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Анимации в лобби. Кастомный выбор фона в лобби. #562

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Oct 30, 2024
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анимации сущностями
VigersRay committed Oct 30, 2024
commit f18cac3b7605a6263f1c35b72c93b2f080b9e8f8
599 changes: 599 additions & 0 deletions Resources/Prototypes/_Sunrise/Animations/animations.yml
Original file line number Diff line number Diff line change
@@ -0,0 +1,599 @@
- type: entity
id: AnimationBar
placement:
mode: SnapgridCenter
components:
- type: Transform
anchored: true
- type: Sprite
noRot: true
sprite: _Sunrise/Lobby/Animations/bar.rsi
layers:
- state: animation
shader: unshaded
drawdepth: Overlays

- type: entity
id: AnimationBilly
placement:
mode: SnapgridCenter
components:
- type: Transform
anchored: true
- type: Sprite
noRot: true
sprite: _Sunrise/Lobby/Animations/billy.rsi
layers:
- state: animation
shader: unshaded
drawdepth: Overlays

- type: entity
id: AnimationBlackHole
placement:
mode: SnapgridCenter
components:
- type: Transform
anchored: true
- type: Sprite
noRot: true
sprite: _Sunrise/Lobby/Animations/black_hole.rsi
layers:
- state: animation
shader: unshaded
drawdepth: Overlays

- type: entity
id: AnimationBlackHole2
placement:
mode: SnapgridCenter
components:
- type: Transform
anchored: true
- type: Sprite
noRot: true
sprite: _Sunrise/Lobby/Animations/black_hole2.rsi
layers:
- state: animation
shader: unshaded
drawdepth: Overlays

- type: entity
id: AnimationBlackHoleIsland
placement:
mode: SnapgridCenter
components:
- type: Transform
anchored: true
- type: Sprite
noRot: true
sprite: _Sunrise/Lobby/Animations/black_hole_island.rsi
layers:
- state: animation
shader: unshaded
drawdepth: Overlays

- type: entity
id: AnimationBladeRunner
placement:
mode: SnapgridCenter
components:
- type: Transform
anchored: true
- type: Sprite
noRot: true
sprite: _Sunrise/Lobby/Animations/blade_runner.rsi
layers:
- state: animation
shader: unshaded
drawdepth: Overlays

- type: entity
id: AnimationBoats
placement:
mode: SnapgridCenter
components:
- type: Transform
anchored: true
- type: Sprite
noRot: true
sprite: _Sunrise/Lobby/Animations/boats.rsi
layers:
- state: animation
shader: unshaded
drawdepth: Overlays

- type: entity
id: AnimationEarth
placement:
mode: SnapgridCenter
components:
- type: Transform
anchored: true
- type: Sprite
noRot: true
sprite: _Sunrise/Lobby/Animations/earth.rsi
layers:
- state: animation
shader: unshaded
drawdepth: Overlays

- type: entity
id: AnimationEclipse
placement:
mode: SnapgridCenter
components:
- type: Transform
anchored: true
- type: Sprite
noRot: true
sprite: _Sunrise/Lobby/Animations/eclipse.rsi
layers:
- state: animation
shader: unshaded
drawdepth: Overlays

- type: entity
id: AnimationEvangelionElevator
placement:
mode: SnapgridCenter
components:
- type: Transform
anchored: true
- type: Sprite
noRot: true
sprite: _Sunrise/Lobby/Animations/evangelion_elevator.rsi
layers:
- state: animation
shader: unshaded
drawdepth: Overlays

- type: entity
id: AnimationEveningBridge
placement:
mode: SnapgridCenter
components:
- type: Transform
anchored: true
- type: Sprite
noRot: true
sprite: _Sunrise/Lobby/Animations/evening_bridge.rsi
layers:
- state: animation
shader: unshaded
drawdepth: Overlays

- type: entity
id: AnimationEveningSun
placement:
mode: SnapgridCenter
components:
- type: Transform
anchored: true
- type: Sprite
noRot: true
sprite: _Sunrise/Lobby/Animations/evening_sun.rsi
layers:
- state: animation
shader: unshaded
drawdepth: Overlays

- type: entity
id: AnimationEveningSun2
placement:
mode: SnapgridCenter
components:
- type: Transform
anchored: true
- type: Sprite
noRot: true
sprite: _Sunrise/Lobby/Animations/evening_sun2.rsi
layers:
- state: animation
shader: unshaded
drawdepth: Overlays

- type: entity
id: AnimationEveningSun3
placement:
mode: SnapgridCenter
components:
- type: Transform
anchored: true
- type: Sprite
noRot: true
sprite: _Sunrise/Lobby/Animations/evening_sun3.rsi
layers:
- state: animation
shader: unshaded
drawdepth: Overlays

- type: entity
id: AnimationEveningSun4
placement:
mode: SnapgridCenter
components:
- type: Transform
anchored: true
- type: Sprite
noRot: true
sprite: _Sunrise/Lobby/Animations/evening_sun4.rsi
layers:
- state: animation
shader: unshaded
drawdepth: Overlays

- type: entity
id: AnimationEveningSun5
placement:
mode: SnapgridCenter
components:
- type: Transform
anchored: true
- type: Sprite
noRot: true
sprite: _Sunrise/Lobby/Animations/evening_sun5.rsi
layers:
- state: animation
shader: unshaded
drawdepth: Overlays

- type: entity
id: AnimationEveningSun6
placement:
mode: SnapgridCenter
components:
- type: Transform
anchored: true
- type: Sprite
noRot: true
sprite: _Sunrise/Lobby/Animations/evening_sun6.rsi
layers:
- state: animation
shader: unshaded
drawdepth: Overlays

- type: entity
id: AnimationEveningSun7
placement:
mode: SnapgridCenter
components:
- type: Transform
anchored: true
- type: Sprite
noRot: true
sprite: _Sunrise/Lobby/Animations/evening_sun7.rsi
layers:
- state: animation
shader: unshaded
drawdepth: Overlays

- type: entity
id: AnimationEveningSun8
placement:
mode: SnapgridCenter
components:
- type: Transform
anchored: true
- type: Sprite
noRot: true
sprite: _Sunrise/Lobby/Animations/evening_sun8.rsi
layers:
- state: animation
shader: unshaded
drawdepth: Overlays

- type: entity
id: AnimationEveningWindow
placement:
mode: SnapgridCenter
components:
- type: Transform
anchored: true
- type: Sprite
noRot: true
sprite: _Sunrise/Lobby/Animations/evening_window.rsi
layers:
- state: animation
shader: unshaded
drawdepth: Overlays

- type: entity
id: AnimationFrieren
placement:
mode: SnapgridCenter
components:
- type: Transform
anchored: true
- type: Sprite
noRot: true
sprite: _Sunrise/Lobby/Animations/frieren.rsi
layers:
- state: animation
shader: unshaded
drawdepth: Overlays

- type: entity
id: AnimationGraveyard
placement:
mode: SnapgridCenter
components:
- type: Transform
anchored: true
- type: Sprite
noRot: true
sprite: _Sunrise/Lobby/Animations/graveyard.rsi
layers:
- state: animation
shader: unshaded
drawdepth: Overlays

- type: entity
id: AnimationGutsVsGriffit
placement:
mode: SnapgridCenter
components:
- type: Transform
anchored: true
- type: Sprite
noRot: true
sprite: _Sunrise/Lobby/Animations/guts_vs_griffit.rsi
layers:
- state: animation
shader: unshaded
drawdepth: Overlays

- type: entity
id: AnimationHomerStarfall
placement:
mode: SnapgridCenter
components:
- type: Transform
anchored: true
- type: Sprite
noRot: true
sprite: _Sunrise/Lobby/Animations/homer_starfall.rsi
layers:
- state: animation
shader: unshaded
drawdepth: Overlays

- type: entity
id: AnimationIslandEvening
placement:
mode: SnapgridCenter
components:
- type: Transform
anchored: true
- type: Sprite
noRot: true
sprite: _Sunrise/Lobby/Animations/island_evening.rsi
layers:
- state: animation
shader: unshaded
drawdepth: Overlays

- type: entity
id: AnimationJungle
placement:
mode: SnapgridCenter
components:
- type: Transform
anchored: true
- type: Sprite
noRot: true
sprite: _Sunrise/Lobby/Animations/jungle.rsi
layers:
- state: animation
shader: unshaded
drawdepth: Overlays

- type: entity
id: AnimationKvazar
placement:
mode: SnapgridCenter
components:
- type: Transform
anchored: true
- type: Sprite
noRot: true
sprite: _Sunrise/Lobby/Animations/kvazar.rsi
layers:
- state: animation
shader: unshaded
drawdepth: Overlays

- type: entity
id: AnimationLain
placement:
mode: SnapgridCenter
components:
- type: Transform
anchored: true
- type: Sprite
noRot: true
sprite: _Sunrise/Lobby/Animations/lain.rsi
layers:
- state: animation
shader: unshaded
drawdepth: Overlays

- type: entity
id: AnimationMonolith
placement:
mode: SnapgridCenter
components:
- type: Transform
anchored: true
- type: Sprite
noRot: true
sprite: _Sunrise/Lobby/Animations/monolith.rsi
layers:
- state: animation
shader: unshaded
drawdepth: Overlays

- type: entity
id: AnimationNebula
placement:
mode: SnapgridCenter
components:
- type: Transform
anchored: true
- type: Sprite
noRot: true
sprite: _Sunrise/Lobby/Animations/nebula.rsi
layers:
- state: animation
shader: unshaded
drawdepth: Overlays

- type: entity
id: AnimationNeonSity
placement:
mode: SnapgridCenter
components:
- type: Transform
anchored: true
- type: Sprite
noRot: true
sprite: _Sunrise/Lobby/Animations/neon_sity.rsi
layers:
- state: animation
shader: unshaded
drawdepth: Overlays

- type: entity
id: AnimationNightMoon
placement:
mode: SnapgridCenter
components:
- type: Transform
anchored: true
- type: Sprite
noRot: true
sprite: _Sunrise/Lobby/Animations/night_moon.rsi
layers:
- state: animation
shader: unshaded
drawdepth: Overlays

- type: entity
id: AnimationRedSkull
placement:
mode: SnapgridCenter
components:
- type: Transform
anchored: true
- type: Sprite
noRot: true
sprite: _Sunrise/Lobby/Animations/red_skull.rsi
layers:
- state: animation
shader: unshaded
drawdepth: Overlays

- type: entity
id: AnimationSky
placement:
mode: SnapgridCenter
components:
- type: Transform
anchored: true
- type: Sprite
noRot: true
sprite: _Sunrise/Lobby/Animations/sky.rsi
layers:
- state: animation
shader: unshaded
drawdepth: Overlays

- type: entity
id: AnimationSpaceDesert
placement:
mode: SnapgridCenter
components:
- type: Transform
anchored: true
- type: Sprite
noRot: true
sprite: _Sunrise/Lobby/Animations/space_desert.rsi
layers:
- state: animation
shader: unshaded
drawdepth: Overlays

- type: entity
id: AnimationSpaceGirl
placement:
mode: SnapgridCenter
components:
- type: Transform
anchored: true
- type: Sprite
noRot: true
sprite: _Sunrise/Lobby/Animations/space_girl.rsi
layers:
- state: animation
shader: unshaded
drawdepth: Overlays

- type: entity
id: AnimationSpaceStarts
placement:
mode: SnapgridCenter
components:
- type: Transform
anchored: true
- type: Sprite
noRot: true
sprite: _Sunrise/Lobby/Animations/space_starts.rsi
layers:
- state: animation
shader: unshaded
drawdepth: Overlays

- type: entity
id: AnimationSunnyCity
placement:
mode: SnapgridCenter
components:
- type: Transform
anchored: true
- type: Sprite
noRot: true
sprite: _Sunrise/Lobby/Animations/sunny_city.rsi
layers:
- state: animation
shader: unshaded
drawdepth: Overlays

- type: entity
id: AnimationSunnyPtl
placement:
mode: SnapgridCenter
components:
- type: Transform
anchored: true
- type: Sprite
noRot: true
sprite: _Sunrise/Lobby/Animations/sunny_PTL.rsi
layers:
- state: animation
shader: unshaded
drawdepth: Overlays

- type: entity
id: AnimationSunnyPtl2
placement:
mode: SnapgridCenter
components:
- type: Transform
anchored: true
- type: Sprite
noRot: true
sprite: _Sunrise/Lobby/Animations/sunny_PTL2.rsi
layers:
- state: animation
shader: unshaded
drawdepth: Overlays