[FEAT] Objects module port + spawners module #1023
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4 errors and 1 notice
code/modules/projectiles/guns/energy.dm#L176
[09:36:19] Runtime in code/modules/projectiles/guns/energy.dm,176: cannot read from list
proc name: can shoot (/obj/item/gun/energy/can_shoot)
src: Exploreverse Mk.I (/obj/item/gun/energy/laser/awaymission_aeg)
src.loc: null
call stack:
Exploreverse Mk.I (/obj/item/gun/energy/laser/awaymission_aeg): can shoot()
Exploreverse Mk.I (/obj/item/gun/energy/laser/awaymission_aeg): get charge ratio()
Exploreverse Mk.I (/obj/item/gun/energy/laser/awaymission_aeg): update overlays(16777215)
Exploreverse Mk.I (/obj/item/gun/energy/laser/awaymission_aeg): update icon(16777215)
Exploreverse Mk.I (/obj/item/gun/energy/laser/awaymission_aeg): on changed z level(the floor (126,126,14) (/turf/open/floor/iron), null, 1, null)
Exploreverse Mk.I (/obj/item/gun/energy/laser/awaymission_aeg): Moved(the floor (126,126,14) (/turf/open/floor/iron), 0, 1, null, 1)
Exploreverse Mk.I (/obj/item/gun/energy/laser/awaymission_aeg): doMove(null)
Exploreverse Mk.I (/obj/item/gun/energy/laser/awaymission_aeg): doMove(null)
Exploreverse Mk.I (/obj/item/gun/energy/laser/awaymission_aeg): moveToNullspace()
Exploreverse Mk.I (/obj/item/gun/energy/laser/awaymission_aeg): Destroy(1)
Exploreverse Mk.I (/obj/item/gun/energy/laser/awaymission_aeg): Destroy(1)
Exploreverse Mk.I (/obj/item/gun/energy/laser/awaymission_aeg): Destroy(1)
Exploreverse Mk.I (/obj/item/gun/energy/laser/awaymission_aeg): Destroy(1)
Exploreverse Mk.I (/obj/item/gun/energy/laser/awaymission_aeg): Destroy(1)
qdel(Exploreverse Mk.I (/obj/item/gun/energy/laser/awaymission_aeg), 1)
/datum/unit_test/create_and_de... (/datum/unit_test/create_and_destroy): Run()
RunUnitTest(/datum/unit_test/create_and_de... (/datum/unit_test/create_and_destroy), /list (/list))
RunUnitTests()
/datum/callback (/datum/callback): InvokeAsync()
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code/modules/projectiles/guns/energy.dm#L176
[09:36:19] Runtime in code/modules/projectiles/guns/energy.dm,176: cannot read from list
proc name: can shoot (/obj/item/gun/energy/can_shoot)
src: Exploreverse Mk.II (/obj/item/gun/energy/laser/awaymission_aeg/mk2)
src.loc: null
call stack:
Exploreverse Mk.II (/obj/item/gun/energy/laser/awaymission_aeg/mk2): can shoot()
Exploreverse Mk.II (/obj/item/gun/energy/laser/awaymission_aeg/mk2): get charge ratio()
Exploreverse Mk.II (/obj/item/gun/energy/laser/awaymission_aeg/mk2): update overlays(16777215)
Exploreverse Mk.II (/obj/item/gun/energy/laser/awaymission_aeg/mk2): update icon(16777215)
Exploreverse Mk.II (/obj/item/gun/energy/laser/awaymission_aeg/mk2): on changed z level(the floor (126,126,14) (/turf/open/floor/iron), null, 1, null)
Exploreverse Mk.II (/obj/item/gun/energy/laser/awaymission_aeg/mk2): Moved(the floor (126,126,14) (/turf/open/floor/iron), 0, 1, null, 1)
Exploreverse Mk.II (/obj/item/gun/energy/laser/awaymission_aeg/mk2): doMove(null)
Exploreverse Mk.II (/obj/item/gun/energy/laser/awaymission_aeg/mk2): doMove(null)
Exploreverse Mk.II (/obj/item/gun/energy/laser/awaymission_aeg/mk2): moveToNullspace()
Exploreverse Mk.II (/obj/item/gun/energy/laser/awaymission_aeg/mk2): Destroy(1)
Exploreverse Mk.II (/obj/item/gun/energy/laser/awaymission_aeg/mk2): Destroy(1)
Exploreverse Mk.II (/obj/item/gun/energy/laser/awaymission_aeg/mk2): Destroy(1)
Exploreverse Mk.II (/obj/item/gun/energy/laser/awaymission_aeg/mk2): Destroy(1)
Exploreverse Mk.II (/obj/item/gun/energy/laser/awaymission_aeg/mk2): Destroy(1)
qdel(Exploreverse Mk.II (/obj/item/gun/energy/laser/awaymission_aeg/mk2), 1)
/datum/unit_test/create_and_de... (/datum/unit_test/create_and_destroy): Run()
RunUnitTest(/datum/unit_test/create_and_de... (/datum/unit_test/create_and_destroy), /list (/list))
RunUnitTests()
/datum/callback (/datum/callback): InvokeAsync()
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code/modules/unit_tests/subsystem_init.dm#L22
Lua Scripting (/datum/controller/subsystem/lua) is a subsystem meant to initialize but could not get initialized.
The subsystem reported the following: Error initializing SSlua: FAILED (Couldn't find call_proc_by_id)
This subsystem is marked as SS_OK_TO_FAIL_INIT. This is still a bug, but it is non-blocking.
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