✅ Build Status Check (master branch) #141
Annotations
10 warnings
Build FinalEngine.Rendering.OpenGL:
FinalEngine.Rendering/Loaders/Invocation/ImageInvoker.cs#L15
Return type of 'ImageInvoker.Load<TPixel>(Stream)' is not CLS-compliant
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Build FinalEngine.Rendering.OpenGL:
FinalEngine.Rendering/Loaders/Invocation/ImageInvoker.cs#L15
Constraint type 'IPixel<TPixel>' is not CLS-compliant
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Build FinalEngine.Rendering.OpenGL:
FinalEngine.Rendering/Loaders/Invocation/IImageInvoker.cs#L13
Return type of 'IImageInvoker.Load<TPixel>(Stream)' is not CLS-compliant
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Build FinalEngine.Rendering.OpenGL:
FinalEngine.Rendering/Loaders/Invocation/IImageInvoker.cs#L13
Constraint type 'IPixel<TPixel>' is not CLS-compliant
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Build FinalEngine.Rendering.OpenGL:
FinalEngine.Rendering/Loaders/Shaders/ShaderProgramResourceLoader.cs#L57
Non-nullable property 'Fragment' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
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Build FinalEngine.Rendering.OpenGL:
FinalEngine.Rendering/Loaders/Shaders/ShaderProgramResourceLoader.cs#L59
Non-nullable property 'Vertex' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
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Build FinalEngine.Rendering.OpenGL:
FinalEngine.Rendering/Pipeline/IShaderProgram.cs#L9
Avoid empty interfaces (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1040)
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Build FinalEngine.Rendering.OpenGL:
FinalEngine.Rendering/Loaders/Textures/Texture2DResourceLoader.cs#L24
Change type of field 'invoker' from 'FinalEngine.Rendering.Loaders.Invocation.IImageInvoker' to 'FinalEngine.Rendering.Loaders.Invocation.ImageInvoker' for improved performance (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1859)
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Build FinalEngine.Rendering.OpenGL:
FinalEngine.Rendering/Loaders/Shaders/ShaderProgramResourceLoader.cs#L55
'ShaderProgramResourceLoader.ProgramData' is an internal class that is apparently never instantiated. If so, remove the code from the assembly. If this class is intended to contain only static members, make it 'static' (Module in Visual Basic). (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1812)
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Build FinalEngine.Rendering.OpenGL:
FinalEngine.Rendering/Loaders/Shaders/ShaderProgramResourceLoader.cs#L55
Type 'ProgramData' can be sealed because it has no subtypes in its containing assembly and is not externally visible (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1852)
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