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Mobile Studio Package

This project is a Unity package for integrating the Mobile Studio tool suite into game development workflows. This version of the package has the following features for integrating with the Streamline profiler.

  • C# language bindings for emiting event annotations.
  • C# language bindings for emiting software counters.

License

Most files in this library are licensed under the BSD-3 Clause License, provided in LICENSE.md.

The Unity native plugin interface header, IUnityInterface.h, is licensed under the Unity Companion License, provided in LICENSE_UNITY.md.

Technical details

Requirements

This version of the package is compatible with the Unity Editor version 2018.4 LTS and later.

Building

This package is built using the Unity bee compiler.

  1. Set the environment variable ANDROID_NDK_ROOT to a local Android NDK install. Android NDK can usually be found in: \Editor\Data\PlaybackEngines\AndroidPlayer\NDK
  2. Locate the bee compiler in your Unity install. It is usually found in: \Editor\Data\il2cpp\build\BeeSettings\offline\bee.exe
  3. To trigger a build, run bee.exe in the Native~ directory.

Installing and using

For instructions on how to install and use this package, see the full documentation page.

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Mobile Studio tool integration with C# scripting for the Unity game engine.

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  • C 67.9%
  • C# 22.8%
  • C++ 9.3%