This project is a Unity package for integrating the Mobile Studio tool suite into game development workflows. This version of the package has the following features for integrating with the Streamline profiler.
- C# language bindings for emiting event annotations.
- C# language bindings for emiting software counters.
Most files in this library are licensed under the BSD-3 Clause License, provided in LICENSE.md.
The Unity native plugin interface header, IUnityInterface.h
, is licensed
under the Unity Companion License, provided in
LICENSE_UNITY.md.
This version of the package is compatible with the Unity Editor version 2018.4 LTS and later.
This package is built using the Unity bee compiler.
- Set the environment variable
ANDROID_NDK_ROOT
to a local Android NDK install. Android NDK can usually be found in:\Editor\Data\PlaybackEngines\AndroidPlayer\NDK
- Locate the bee compiler in your Unity install. It is usually found in:
\Editor\Data\il2cpp\build\BeeSettings\offline\bee.exe
- To trigger a build, run
bee.exe
in theNative~
directory.
For instructions on how to install and use this package, see the full documentation page.