrench_combat"
Expand Down Expand Up @@ -129,6 +134,7 @@

/obj/item/wrench/bolter
name = "bolter wrench"
RU_NAMES_LIST_INIT("bolter wrench", "затворный гаечный ключ", "затворного гаечного ключа", "затворному гаечному ключу", "затворный гаечный ключ", "затворным гаечным ключом", "затворном гаечном ключе")
desc = "A wrench designed to grab into airlock's bolting system and raise it regardless of the airlock's power status."
icon_state = "bolter_wrench"
inhand_icon_state = "bolter_wrench"
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