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AzerothCore Module Vanilla Naxxramas

  • Latest build status with azerothcore:

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This is a module for AzerothCore that reintroduces the vanilla version of Naxxramas back to 335.

This project is constrained by the 335 client, therefore vanilla naxx cannot be fully restored without a client-side patch. To ensure compatibility, no client-side change will be necessary to use this module. This also means there will be inaccuracies

If you encounter any issues or have suggestions, please post them as Github issues so that we can resolve them and improve this project.

Some Features

  • New Naxxramas difficulty 10man heroic which hosts level 60 version of Naxxramas
  • Restores no longer accessible NPCs, quests and items related to the original Naxxramas
  • Restore flying Naxxramas in Plaguewood
  • Add the original beta Naxxramas entrance in the back of Stratholme
  • Restore Naxxramas attunement and a shortcut in EPL usable after entering once through the Stratholme entrance
  • Add a shortcut to Naxxramas via a teleporter gameobject in EPL located in the closest Ziggurath to the Cauldron placed at the original Naxx teleporter location. An optional patch to restore the original entrance in EPL is added in /optional
  • Power level adjustments to vanilla values. Feedback wanted

See Wiki for a summary of changes with pictures

See Wiki for a full detailed list of changes

teleport_hub_optional_patch.mp4

How to install

See Wiki for installation instructions

Known Issues

Some are due to being limited by 335a client. Some of these could be fixed by client-side patch

  • Requires Expansion = 2 in your worldserver.conf. Similarly, players must have an account with expansion set to 2. For details see #17
  • Plaguewood Entrance was replaced with a Cauldron. The original entrance can be reintroduced with optional/PlaguewoodHub
  • Icons are different for some spells e.g. Mark of Mograine, Loatheb's Deathbloom
  • Mechanics: Sapphiron's frost aura should tick every 1s instead of 2s, Blaumeux' Void Zone range should be 3yd instead of 2yd
  • Some models like Deathknight's use wrath death knight starter gear instead of the original armor set

Not all vanilla mechanics are yet implemented yet due to scripts being ported from Azerothcore's WOTLK Naxx

  • Maexxna Web Wrap should stick to the wall

Other issues are due to potential upstream bugs

  • Thaddius not moving
  • OOC RP of Heigans Eye Stalk

See Wiki for a list of Work To Be Done

Breaking

The same instance is used for both the vanilla, 10 and 25 man difficulties. This means that same instance/boss/spell script(s) are used. Changes to Azerothcore's Naxxramas may cause breakage. So far only the Naxxramas instance script and Sapphiron are shared.

Module compatibility

See Wiki for Module Compatibility

Acknowledgements

License

GNU Affero General Public License v3.0

LICENSE

How to create your own module

  1. Use the script create_module.sh located in modules/ to start quickly with all the files you need and your git repo configured correctly (heavily recommended).
  2. You can then use these scripts to start your project: https://github.com/azerothcore/azerothcore-boilerplates
  3. Do not hesitate to compare with some of our newer/bigger/famous modules.
  4. Edit the README.md and other files (include.sh etc...) to fit your module. Note: the README is automatically created from README_example.md when you use the script create_module.sh.
  5. Publish your module to our catalogue.

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AzerothCore custom module that brings back vanilla Naxxramas

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