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# Conflicts: # Content.Client/Players/PlayTimeTracking/JobRequirementsManager.cs
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Original file line number | Diff line number | Diff line change |
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using Robust.Shared.Prototypes; | ||
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namespace Content.Shared.Roles; | ||
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/// <summary> | ||
/// Collection of job, antag, and ghost-role job requirements for per-server requirement overrides. | ||
/// </summary> | ||
[Prototype] | ||
public sealed partial class JobRequirementOverridePrototype : IPrototype | ||
{ | ||
[ViewVariables] | ||
[IdDataField] | ||
public string ID { get; private set; } = default!; | ||
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[DataField] | ||
public Dictionary<ProtoId<JobPrototype>, HashSet<JobRequirement>> Jobs = new (); | ||
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[DataField] | ||
public Dictionary<ProtoId<AntagPrototype>, HashSet<JobRequirement>> Antags = new (); | ||
} |
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