Skip to content

Commit

Permalink
Lower default MTU again.
Browse files Browse the repository at this point in the history
Yet more reports of people running into issues with the current default.
  • Loading branch information
PJB3005 committed Jun 19, 2024
1 parent ae1051e commit 9cde21a
Show file tree
Hide file tree
Showing 2 changed files with 2 additions and 1 deletion.
1 change: 1 addition & 0 deletions RELEASE-NOTES.md
Original file line number Diff line number Diff line change
Expand Up @@ -48,6 +48,7 @@ END TEMPLATE-->
### Other

* Non-existent resources are cached by `IResourceCache.TryGetResource`. This avoids the game constantly trying to re-load non-existent resources in common patterns such as UI theme texture fallbacks.
* Default IPv4 MTU has been lowered to 700.

### Internal

Expand Down
2 changes: 1 addition & 1 deletion Robust.Shared/CVars.cs
Original file line number Diff line number Diff line change
Expand Up @@ -70,7 +70,7 @@ protected CVars()
/// <seealso cref="NetMtuExpand"/>
/// <seealso cref="NetMtuIpv6"/>
public static readonly CVarDef<int> NetMtu =
CVarDef.Create("net.mtu", 900, CVar.ARCHIVE);
CVarDef.Create("net.mtu", 700, CVar.ARCHIVE);

/// <summary>
/// Maximum UDP payload size to send by default, for IPv6.
Expand Down

0 comments on commit 9cde21a

Please sign in to comment.