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_GoobStation > _CorvaxNext
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AwareFoxy committed Dec 6, 2024
1 parent f429de6 commit c1e5651
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Showing 464 changed files with 1,455 additions and 714 deletions.
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Expand Up @@ -42,7 +42,7 @@ private void OnStartup(Entity<HereticCombatMarkComponent> ent, ref ComponentStar
return;
}

var rsi = new SpriteSpecifier.Rsi(new ResPath("_Goobstation/Heretic/combat_marks.rsi"), ent.Comp.Path.ToLower());
var rsi = new SpriteSpecifier.Rsi(new ResPath("_CorvaxNext/Heretic/combat_marks.rsi"), ent.Comp.Path.ToLower());
var layer = sprite.AddLayer(rsi);

sprite.LayerMapSet(0, layer);
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@@ -1,12 +1,12 @@
using Content.Client._Goobstation.Heretic.UI;
using Content.Shared._Goobstation.Heretic.Components;
using Content.Client._CorvaxNext.Heretic.UI;
using Content.Shared._CorvaxNext.Heretic.Components;
using Content.Shared.Heretic.Prototypes;
using Robust.Client.Graphics;
using Robust.Client.Input;
using Robust.Client.UserInterface;
using Robust.Shared.Prototypes;

namespace Content.Client._Goobstation.Heretic;
namespace Content.Client._CorvaxNext.Heretic;

public sealed class HereticRitualRuneBoundUserInterface : BoundUserInterface
{
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Expand Up @@ -8,7 +8,7 @@
using Robust.Shared.Prototypes;
using System.Numerics;

namespace Content.Client._Goobstation.Heretic.UI;
namespace Content.Client._CorvaxNext.Heretic.UI;

public sealed partial class HereticRitualRuneRadialMenu : RadialMenu
{
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Expand Up @@ -6,7 +6,7 @@
using Robust.Shared.Prototypes;
using System.Numerics;

namespace Content.Client._Goobstation.Heretic.UI;
namespace Content.Client._CorvaxNext.Heretic.UI;

public sealed partial class LivingHeartMenu : RadialMenu
{
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Expand Up @@ -3,7 +3,7 @@
using Robust.Client.Input;
using Robust.Client.UserInterface;

namespace Content.Client._Goobstation.Heretic.UI;
namespace Content.Client._CorvaxNext.Heretic.UI;

public sealed partial class LivingHeartMenuBoundUserInterface : BoundUserInterface
{
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@@ -1,6 +1,6 @@
using Content.Server.Antag;
using Content.Server.GameTicking.Rules.Components;
using Content.Server._Goobstation.Objectives.Components;
using Content.Server._CorvaxNext.Objectives.Components;
using Content.Server.Mind;
using Content.Server.Objectives;
using Content.Server.Objectives.Components;
Expand Down Expand Up @@ -29,7 +29,7 @@ public sealed partial class HereticRuleSystem : GameRuleSystem<HereticRuleCompon
[Dependency] private readonly ObjectivesSystem _objective = default!;
[Dependency] private readonly IRobustRandom _rand = default!;

public readonly SoundSpecifier BriefingSound = new SoundPathSpecifier("/Audio/_Goobstation/Heretic/Ambience/Antag/Heretic/heretic_gain.ogg");
public readonly SoundSpecifier BriefingSound = new SoundPathSpecifier("/Audio/_CorvaxNext/Heretic/Ambience/Antag/Heretic/heretic_gain.ogg");

[ValidatePrototypeId<NpcFactionPrototype>] public readonly ProtoId<NpcFactionPrototype> HereticFactionId = "Heretic";

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Expand Up @@ -215,7 +215,7 @@ private void OnLivingHeartActivate(Entity<HereticComponent> ent, ref EventHereti
else loc = Loc.GetString("heretic-livingheart-offstation", ("state", locstate), ("direction", locdir));

_popup.PopupEntity(loc, ent, ent, PopupType.Medium);
_aud.PlayPvs(new SoundPathSpecifier("/Audio/_Goobstation/Heretic/heartbeat.ogg"), ent, AudioParams.Default.WithVolume(-3f));
_aud.PlayPvs(new SoundPathSpecifier("/Audio/_CorvaxNext/Heretic/heartbeat.ogg"), ent, AudioParams.Default.WithVolume(-3f));
}

private void OnMansusLink(Entity<GhoulComponent> ent, ref EventHereticMansusLink args)
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Expand Up @@ -93,7 +93,7 @@ private void SendBriefing(Entity<GhoulComponent> ent, EntityUid mindId, MindComp

if (ent.Comp.BoundHeretic != null)
brief = Loc.GetString("heretic-ghoul-greeting", ("ent", Identity.Entity((EntityUid) ent.Comp.BoundHeretic, EntityManager)));
var sound = new SoundPathSpecifier("/Audio/_Goobstation/Heretic/Ambience/Antag/Heretic/heretic_gain.ogg");
var sound = new SoundPathSpecifier("/Audio/_CorvaxNext/Heretic/Ambience/Antag/Heretic/heretic_gain.ogg");
_antag.SendBriefing(ent, brief, Color.MediumPurple, sound);

if (!TryComp<GhoulRoleComponent>(ent, out _))
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Expand Up @@ -3,7 +3,7 @@
using Content.Shared.Heretic;
using Content.Shared.Popups;
using Robust.Shared.Prototypes;
using Content.Shared._Goobstation.Heretic.Components;
using Content.Shared._CorvaxNext.Heretic.Components;

namespace Content.Server.Heretic.EntitySystems;

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Expand Up @@ -11,7 +11,7 @@
using System.Linq;
using Robust.Shared.Serialization.Manager;
using Content.Shared.Examine;
using Content.Shared._Goobstation.Heretic.Components;
using Content.Shared._CorvaxNext.Heretic.Components;
using Robust.Shared.Containers;

namespace Content.Server.Heretic.EntitySystems;
Expand All @@ -27,7 +27,7 @@ public sealed partial class HereticRitualSystem : EntitySystem
[Dependency] private readonly SharedUserInterfaceSystem _uiSystem = default!;
[Dependency] private readonly SharedContainerSystem _container = default!;

public SoundSpecifier RitualSuccessSound = new SoundPathSpecifier("/Audio/_Goobstation/Heretic/castsummon.ogg");
public SoundSpecifier RitualSuccessSound = new SoundPathSpecifier("/Audio/_CorvaxNext/Heretic/castsummon.ogg");

public HereticRitualPrototype GetRitual(ProtoId<HereticRitualPrototype>? id)
{
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Expand Up @@ -155,7 +155,7 @@ private void OnAscension(Entity<HereticComponent> ent, ref EventHereticAscension
return;

var pathLoc = ent.Comp.CurrentPath!.ToLower();
var ascendSound = new SoundPathSpecifier($"/Audio/_Goobstation/Heretic/Ambience/Antag/Heretic/ascend_{pathLoc}.ogg");
var ascendSound = new SoundPathSpecifier($"/Audio/_CorvaxNext/Heretic/Ambience/Antag/Heretic/ascend_{pathLoc}.ogg");
_chat.DispatchGlobalAnnouncement(Loc.GetString($"heretic-ascension-{pathLoc}"), Name(ent), true, ascendSound, Color.Pink);
}

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Expand Up @@ -185,7 +185,7 @@ public void ApplyGraspEffect(EntityUid performer, EntityUid target, string path)
_door.SetBoltsDown((target, doorBolt), false);

_door.StartOpening(target, door);
_audio.PlayPvs(new SoundPathSpecifier("/Audio/_Goobstation/Heretic/hereticknock.ogg"), target);
_audio.PlayPvs(new SoundPathSpecifier("/Audio/_CorvaxNext/Heretic/hereticknock.ogg"), target);
break;
}

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@@ -1,6 +1,6 @@
using Content.Server.Objectives.Components;

namespace Content.Server._Goobstation.Objectives.Components;
namespace Content.Server._CorvaxNext.Objectives.Components;

/// <summary>
/// Sets the target for <see cref="TargetObjectiveComponent"/> to a random traitor
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@@ -1,6 +1,6 @@
using Content.Server.Objectives.Components;

namespace Content.Server._Goobstation.Objectives.Components;
namespace Content.Server._CorvaxNext.Objectives.Components;

/// <summary>
/// Sets the target for <see cref="KeepAliveConditionComponent"/>
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@@ -1,4 +1,4 @@
using Content.Server._Goobstation.Objectives.Components;
using Content.Server._CorvaxNext.Objectives.Components;
using Content.Server.Objectives.Components;
using Content.Shared.Objectives.Components;

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Expand Up @@ -2,7 +2,7 @@
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;

namespace Content.Shared._Goobstation.Heretic.Components;
namespace Content.Shared._CorvaxNext.Heretic.Components;

[Serializable, NetSerializable]
public sealed class HereticRitualMessage : BoundUserInterfaceMessage
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Expand Up @@ -52,7 +52,7 @@ public sealed partial class HereticRitualPrototype : IPrototype, ICloneable
/// <summary>
/// Icon for codex and radial menu.
/// </summary>
[DataField] public SpriteSpecifier Icon = new SpriteSpecifier.Rsi(new("_Goobstation/Heretic/amber_focus.rsi"), "icon");
[DataField] public SpriteSpecifier Icon = new SpriteSpecifier.Rsi(new("_CorvaxNext/Heretic/amber_focus.rsi"), "icon");

/// <remarks> Please use this instead of editing the prototype. Shit WILL break if you don't. </remarks>
public object Clone()
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ent-SwitchAgilityAction = Switch agility
.desc = Switching agility
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ent-OrganSpaceAnimalLungs = space animal lungs
.desc = { ent-OrganAnimalLungs.desc }
ent-OrganSpaceAnimalHeart = space animal heart
.desc = { ent-OrganAnimalHeart.desc }
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@@ -0,0 +1,8 @@
ent-BaseCyberneticEyes = { ent-OrganHumanEyes }
.desc = { ent-OrganHumanEyes.desc }
ent-BasicCyberneticEyes = cybernetic eyes
.desc = A pair of cybernetic eyes that enhance your vision, and protect you from eye damage.
ent-SecurityCyberneticEyes = cybernetic security eyes
.desc = A pair of cybernetic eyes that enhance your vision, featuring an integrated SecHUD.
ent-MedicalCyberneticEyes = cybernetic diagnostic eyes
.desc = A pair of cybernetic eyes that enhance your vision, featuring an integrated MedHUD.
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ent-BioSynthHeart = bio-synthetic heart
.desc = This heart can be transplanted into any living organism and it will adapt to its recipient.
ent-BioSynthLiver = bio-synthetic liver
.desc = This liver can be transplanted into any living organism and it will adapt to its recipient.
ent-BioSynthLungs = bio-synthetic lungs
.desc = These lungs can be transplanted into any living organism and it will adapt to its recipient.
ent-BioSynthEyes = bio-synthetic eyes
.desc = These eyes can be transplanted into any living organism and it will adapt to its recipient.
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ent-OrganResomiLungs = lungs
.desc = An advanced pair of avian lungs. Filters oxygen by way of moving air constantly through air sacs.
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@@ -0,0 +1,6 @@
ent-BaseCarpPart = { ent-PartAnimal }
.desc = { ent-PartAnimal.desc }
ent-TailCarp = carp tail
.desc = Unique glands in this tail let space carp fly in a vacuum.
ent-TorsoCarp = carp torso
.desc = { ent-BaseCarpPart.desc }
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ent-PartResomi = resomi body part
.desc = { ent-BaseItem.desc }
ent-TorsoResomi = resomi torso
.desc = { ent-PartResomi.desc }
ent-HeadResomi = resomi head
.desc = { ent-PartResomi.desc }
ent-LeftArmResomi = left resomi arm
.desc = { ent-PartResomi.desc }
ent-RightArmResomi = right resomi arm
.desc = { ent-PartResomi.desc }
ent-LeftHandResomi = left resomi hand
.desc = { ent-PartResomi.desc }
ent-RightHandResomi = right resomi hand
.desc = { ent-PartResomi.desc }
ent-LeftLegResomi = left resomi leg
.desc = { ent-PartResomi.desc }
ent-RightLegResomi = right resomi leg
.desc = { ent-PartResomi.desc }
ent-LeftFootResomi = left resomi foot
.desc = { ent-PartResomi.desc }
ent-RightFootResomi = right resomi foot
.desc = { ent-PartResomi.desc }
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ent-LeftArmCybernetic = { ent-LeftArmHuman }
.desc = { ent-LeftArmHuman.desc }
ent-RightArmCybernetic = { ent-RightArmHuman }
.desc = { ent-RightArmHuman.desc }
ent-LeftLegCybernetic = { ent-LeftLegHuman }
.desc = { ent-LeftLegHuman.desc }
ent-RightLegCybernetic = { ent-RightLegHuman }
.desc = { ent-RightLegHuman.desc }
ent-LeftHandCybernetic = cybernetic left hand
.desc = { ent-LeftHandHuman.desc }
ent-RightHandCybernetic = cybernetic right hand
.desc = { ent-RightHandHuman.desc }
ent-LeftFootCybernetic = cybernetic left foot
.desc = { ent-LeftFootHuman.desc }
ent-RightFootCybernetic = cybernetic right foot
.desc = { ent-RightFootHuman.desc }
ent-JawsOfLifeLeftArm = J.W.L left arm
.desc = A cybernetic left arm with the ability to pry doors open.
ent-JawsOfLifeRightArm = J.W.L right arm
.desc = A cybernetic right arm with the ability to pry doors open.
ent-SpeedLeftLeg = S.P.E.E.D left leg
.desc = A cybernetic left leg that allows its wearer to run faster.
ent-SpeedRightLeg = S.P.E.E.D right leg
.desc = A cybernetic left leg that allows its wearer to run faster.
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ent-BioSynthLeftArm = bio-synthetic left arm
.desc = This left arm can be transplanted into any living organism and it will adapt to its recipient.
ent-BioSynthRightArm = bio-synthetic right arm
.desc = This right arm can be transplanted into any living organism and it will adapt to its recipient.
ent-BioSynthLeftHand = bio-synthetic left hand
.desc = This left hand can be transplanted into any living organism and it will adapt to its recipient.
ent-BioSynthRightHand = bio-synthetic right hand
.desc = This right hand can be transplanted into any living organism and it will adapt to its recipient.
ent-BioSynthLeftLeg = bio-synthetic left leg
.desc = This left leg can be transplanted into any living organism and it will adapt to its recipient.
ent-BioSynthRightLeg = bio-synthetic right leg
.desc = This right leg can be transplanted into any living organism and it will adapt to its recipient.
ent-BioSynthLeftFoot = bio-synthetic left foot
.desc = This left foot can be transplanted into any living organism and it will adapt to its recipient.
ent-BioSynthRightFoot = bio-synthetic right foot
.desc = This right foot can be transplanted into any living organism and it will adapt to its recipient.
ent-PizzaLeftArm = pizza left arm
.desc = For when you want to turn someone into a Space John's.
ent-PizzaRightArm = pizza right arm
.desc = For when you want to turn someone into a Space John's.
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ent-BookUSSPCook = Kopatuch. Let him cook
.desc = Kopatych is a legendary chef of the USSP
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@@ -0,0 +1,10 @@
ent-BoxBodyBagBluespace = bluespace body bag box
.desc = Contains body bags.
ent-BoxBodyBagNanoTrasen = NanoTrasen body bag box
.desc = Contains body bags.
ent-BoxBodyBagPrisoner = prisoner body bag box
.desc = Contains body bags.
ent-BoxBodyBagRadiation = radiation body bag box
.desc = Contains body bags.
ent-BoxBodyBagSyndicate = syndicate body bag box
.desc = Contains body bags.
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@@ -0,0 +1,4 @@
ent-ClothingBeltWhiteSheath = white sabre sheath
.desc = Style, shine, everything for the best sabers in the universe.
ent-ClothingBeltSheriffSheath = sheriff sabre sheath
.desc = Practicality, durability, the saber will definitely not end up in your leg.
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@@ -0,0 +1,4 @@
ent-ClothingHandsGlovesCaptainWhite = white captain gloves
.desc = Royal white gloves with gold trim. Gorgeous.
ent-ClothingHandsGlovesSheriff = sheriff gloves
.desc = Gloves with an ergonomic shape designed to hold a revolver.
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@@ -0,0 +1,8 @@
ent-ClothingHeadHatBeretCaptainWhite = white captain beret
.desc = A white captain beret, an icon of style.
ent-ClothingHeadHatBeretSheriff = sheriff beret
.desc = Beret, a favorite among local sheriffs.
ent-ClothingHeadHatCapcapWhite = white cap cap
.desc = Stylish white cap cap.
ent-ClothingHeadHatCapcapSheriff = sheriff cap
.desc = Stylish sheriff cap.
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@@ -0,0 +1,8 @@
ent-ClothingNeckCaptainWide = captain wide overcoat
.desc = Wide captain's greatcoat. It doesn't seem to fit you, but it will do as a cape on your shoulders.
ent-ClothingNeckCloakRoyalCaptain = royal captain cloak
.desc = The king in the palace, the king in the palace.
ent-ClothingNeckCloakSyndicateAdmiral = Syndicate Admiral cloak
.desc = Red cloak sewn with a gold cloth.
ent-ClothingNeckWhiteMantleCaptain = white captain mantle
.desc = Captain mantle, with white down.
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@@ -0,0 +1,2 @@
ent-ClothingUniformJumpskirtWhiteCaptain = white captain jumpskirt
.desc = White captain jumpsuit skirt symbolizing that your salary clearly exceeds the norm.
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@@ -0,0 +1,6 @@
ent-ClothingUniformJumpsuitCommandCaptain = captain command jumpsuit
.desc = Black suit with gold shoulder straps.
ent-ClothingUniformJumpsuitWhiteCaptain = white captain jumpsuit
.desc = Captain white jumpsuit symbolizes that your salary is clearly above the norm.
ent-ClothingUniformJumpsuitSheriff = sheriff jumpsuit
.desc = Jumpsuit showing your status is how terrible... the great ruler.
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ent-Footstep = footstep
.desc = Trace of liquid.
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@@ -0,0 +1,2 @@
ent-MedicalBiofabricator = medical biofabricator
.desc = Produces organs and other organic matter that can be surgically grafted onto patients with biomass.
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@@ -0,0 +1,4 @@
ent-MobMonkeyDummy = { ent-BaseSpeciesDummy }
.desc = A dummy monkey meant to be used in character setup.
ent-MobKoboldDummy = { ent-BaseSpeciesDummy }
.desc = A dummy kobold meant to be used in character setup.
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ent-MedicalBiofabMachineBoard = medical biofab machine board
.desc = A machine printed circuit board for a medical biofab.
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@@ -0,0 +1,4 @@
ent-FoodBakedPotatosCutlets = mashed potatoes with cutlets
.desc = You hurry up, we have cutlets right now...
ent-FoodPickles = pickle
.desc = The very thing for vodka
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@@ -0,0 +1,4 @@
ent-FoodCucumber = cucumber
.desc = PHAHAHHAHA cu-cu-cu-cu-mbe-er
ent-FoodShashamber = shashamber
.desc = what?
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ent-FoodGOOOOLsoup = footbear soup
.desc = I don't think we're playing cards...
ent-FoodOkroshkasoup = okroshka soup
.desc = Salad with kvass and sour cream.. what
ent-FoodOlivielsoup = oliviel soup
.desc = My father never dreamed of so much mayonnaise!
ent-FoodSolankasoup = solanka soup
.desc = Meehhh.....
ent-FoodPlow = plow
.desc = Oh, Vasya, rice is fire
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@@ -0,0 +1,2 @@
ent-ApiStorageImplant = { ent-StorageImplant }
.desc = { ent-StorageImplant.desc }
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