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<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Сразу несколько фиксов жабок(скреллов) <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> - Переименовал несколько файлов, потому что они неправильно упорядочивались в .dme, из-за чего при компиле в byond maker'е были проблемы. - Починил слой причесок, до этого они были поверх шляп. - Уменьшил урон от алкоголя у печени скреллов до 0.05(на 50 процентов больше чем у людей). До этого коэффициент был где-то около в 5000 раз больше чем у людей, отчего печень скреллов отмирала сразу :starege: - Починил появление скреллом из госта через кнопку Make human(До этого прическа не передавалась и становилось "лысой" как по умолчанию) ### Mapping March <!-- If your pull request is part of Mapping March and you want to earn an antagonist token for your FIRST mapping pull request submitted this month, please include your ckey. For more information, read about the event here: https://hackmd.io/@EOBGames/BkwuRlxkh --> Ckey to receive rewards: N/A ## Why It's Good For The Game <!-- Argue for the merits of your changes and how they benefit the game, especially if they are controversial and/or far reaching. If you can't actually explain WHY what you are doing will improve the game, then it probably isn't good for the game in the first place. --> ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and it's effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> :cl: add: Added new mechanics or gameplay changes add: Added more things del: Removed old things qol: made something easier to use balance: rebalanced something fix: fixed a few things soundadd: added a new sound thingy sounddel: removed an old sound thingy imageadd: added some icons and images imagedel: deleted some icons and images spellcheck: fixed a few typos code: changed some code refactor: refactored some code config: changed some config setting admin: messed with admin stuff server: something server ops should know /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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#if DM_VERSION > 515 | ||
#pragma push | ||
#pragma ignore unused_var | ||
#endif | ||
#define DNA_FEATURE_BLOCKS 16 | ||
#define DNA_SKRELL_HAIR_BLOCK 16 | ||
#if DM_VERSION > 515 | ||
#pragma pop | ||
#endif |
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#define ORGAN_SLOT_EXTERNAL_SKRELL_HAIR "skrell_hair" | ||
#define SPECIES_SKRELL "skrell" |
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