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Add planet lighting #32522
Add planet lighting #32522
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…ain datafield replicated. Changes were outlined in the salvage to accommodate the new lighting system.
europa real?? |
# Conflicts: # Content.Server/Parallax/BiomeSystem.cs # Content.Server/Salvage/SpawnSalvageMissionJob.cs # Resources/Prototypes/Procedural/salvage_mods.yml
I could probably remove queuedel from it and it would probably work and just make that a separate component. I can probably remove the lookups from the overlay too in lieu of solely relying on tiles. |
Will stations get day-night lighting too? |
I mean we could do it but at the moment no. |
Might need to have a maints discussion, since the dark of space is used to hide a lot of antag activity, but I think it would be neat to have the solar panels periodically get some actual sun :) |
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Very cool
Planet fork devs checking in on this PR every 15 minutes fr |
is this still alive? |
For now mostly targeting walls and having the shadows change over time. Got the basic proof-of-concept working just needs a hell of a lot of polish.
yeah just had to fix some bugs |
Just up here to get help with some stuff still a while out.
Requires space-wizards/RobustToolbox#5490
🆑 DoutorWhite & metalgearsloth